Jump to content
dead kennedy

Beketov map, central Russia, 20x20 km

Recommended Posts

2 hours ago, tortuosit said:

The map still is too bright and hazy.

This is broken lighting.

0F030F1E72067148A0DEE7DD154767BA502DF13B

62A4FE67DFFAE261560B5F5308B2AA985B3568A8

Share this post


Link to post
Share on other sites
21 minutes ago, Fros7bite said:

I prefer the hazy look of the map.

It's not a fog that's the world through the eyes of a smoker.

Share this post


Link to post
Share on other sites
16 hours ago, tortuosit said:

The map still is too bright and hazy.

The overall lighting engine in arma makes everything look hazy and bright. But if you play with your display settings you can correct it. All I did was reduce gamma to 0.6 and everything, not just this map, looks miles better than vanilla. I also recommend the "Reduced Haze" mod, which lowers the overall fog that the game generously dumps out over everything. Here's some screenshots from my last op on this terrain, nothing special but it shows how far a little tweaking can go.

zFC5WTY.jpg

OE9ZGCV.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Hi, yes I know (I use ppfx, mostly with @recolor, code is "Beketov",0.9,1.23,-0.15,0,0,0,-0.04,1,1,1,1,1,1,1,0,0,0.5,0,0.2,0.1) - but still I think lighting should be balanced at map level. EDIT: Oh well thx for the haze mod hint, will test it.

  • Like 2

Share this post


Link to post
Share on other sites
3 hours ago, tortuosit said:

- but still I think lighting should be balanced at map level. 

The problem is the lack of detailed documentation for terrain lighting since the Visual Upgrade, there's just not enough information for mapmakers to feed off at the moment.

BI devs have all but abandoned the Visual Update feedback thread since producing this piece of documentation.

 

Apologies for veering of topic.... 

  • Like 2

Share this post


Link to post
Share on other sites

@dead kennedy  What I love about your map most of all...is that it is in a nice middle ground of eras.  It isn't too modern that it can be used for WW2 Era Eastern Front scenarios, while still being used for modern scenarios.

 

Even the airfield still has a nice "could be WW2, could be modern" feel to it.  Thank you for this.  I'm having great fun creating both WW2 era and modern campaigns on large, Russian terrain.  Thanks.

  • Like 5

Share this post


Link to post
Share on other sites

A bit late to the party with this fantastic map, may thanks Dead Kennedy et al. My only gripe with it is that there is no rain noise. Is that something that can be fixed? 

Share this post


Link to post
Share on other sites
15 hours ago, tpw said:

A bit late to the party with this fantastic map, may thanks Dead Kennedy et al. My only gripe with it is that there is no rain noise. Is that something that can be fixed? 

 

 

There is rain sound, but you have to crank the volume up loud enough to annoy the neighbors :)

It would be nice to have louder rain.

Share this post


Link to post
Share on other sites
1 hour ago, AZCoder said:

It would be nice to have louder rain.

 

I'm not a config wrangler so can't fix whatever is broken there,  but I did manage to write a small addon which kludges in some rain noise on Beketov. The rain noise will get louder in heavier rain, and softer when the player is under cover. Not perfect, but better than nothing!

 

You can try it here: https://www.dropbox.com/s/vc8wkuknqv12m27/TPW_RAIN.pbo 

  • Like 3

Share this post


Link to post
Share on other sites

I managed to override the config itself after much trial and error. The new config uses Altis rain, feel free to change it all you want.

http://www.azcoder.com/arma3/AZC_BeketovRain.pbo

 

Thanks @tpw for pointing out the issue. I've been testing the map out a lot the past few weeks and never noticed the silent rain LOL.

Share this post


Link to post
Share on other sites
6 hours ago, AZCoder said:

I managed to override the config itself after much trial and error. The new config uses Altis rain, feel free to change it all you want.

http://www.azcoder.com/arma3/AZC_BeketovRain.pbo

 

Thanks @tpw for pointing out the issue. I've been testing the map out a lot the past few weeks and never noticed the silent rain LOL.

I love this forum! Trying it now!

 

EDIT: Perfect, thanks AZC

  • Like 1

Share this post


Link to post
Share on other sites

Since the latest Arma 3 update, all user made maps that I have loaded are taking an embedded skeleton popup error on first load. This is the one for Beketov:

 

BeketovPopup.jpg

Share this post


Link to post
Share on other sites

Hey guys not sure why my post is getting a ton of likes the last few days regarding the map index, but it’s included in ALIVE now so no need to download my PBO link a couple posts above. It will work without adding any additional files. Just make your ALiVE mission and ALiVE will do the rest. :) 

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×