beako 13 Posted August 2, 2016 Hi All, I'm trying to customize the respawn menu with my own music but it's not playing anything, I don't get any errors in the debug console either. added to description.ext class CfgMusic { tracks[]={}; class OutfitMenuMusic { name = "OutfitMenuMusic"; sound[] = {"\Music\OutfitMenuMusic.ogg", db+0, 1.0}; }; }; added to initPlayerLocal.sqf //BI RESPAWN MENU - IDD 58 PLAY OutfitMenuMusic if (!isDedicated) then { waitUntil {!(isNull (findDisplay 58))}; //58 if (isNil "BEAK_MUSIC_INIT") then { BEAK_MUSIC_INIT = 1; playMusic "OutfitMenuMusic"; _music = addMusicEventHandler ["MusicStop",{playMusic (_this select 0)}]; waitUntil {isNull (findDisplay 58)}; //58 removeMusicEventHandler ["MusicStop",_music]; playMusic ""; }; }; added folder "Music" in my mission file with the OutfitMenuMusic.ogg that works. Share this post Link to post Share on other sites
davidoss 550 Posted August 2, 2016 make sure that "BEAK_MUSIC_INIT" is nil for local client, it could be just typo "B>R<EAK_MUSIC_INIT" Share this post Link to post Share on other sites
beako 13 Posted August 2, 2016 Thanks for the reply but, still no joy. Share this post Link to post Share on other sites