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ACE3 - A collaborative merger between AGM, CSE, and ACE

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Yes, it's still in development.

If you'd take a look at their GitHub repo, changes are being made (mostly) daily and they're slowly closing in on the next major release with the new medical (but just in case don't quote me on that, weirder things happened).

Medical rewrite is basically in internal testing and is in very playable state, mostly tweaks and bugfixes left (again, don't quote me, not a dev).

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This is good for people who set up the server,because ace_compat no keys file.

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6 hours ago, wrn1111 said:

This is good for people who set up the server,because ace_compat no keys file.

Thread merged with the ACE thread, next time search for the correct thread. Instead of creating a new one.

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16 hours ago, wrn1111 said:

So now the ace already contains ace_compat? We don't need to load ace_compat extra?

Yes and that's not new, no you still need to load it manually.

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1 hour ago, Dedmen said:

Yes and that's not new, no you still need to load it manually.

Thanks for the warning that the seperate ace_compat mod is obsoleted by the ace_compat pbo included in the ACE3 mod.

What is rationale behind including ace_compat in ACE3 package and requiring users to move it from Addons/Optional folder manually?

Instead of having ace_compat as a seperate mod and having users activate or disable the mod?

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29 minutes ago, domokun said:

What is rationale behind including ace_compat in ACE3 package and requiring users to move it from Addons/Optional folder manually?

Because users don't have to move it manually. They can add the @ folder directly in Arma launcher or in their start parameters.

Also no extra mod get's rid of humans (who would literally complain on EVERY SINGLE ace update) who can't get their compats updated properly.

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The resolution of the map tools is low on my computer, making it hard to get accurate readings.

 

Does anyone know what setting I can change to get better a resolution?

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On 9/1/2019 at 3:37 PM, Tiberius_161 said:

Does anyone know what setting I can change to get better a resolution?

I assume Texture quality, video options

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On 9/3/2019 at 9:01 AM, Dedmen said:

I assume Texture quality, video options

 

Thanks, that did the trick 🙂

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hello,

 

I'm having some trouble getting ACE interaction inheritance to work, could someone help me out?

 

basically what I'm trying to do is build an alternative pylon changing system for which I need the menu to first show a list of pylons, followed by a list of weapons appropriate for said pylon, but I can't seem to figure out how to do "double inheritance", like with children actions having grandchildren actions.

 

does anyone have an example of something like that I can take a look at to see what I'm doing wrong?

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