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Tiberius_161

[COOP-15] Tanoa MedEvac Mission

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Description
You are assigned to a task force tasked with flying MedEvacs. As soon as you start the shift, you will be challenged to respond to a range of incidents were you have to save as many injured victims as you can, while staying safe yourself.

It is your job to get to the place of the incident and bring back all injured people to base.. alive.

the mission makes use of ACE advanced settings, so make sure to check out their wiki page so know exactly what to do!
http://ace3mod.com/wiki/feature/medical-system.html

Brace yourself for allot of injured and some nasty surprises!

Features 
- randomized incident types, with randomized injured victim counts;
- Respawn for players;
- No vehicle respawn;

Installation
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

Included files
Only the mission pbo.

Media:
This will give you a rough idea of the mission:

 

Notes
Make sure to read to hints that pop up. They contain important information.
Make sure to "arrest" everyone you transport in a helicopter. You will have better control over character.
It is known that injured can spawn without actual injuries... bug.. When not sure, its better to take extra people back to base.

Credits & Thanks
I want to thank PatchworkHD for the suggestion to make this mission.
Thanks to all the members of the 161th VSOAR to help me test the mission.
Thanks to the following authors for their scripts:
Shuko - Taskmaster
Engima - Engima's Civilians
Norrin - UPS

Requirements
ArmA 3 APEX
CBA_A3
ACE 3
Task Force Radio
RHS US Armed Forces

Download link

http://www.mediafire.com/file/m1mllh71fp5ykpl/tanoa_medevacs_v002.Tanoa.pbo

Version
Version 1.02

Future plans

  • Provide support for bugs and problems;
  • Improve code (Things can probebly done waaaaay more efficient etc);
  • More incident types (emergency organ transport, active firefight casevac, cardiac arrests);
  • Add sounds and visual effects for a more immersive experience;
  • Add additional attacks etc.

Support Status

Construction - Active Development - Maintenance - Support on request

 

Changelog 

Version 1.02

  • Added: Practice patient;
  • Added: More playable units;
  • Changed: Gave more possible attacks. Combinations are now possible;
  • Changed: Lower value to amount of wounds;
  • Changed: New download solution;
  • Removed: Ambiant driving vehicles (Engima's script);

Version 1.01

  • Changed: Environment attributes;
  • Changed: Lowered bleeding coefficient;
  • Changed: Made civilians more friendly towards West;
  • Added: New Emergency type;
  • Added: Ambiant driving vehicles (Engima's script);

Version 1.00

  • First release
  • Like 3

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Having fun on this mission. Some bugs thou and initial working things out but really good.

 

Do you have it set up on Altis? If not is it ok to port onto Altis?

 

Cheers

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Hi junglenz, apologies for the late reply. Glad you like the mission and that you're having fun with it.

I do not have a Altis version going and I do not have short term plans to do that. You're free to port the mission over, no problem there :).

More info on the bugs is welcome though :). I hope it wasnt anything mission breaking.

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On 4/13/2017 at 3:30 AM, Tiberius_161 said:

New version of the mission available. 

 

Sounds like a fun mission.  I'm definitely going to give it a go!

  • Like 1

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