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ckcdillpickle

Where to find the texture's for the Qilin

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None of the Apex assets are available for editing yet. Give it time. With the marksman DLC weapons it took about 3 months for BI to release them if I recall.

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None of the Apex assets are available for editing yet. Give it time. With the marksman DLC weapons it took about 3 months for BI to release them if I recall.

 

Positive? The server I play on already has custom skins for the jeeps and stuff

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why dont you ask them where they got them

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why dont you ask them where they got them

You assume a server with only 3 devs and only one of them being a graphic designer being very busy are simply going to tell me how they got them?

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so you assume we can help when the ones which got them cant/wont?

 

you should ask first... and then assume whatever you like... when you got an answer...

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so you assume we can help when the ones which got them cant/wont?

 

you should ask first... and then assume whatever you like... when you got an answer...

Sadly steam discussions is more helpful than you.

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You can access the textures ingame by using getObjectTextures and applying these to a 10x10 User Texture or smth like that. (A display/dialog would be sweeter but also more work).

With screenshots etc. you can then make custom Skins.

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Sadly steam discussions is more helpful than you.

well...

ask the right people the right questions and they will answer...

 

doesnt mean that you will like what they say... thats another story...

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You can retexture most vehicles without opening the game files at all.

 

Try pasting this in the init of the Qilin:

this setobjectTextureGlobal[0, "#(argb,8,8,3)color(1,1,1,0.5)"]; 
this setobjectTextureGlobal[1, "#(argb,8,8,3)color(1,0,0,0.5)"]; 
this setobjectTextureGlobal[2, "#(argb,8,8,3)color(0,1,0,0.5)"]; 
this setobjectTextureGlobal[3, "#(argb,8,8,3)color(0,0,1,0.5)"]; 
this setobjectTextureGlobal[4, "#(argb,8,8,3)color(0,1,1,0.5)"];

and you'll see that texture 0 is the main body, texture 1 is the wheels and texture 2 is the interior.

 

Just replace "#(argb,8,8,3)color(1,1,1,0.5)" with your texture filename and you're good to go.

 

It's not as good as having access to the game files, of course, but it's fine for a quick and dirty retexture.....

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