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Psilocybe

[idea] Smoky battlefields

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Hey guys. Not a modder, yet at least.

With that out of the way, after watching a lot of combat footage in Syria and other conflicts, the one thing that stood out to me was the lingering smoke, ever present from the gunfire and explosions. Is this Somthing that can modded in, in addition to muzzle flashes for example?

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maybe, but the modding code for effects is a catastrophe, ...like the vanila effects ,for me the biggest weak spot in the arma series

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I guess you can create the effect with the fog module, or with the sandstorm function (both core features):

0 setFog [1, 0.01, 0];

source: https://community.bistudio.com/wiki/setFog

 

setFog is a global function, and will set the fog at the server and all clients (in MP) identically.

At the forums you also will be able to find ways to modify the color (since it's too white for dusty environments).

[player, -1, 0.8, false] call BIS_fnc_sandstorm;

source: https://community.bistudio.com/wiki/BIS_fnc_sandstorm

 

BIS_fnc_sandstorm has to be ran for every client (in MP) at the client machine (since it's a local function).

 

 

Lastly, for more localised smoke sources, you could use the Effects Modules (which include smoke) and modify that to your likings.

 

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MCC has an atmosphere module that does some similar work with dust/sandstorms.

 

Maybe have a peek at how they've done it and apply it to your need?

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