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Advanced Combat Radio Environment 2 (ACRE2)

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whenever I toggle mute myself, I automatically unmute for some reason. this is an acre specific issue. pls help

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On 6/25/2021 at 7:43 PM, za0 said:

Well... I'm creating a mission using ACRE2 but I didn't let the characters have any radio at the beginning. So I edited their equipment and none of them have any radio.
But when I test, everybody has an AN/PRC-343 in inventory. They automatically start with it.
Is there a way to disable this automatic appearance of radio in the inventory?
Tks in advance guys!

That is the default Arma radio being converted to a 343. You can either remove the default radio or change the radio it gets converted using an API function.

 

On 6/27/2021 at 8:28 PM, NSCT said:

 

As i said, the Channel number for the AN/PRC-77 stays 1, no matter which frequency i apply.

 

For all the other radios, including the SEMs, reading out the channel works. But not for the 77.

77 only has 1 channel. You change frequencies on it, not channels. You can get the frequency, but that's a bit more involved.

 

On 7/2/2021 at 4:16 AM, payne2010 said:

I know this is probably going to sound weird but me and and some friends are going back to Arma 2 CO and we want to do the good old ace and acre mission but I know that acre is out dated for ts. So I was wondering if there is a way it could be updated to work with todays ts instead of having to find a older version of ts to use it? 

We have no plans of updating the Arma 2 mod or TeamSpeak plugin.

 

On 8/29/2021 at 11:31 PM, drowsee said:

whenever I toggle mute myself, I automatically unmute for some reason. this is an acre specific issue. pls help

You can set yourself as away, ACRE will not reset that. Same result though.

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ACRE2 Release 2.9.1

 

Smaller update featuring S.O.G. Prairie Fire's new Khe Sanh terrain compatibility (thanks to @veteran29) and support for precompiled SQF Bytecode (SQFC), drastically improving launch and execution time. This update also brings numerous fixes and improvements.

 

In addition, @Drofseh prepared a set of Antenna Gain Pattern videos visualizing the signal pattern of the antenna over the supported range of frequencies. Gain patterns can be used to determine the best frequencies to use in specific conditions with a given antenna. A list of antennas and their gain pattern visualizations can be found on our wiki!

 

Complete Changelog and Download

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Hi,

 

Is there a list, somewhere, of the supported terrains for ACRE2?

 

If a terrain is not supported, can a user work on the compatibility himself or does it have to be done by the ACRE dev team?

 

Thanks

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6 hours ago, redleouf said:

Hi,

 

Is there a list, somewhere, of the supported terrains for ACRE2?

 

If a terrain is not supported, can a user work on the compatibility himself or does it have to be done by the ACRE dev team?

 

Thanks

All terrains packaged in regular .pbo files are supported with dynamic terrain parsing.

Only (C)DLC terrains require a compatibility pack due to encrypted .ebo files. Compatibility for those is done either by the (C)DLC team (best quality) or us (by exporting the required data into an external file we can read and gets packaged into a regular .pbo).

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Has anyone experienced an issue where when you go in and out of Zeus your radio channels will default back to channel 1 ? Even after being set to a different channel. This is happening constantly when we use zeus 

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Hey Everybody ! 
 

i wonder:

is it possible to put radio 343,152 and 117 in loudspeaker ?
Because I can't find a command

thank you in advance! 😄 
 

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9 hours ago, Sayker said:

Hey Everybody ! 
 

i wonder:

is it possible to put radio 343,152 and 117 in loudspeaker ?
Because I can't find a command

thank you in advance! 😄 
 


On the 152:


Here's how to set the 148 speaker:



The 343 and 117 does not have radio speaker functionality.

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Hey, lovin the mod!

Is there a function to get the current frequency set in SEM70 or PRC77? 

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