quantumgoats 10 Posted August 22, 2016 Hi, I have recently been trying to get into Arma 3 modding and need to create a spike strip, we already have the model I just don't freaking know how to make it take out wheels If anyone can help, plz I rlly need it Also if anyone can tell me how to actually do things like this on my own it would be greatly appreciated Share this post Link to post Share on other sites
jshock 512 Posted August 22, 2016 I've never used this, nor do I know the reliability of it, but you could fiddle with this EH: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#EpeContact Share this post Link to post Share on other sites
Matthew10_28 4 Posted August 23, 2016 Depending on how accurately you need to simulate it, spawning a trigger of appropriate size around the spike strip should serve to set off your code. The spike strip just becomes decorative in a sense. The trigger would set damage to the wheel of any object that enters it. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 23, 2016 Depending on how accurately you need to simulate it, spawning a trigger of appropriate size around the spike strip should serve to set off your code. The spike strip just becomes decorative in a sense. The trigger would set damage to the wheel of any object that enters it. I dont use the editor much, but in MCC you can set different IED effects triggers-explosive,visual only, or vehicle disabling.That would work for spike strips if it disabled the vehicle. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted August 23, 2016 Depending on how accurately you need to simulate it, spawning a trigger of appropriate size around the spike strip should serve to set off your code. The spike strip just becomes decorative in a sense. The trigger would set damage to the wheel of any object that enters it. Just remember with this method to remove the trigger if the object is removed.... Share this post Link to post Share on other sites