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ACE3 - A collaborative merger between AGM, CSE, and ACE

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Didn't you guys say you were going to overhaul the medical system this update?

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Add optional pbo to disable cross hair 

i thought you disable MANPADs and aircrfts lock on squres :icon_sad:

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Where is the option for the ACE2 blood located? I've check the Pause Menu > ACE Options but see no option to turn it on, nor do I see it in any of the modules?

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So out of curiosity what PBO controls the range finders and designators manual lasing?

Asking because I believe ACE_FCS controls it, as removing that PBO will allow vanilla (automatic) rangefinding in the arsenal, but in missions or on a server it reverts to disabling the ranging, and neither T or Tab work to get a manual lase. 

Mods- CBA, ACE3 (modified with no FCS) , CUP terrains, ACE_X. 

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Anyone else getting the error "ace_sitting.pbo outdated" when trying to start any mission with ACE 3.8.0, ACEX 3.1.0 and CBA 3.1.1?

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So out of curiosity what PBO controls the range finders and designators manual lasing?

Asking because I believe ACE_FCS controls it, as removing that PBO will allow vanilla (automatic) rangefinding in the arsenal, but in missions or on a server it reverts to disabling the ranging, and neither T or Tab work to get a manual lase. 

Mods- CBA, ACE3 (modified with no FCS) , CUP terrains, ACE_X. 

 

I think ace_laser handles lasing for handheld devices.

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Anyone else getting the error "ace_sitting.pbo outdated" when trying to start any mission with ACE 3.8.0, ACEX 3.1.0 and CBA 3.1.1?

 

It's been moved to ACEX

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It's been moved to ACEX

What module uses it? because i never placed the ace_sitting module in my mission, and it still shows up. I also tried with the latest ACEX, and mission still wont load, error still shows up.

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What module uses it? because i never placed the ace_sitting module in my mission, and it still shows up. I also tried with the latest ACEX, and mission still wont load, error still shows up.

Currently bugged in ACEX, we will be deploying a hotfix for that ASAP.

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Which ACE .pbo makes vehicles disabled instead of exploding? 

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Currently bugged in ACEX, we will be deploying a hotfix for that ASAP.

 

Thanks!

 

Which ACE .pbo makes vehicles disabled instead of exploding? 

 

I'd guess probably ace_vehicles ace_cookoff.

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I noticed the blood effect always goes in a straight line.

 

 

gQ0NJoYbK.jpg

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Well? How it should drop?

I dunno :(. Its always a straight line though with uniform spacing.

 

gTiKgdX4R.jpg

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Currently bugged in ACEX, we will be deploying a hotfix for that ASAP.

 

 

I can confirm it make all missions unplayable at this time :s.

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There is another serious problem. I removed all the ace_medical files from the ace folder, because ace medical is not suitable for SP gameplay. Now I can´t load savegames any longer (even newly created ones). That worked with the previous version.

 

EDIT: I left in medical blood, but it doesn´t make a difference if I remove that as well.  It has become impossible to revert to a savegame, or to restart a mission, as soon as you remove the ace_medical.pbo

The mission just ends...

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I dunno :(. Its always a straight line though with uniform spacing.

I'm sure we can easily add some scatter to this :)

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maybe make them smaller ,lil bit dark and +-0.25m in all directions around player is more realistic

and any chance to optional pbo to disable manpads and aircrafts default lock on square?

this mod are already used by russian arma3 clan

https://youtu.be/Zr2Kjzoed-o?t=510

 

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