JustMathew 1 Posted August 14, 2016 Hello there! I have trouble getting my truck driving properly, and I suspect it's a config error I've made. Right now I have 2 problems: The wheels are not turning, no matter what I do. In the visual LOD I've made selections for the wheels called "wheel_X_X_hide" as the example from Arma 3 Samples have done it. In the memory LOD I have defined a corresponding axis, containing 2 verts in a names selection called the wheels name with "_axis" at the end. For the front 2 wheels, which will be the steering ones, I have made another selection called "wheel_X_X_steering". My model are tilted a bit to the left in-game. I have no idea why, but it seems it ignores my LandContact LOD, since the wheels on the down-side are under ground. When I drive around in the truck, it seems like the Geometry LOD are hitting the ground. For each wheel this is defined: wheel_X_X_hide - in the visual LOD wheel_X_X_axis - in memory wheel_X_X_steering - in visual LOD wheel_X_X_steering_axis - in memory wheel_X_X_damper - in geometry wheel_X_X_damper_land - in LandContact wheel_X_X_bound - in memory Anyone who can spot what I'm missing? My config.cpp and model.cfg are almost identical with the one from the car sample, as I made a sanity-check not so long ago. Share this post Link to post Share on other sites
x3kj 1247 Posted August 18, 2016 landcontact lod for physx vehicles is only relevant for initial spawning. After that physX takes over physx LOD should not contain wheels Wheels rotate by model.cfg animations. If you do not have the proper animations declared, they won't turn. Share this post Link to post Share on other sites