Bnae 1431 Posted August 12, 2016 Hello!Im going to ask few questions now before I continue with my mod. Feel free to answer In any of the questions.1st. I have long range scope ready, only thing that is missing is the reticle. Cannot find any tutorials and the a3 files leads to files that cannot be previewed. Currently using AMS reticle.2nd. Is there any tutorials for uniform modelling? What are the poly limits and how to make the uniform bend etc.?3rd. Not really a modeling question but is it possible to force reload bolt animation every time the weapon is fired, like a real bolt action rifle? 4th. Moved to here https://forums.bistudio.com/topic/193523-bolt-action-speed/ Thanks! Share this post Link to post Share on other sites
x3kj 1247 Posted August 12, 2016 1st. I have long range scope ready, only thing that is missing is the reticle. Cannot find any tutorials and the a3 files leads to files that cannot be previewed. Currently using AMS reticle. https://forums.bistudio.com/topic/182157-custom-2d-reticle-%E2%80%94-opticmodel-p3d-template/ 1 Share this post Link to post Share on other sites
Delta Hawk 1829 Posted August 13, 2016 Uniforms you generally want to keep around 5k - 8k in the first LOD and that's considering the advancements in computer graphics. 1 Share this post Link to post Share on other sites
PuFu 4600 Posted August 14, 2016 Hello! Im going to ask few questions now before I continue with my mod. Feel free to answer In any of the questions. 1st. I have long range scope ready, only thing that is missing is the reticle. Cannot find any tutorials and the a3 files leads to files that cannot be previewed. Currently using AMS reticle. 2nd. Is there any tutorials for uniform modelling? What are the poly limits and how to make the uniform bend etc.? 3rd. Not really a modeling question but is it possible to force reload bolt animation every time the weapon is fired, like a real bolt action rifle? 4th. Moved to here https://forums.bistudio.com/topic/193523-bolt-action-speed/ Thanks! 2. modelling, all you need to know is that ideally, most of the mesh should be contiguous. for weighting, check this one: https://forums.bistudio.com/topic/109501-stalkergbs-weighting-overview/ 3. yes it is, we have that in RHS (thanks to reyhard). 1 Share this post Link to post Share on other sites
Bnae 1431 Posted August 14, 2016 2. modelling, all you need to know is that ideally, most of the mesh should be contiguous. for weighting, check this one: https://forums.bistudio.com/topic/109501-stalkergbs-weighting-overview/ 3. yes it is, we have that in RHS (thanks to reyhard). Any possibilities to gain information about how you guys made it? The bolt is animated and working but hand animation is still missing. Making an animation is not a problem, but making the game run the rtm is since non of the org weapon have anything like this. Share this post Link to post Share on other sites
PuFu 4600 Posted August 14, 2016 hand animation is a static pose. reload animation isn't, you'll need to do these to sync up with weapon animation...the entire scripting frameset is reyhard's but it is based on custom EHs. this thread would be a good start for you: https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/?hl=bolt 1 Share this post Link to post Share on other sites
Bnae 1431 Posted August 15, 2016 hand animation is a static pose. reload animation isn't, you'll need to do these to sync up with weapon animation...the entire scripting frameset is reyhard's but it is based on custom EHs. this thread would be a good start for you: https://forums.bistudio.com/topic/182380-weapon-eventhandler-framework/?hl=bolt I'll take a look into this. I rather not use anyone elses mods or copy others skripts so i have to figure out how to make my own way around this. Share this post Link to post Share on other sites
PuFu 4600 Posted August 16, 2016 use that as the starting point. You can't really copy past configs if things are different on your own mesh, but looking at ways other people have done it is one of the best way to learn the ropes and do it yourself. Share this post Link to post Share on other sites
Bnae 1431 Posted August 16, 2016 use that as the starting point. You can't really copy past configs if things are different on your own mesh, but looking at ways other people have done it is one of the best way to learn the ropes and do it yourself. Of course im taking a look into it and learn how it's done. I just ment that I ain't making my own excatly same because it would be rude to steal someone elses work. Thanks 1 Share this post Link to post Share on other sites