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ACEX has been updated to V3.1.1

 

This is an hotfix to address the "ACE Sitting is outdated" error message since the ACEX update from yesterday.

 

Requires ACE Version 3.8.0 or later.

 

Download is available on Github.

 

 

Change Log Summary

 

FIXED:

  • Fix "File ace_sitting.pbo is outdated" (#39)

 

  • Like 1

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Can someone explain to me how to "properly" use serverconfig.hpp in the current version?

My server setting has stop working since update from the last month (was fine before then)

 

I used export server config module in the editor, then copied and pasted over serverconfig.hpp under both Arma3 and ACE folder.

But setting remains default upon entering the game.

 

Following are my current server config lines, if it helps.


class ace_common_forceAllSettings {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_common_checkPBOsAction {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_common_checkPBOsCheckAll {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_common_checkPBOsWhitelist {
value = "[]";
typeName = "STRING";
force = 1;
};
class ace_common_settingFeedbackIcons {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_common_settingProgressBarLocation {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_common_displayTextColor {
value[] = {0, 0, 0, 0.1};
typeName = "COLOR";
force = 1;
};
class ace_common_displayTextFontColor {
value[] = {1, 1, 1, 1};
typeName = "COLOR";
force = 1;
};
class ace_cookoff_enable {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cookoff_enableAmmobox {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cookoff_enableAmmoCookoff {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_finger_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_finger_maxRange {
value = 4;
typeName = "SCALAR";
force = 1;
};
class ace_finger_indicatorForSelf {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_finger_indicatorColor {
value[] = {0.83, 0.68, 0.21, 0.75};
typeName = "COLOR";
force = 1;
};
class ace_frag_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_frag_spallEnabled {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_frag_reflectionsEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_frag_maxTrack {
value = 500;
typeName = "SCALAR";
force = 1;
};
class ace_frag_maxTrackPerFrame {
value = 50;
typeName = "SCALAR";
force = 1;
};
class ace_frag_enableDebugTrace {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_gforces_enabledFor {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_goggles_effects {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_goggles_showInThirdPerson {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_hitreactions_minDamageToTrigger {
value = 0.1;
typeName = "SCALAR";
force = 1;
};
class ace_interact_menu_alwaysUseCursorSelfInteraction {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_cursorKeepCentered {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_alwaysUseCursorInteraction {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_useListMenu {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_colorTextMax {
value[] = {1, 1, 1, 1};
typeName = "COLOR";
force = 1;
};
class ace_interact_menu_colorTextMin {
value[] = {1, 1, 1, 0.25};
typeName = "COLOR";
force = 1;
};
class ace_interact_menu_colorShadowMax {
value[] = {0, 0, 0, 1};
typeName = "COLOR";
force = 1;
};
class ace_interact_menu_colorShadowMin {
value[] = {0, 0, 0, 0.25};
typeName = "COLOR";
force = 1;
};
class ace_interact_menu_textSize {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_interact_menu_shadowSetting {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_interact_menu_actionOnKeyRelease {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_menuBackground {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_interact_menu_addBuildingActions {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_interact_menu_menuAnimationSpeed {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_interaction_enableTeamManagement {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_interaction_enableMagazinePassing {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_inventory_inventoryDisplaySize {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_laser_dispersionCount {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_laserpointer_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_magazinerepack_timePerAmmo {
value = 1.5;
typeName = "SCALAR";
force = 1;
};
class ace_magazinerepack_timePerMagazine {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_magazinerepack_timePerBeltLink {
value = 8;
typeName = "SCALAR";
force = 1;
};
class ace_map_BFT_Interval {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_map_BFT_Enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_BFT_HideAiGroups {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_BFT_ShowPlayerNames {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapIllumination {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapGlow {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapShake {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_mapLimitZoom {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_map_mapShowCursorCoordinates {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_defaultChannel {
value = -1;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_map_gestures_maxRange {
value = 7;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_interval {
value = 0.03;
typeName = "SCALAR";
force = 1;
};
class ace_map_gestures_nameTextColor {
value[] = {0.2, 0.2, 0.2, 0.3};
typeName = "COLOR";
force = 1;
};
class ace_map_gestures_defaultLeadColor {
value[] = {1, 0.88, 0, 0.95};
typeName = "COLOR";
force = 1;
};
class ace_map_gestures_defaultColor {
value[] = {1, 0.88, 0, 0.7};
typeName = "COLOR";
force = 1;
};
class ace_map_gestures_groupColorConfigurations {

typeName = "ARRAY";
force = 1;
};
class ace_map_gestures_groupColorConfigurationMapping {

typeName = "ARRAY";
force = 1;
};
class ace_maptools_rotateModifierKey {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_maptools_drawStaightLines {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_microdagr_mapDataAvailable {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_missileguidance_enabled {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_mk6mortar_airResistanceEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_allowComputerRangefinder {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_allowCompass {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_mk6mortar_useAmmoHandling {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_movement_useImperial {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_nametags_defaultNametagColor {
value[] = {0.77, 0.51, 0.08, 1};
typeName = "COLOR";
force = 1;
};
class ace_nametags_showPlayerNames {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_nametags_showPlayerRanks {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_nametags_showVehicleCrewInfo {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_nametags_showNamesForAI {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_nametags_showCursorTagForVehicles {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_nametags_showSoundWaves {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_nametags_playerNamesViewDistance {
value = 5;
typeName = "SCALAR";
force = 1;
};
class ace_nametags_playerNamesMaxAlpha {
value = 0.8;
typeName = "SCALAR";
force = 1;
};
class ace_nametags_tagSize {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_nightvision_disableNVGsWithSights {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_optionsmenu_optionMenuDisplaySize {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_optionsmenu_showNewsOnMainMenu {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_displayTextOnJam {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_showParticleEffects {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_showParticleEffectsForEveryone {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_overheatingDispersion {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_unJamOnreload {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_overheating_unJamFailChance {
value = 0.1;
typeName = "SCALAR";
force = 1;
};
class ace_overheating_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_rearm_level {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_refuel_rate {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_reload_displayText {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_repair_displayTextOnRepair {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_repair_engineerSetting_repair {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_engineerSetting_wheel {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_repairDamageThreshold {
value = 0.6;
typeName = "SCALAR";
force = 1;
};
class ace_repair_repairDamageThreshold_engineer {
value = 0.4;
typeName = "SCALAR";
force = 1;
};
class ace_repair_consumeItem_toolKit {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_fullRepairLocation {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_engineerSetting_fullRepair {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_addSpareParts {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_repair_wheelRepairRequiredItems {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_repair_autoShutOffEngineWhenStartingRepair {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_respawn_savePreDeathGear {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_respawn_removeDeadBodiesDisconnected {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_respawn_bodyRemoveTimer {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_filterUnits {
value = 3;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_filterSides {
value = 3;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_restrictModes {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_spectator_restrictVisions {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_switchunits_enableSwitchUnits {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToWest {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToEast {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToIndependent {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_switchToCivilian {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_enableSafeZone {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_switchunits_safeZoneRadius {
value = 100;
typeName = "SCALAR";
force = 1;
};
class ace_tagging_quickTag {
value = 1;
typeName = "SCALAR";
force = 1;
};
class ace_ui_allowSelectiveUI {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_soldierVehicleWeaponInfo {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleRadar {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleCompass {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_commandMenu {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_groupBar {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_weaponName {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_weaponNameBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_firingMode {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_ammoType {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_ammoCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_magCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_throwableName {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_throwableCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_zeroing {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_weaponLowerInfoBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_stance {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_staminaBar {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerWeaponName {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerWeaponNameBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerFiringMode {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerAmmoType {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerAmmoCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerMagCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerLaunchableName {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerLaunchableCount {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerZeroing {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_gunnerWeaponLowerInfoBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleName {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleNameBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleFuelBar {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleSpeed {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleAltitude {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleDamage {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_ui_vehicleInfoBackground {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_vehiclelock_defaultLockpickStrength {
value = 10;
typeName = "SCALAR";
force = 1;
};
class ace_vehiclelock_lockVehicleInventory {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_vehiclelock_vehicleStartingLockState {
value = -1;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_viewdistance_viewDistanceOnFoot {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_viewDistanceLandVehicle {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_viewDistanceAirVehicle {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_limitViewDistance {
value = 10000;
typeName = "SCALAR";
force = 1;
};
class ace_viewdistance_objectViewDistanceCoeff {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_weaponselect_displayText {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_enableServerController {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_useACEWeather {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncRain {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncWind {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_syncMisc {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_weather_serverUpdateInterval {
value = 60;
typeName = "SCALAR";
force = 1;
};
class ace_winddeflection_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_winddeflection_vehicleEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_winddeflection_simulationInterval {
value = 0.05;
typeName = "SCALAR";
force = 1;
};
class ace_winddeflection_simulationRadius {
value = 3000;
typeName = "SCALAR";
force = 1;
};
class ace_zeus_zeusAscension {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_zeusBird {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_remoteWind {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_zeus_radioOrdnance {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_zeus_revealMines {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_zeus_autoAddObjects {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_showThrowArc {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_showMouseControls {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_enablePickUp {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_throwing_enablePickUpAttached {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_captives_allowHandcuffOwnSide {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_captives_requireSurrender {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_captives_allowSurrender {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_cargo_enable {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_explosives_requireSpecialist {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_explosives_punishNonSpecialists {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_explosives_explodeOnDefuse {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_gestures_showOnInteractionMenu {
value = 2;
typeName = "SCALAR";
force = 1;
};
class ace_hearing_enableCombatDeafness {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_hearing_earplugsVolume {
value = 0.5;
typeName = "SCALAR";
force = 1;
};
class ace_hearing_unconsciousnessVolume {
value = 0.4;
typeName = "SCALAR";
force = 1;
};
class ace_hearing_disableEarRinging {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_hearing_enabledForZeusUnits {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_hearing_autoAddEarplugsToUnits {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_enabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForSnipers {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForGroupMembers {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulateForEveryone {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_disabledInFullAutoMode {
value = 0;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_ammoTemperatureEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_bulletTraceEnabled {
value = 1;
typeName = "BOOL";
force = 1;
};
class ace_advanced_ballistics_simulationInterval {
value = 0;
typeName = "SCALAR";
force = 1;
};
class ace_advanced_ballistics_simulationRadius {
value = 3000;
typeName = "SCALAR";
force = 1;
}

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How do you use the vanilla AA launchers with ACE? I can´t get a lock on an aircraft. 

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maybe make them smaller ,lil bit dark and +-0.25m in all directions around player is more realistic

and any chance to optional pbo to disable manpads and aircrafts default lock on square?

this mod are already used by russian arma3 clan

https://youtu.be/Zr2Kjzoed-o?t=510

The video was captured in 2015 when the squares was threated as crosshair from normal weapon.

I have old question that was answered but problem is rising more;

Its depedencies with ace3, created automaticly when user used some feature of ACE 3 while building mission. OK, but now i got depedencies of features i didnt started to use (ace_dragging, ace_compat_rhs, ace_interaction, ace_attach, ace_chemlights). There would be propably 100% more depedencies that i didnt used, but i have 60% of ACE features disabled (deleted most of pbo's). Before 3.8.0 i havent dragging, attach added automaticly to depedencies on savegames and missions.

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Is it possible to limit the amount of units in a group with the team management feature.

Ie if I wanted only 12 people to be able to be in 1 squad (multiplayer).

Also is it possible to limit the number of medical in said group??

Sent from my E6653 using Tapatalk

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...

Nothing we can do about this. Eden does this and there is no way to avoid or modify it. You can always manually adjust your mission.sqm though.

 

 

Is it possible to limit the amount of units in a group with the team management feature.

Ie if I wanted only 12 people to be able to be in 1 squad (multiplayer).

Also is it possible to limit the number of medical in said group??

 

No and no.

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ACE gives me the option to use a bodybag on a dead person, and then gives me the ability to drag the bodybag.

 

How do I enable the 'Body' class name in the editor to act like a body placed in a bodybag while ingame? I'd also like the bodybag to have the dog tags options with a person's name.

 

Any help would be appreciated, thanks!

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There is another serious problem. I removed all the ace_medical files from the ace folder, because ace medical is not suitable for SP gameplay. Now I can´t load savegames any longer (even newly created ones). That worked with the previous version.

 

EDIT: I left in medical blood, but it doesn´t make a difference if I remove that as well.  It has become impossible to revert to a savegame, or to restart a mission, as soon as you remove the ace_medical.pbo

The mission just ends...

 

 

Guys, any solution for that problem? Is there another way to disable ace medical if you don´t want to use it?

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You should be able to go into the mission.sqm file (in your My Documents folder), look through the required addons abd delete the libe that says ace_medical.

It's been a while since I've messed around with mission sqm files but it should work

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How do you use the vanilla AA launchers with ACE? I can´t get a lock on an aircraft. 

 

Just like you would normally use, by aiming at the aircraft and pressing default key T for locking function.

 

Guys, any solution for that problem? Is there another way to disable ace medical if you don´t want to use it?

 

Are savegames readable, so that you are able to remove ace_medical entries (if there are any)? 

 

The only way to disable ACE medical system is by removing required .pbo files. ACE medical system contains config changes therefore it's not possible to disable it in-game while the addon is loaded.

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Just like you would normally use, by aiming at the aircraft and pressing default key T for locking function.

 

 

Are savegames readable, so that you are able to remove ace_medical entries (if there are any)? 

 

The only way to disable ACE medical system is by removing required .pbo files. ACE medical system contains config changes therefore it's not possible to disable it in-game while the addon is loaded.

 

 

As soon as I remove ace_medical.pbo, savegames become unreadable. The mission can´t even be restarted without going to the main menu first.

This issue was not present with the previous ace version. Pretty much brakes the modular aspect if you ask me....

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I think you have to start over your campaign / mission, @tonci87. There is nothing we can do about that.

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I think you have to start over your campaign / mission, @tonci87. There is nothing we can do about that.

 

 

Just to avoid misunderstandings, I´m not talking about old Savegames, I´m talking about newly created ones.

 

Are you saying that ACE is not modular any more and that I either have to accept ace-medical in SP, or play without ACE? What did you change from the last version that caused this issue?

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Just to avoid misunderstandings, I´m not talking about old Savegames, I´m talking about newly created ones.

 

Are you saying that ACE is not modular any more and that I either have to accept ace-medical in SP, or play without ACE? What did you change from the last version that caused this issue?

delete medical.pbo....

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Missile guidance seems to not work on obyekt ..... this on bmp-2 chasis, in VA.

So i deleted misle guidance, laser, and javelin, now that tell me that rhs compat. files need ace_javelin. Is this compat files work on anything RHS has, or only on javelin? Can i delete those compatible files without worry that sometimes will not work with RHS?

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How do you select a member of your squad?

Because in vanilla Arma you can use the function keys, e.g. F2, F3

But not in ACE3 apparently.

I checked ACE3's documumentation and I didn't see any explanation:

http://ace3mod.com/wiki/user/shortcuts.html

I also searched this thread and checked every post in the last 2 months, to no avail.

So what am I missing?

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Anyone else think the ammo flareup from cooking off happens too much?

 

It really shouldnt happen everytime and its especially noticeable now that you have cookoff sounds. So if you destroy a couple vehicles you will hear them cookoff for AGES from what seems like miles away. 

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Missile guidance seems to not work on obyekt ..... this on bmp-2 chasis, in VA.

So i deleted misle guidance, laser, and javelin, now that tell me that rhs compat. files need ace_javelin. Is this compat files work on anything RHS has, or only on javelin? Can i delete those compatible files without worry that sometimes will not work with RHS?

 

Not having those compatibility files would make ACE3 not to utilize its features on RHS content. Those ACE3 features would be weapons and ammunition ballistics, missile guidance, shrapnel system, eyewear effects, overpressure, overheating, FCS, rearm, repair, refuel, fastroping, HuntIR, sniper scopes adjustment, hearing protection and probably few others I also can't remember.
 
There shouldn't be any game breaking issues if ACE3 and RHS are loaded together, I believe.
 

 

How do you select a member of your squad?

Because in vanilla Arma you can use the function keys, e.g. F2, F3

 

When playing, open up the pause menu and click on ACE3 options button. In the list find Group Bar setting and switch from No to Yes. See if that works.

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Greetings BI community users.

 

Today friday 21 i tried to keep working on an insurgency mission that i've been editing for the past 3 weeks and when i finally had some time to keep working on it i got this problem.

 

I updated to ACE 3.8 today. 

 

any idea why am i getting this problem?

 

h5AeJNJ.jpg

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What's next for ACE3? Any new features in the works? I don't follow development very closely.

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Greetings BI community users.

 

Today friday 21 i tried to keep working on an insurgency mission that i've been editing for the past 3 weeks and when i finally had some time to keep working on it i got this problem.

 

I updated to ACE 3.8 today. 

 

any idea why am i getting this problem?

 

h5AeJNJ.jpg

Use ACEX along with ace3 to solve your problem.

Don't know much about acex.

 

 

Battleye is messing with ace3.dll files. 98% of members cannot join the server because of stupid battleye today.  

Is their any way to sole the problem. 

BTW we love the new ammo cooking stuff, sounds awesome.

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