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DrSova

Translating selection position

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Hi. Is any way to translate position of the model's selection for change shape of object?

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Like in this video - watch?v=ZJeDIBlHyOc

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As far as I know the only way to do this is by means of memory positions with configs that give animations which translate over axis. 

 

In short the model from the video has several memory positions along each edge. Then each of these memory positions has animation with a skeleton assigned to them which allow them to animate over x,y,z. Then when you want to change a point's position you use the animation of the point, and the mesh will then change as in the video.

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