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ACE3 - A collaborative merger between AGM, CSE, and ACE

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@shinznyte: Advanced Ballistics must be enabled in the mission or at the server. Without it, temperature will have no influence on the ballistics hence the range card has just one column. With Advanced Ballistics enabled, you'll get a full range card. In the editor it's sufficient to place the ACE Advanced Ballistics Module and tweak the parameters as you see fit ;)

THANK YOU! I was going mad trying to figure out what I did wrong. Never thought about a module.  : /

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Thanks for the update, really apprechiate it.

 

 Unfortunately I am also experiecing the abovementioned issue. I redownloaded the mod from the Workshop and wanted to copy the dlls into the root folder, however, it seems the workshop version does not contain any dlls.

 

Gonna download the mod from armaholic and copy them into the root folder from there, no biggie!

 

 

Edit: There are definitely missing files in the workshop version.

 

jhaknagi.jpg

 

This issue was on my end and had to do - so far I understood - with a broken Workshop cache. Solution is in the following ticket.

 

http://feedback.arma3.com/view.php?id=26963

 

I beg your pardon in case I caused some confusion.

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I've been playing this mission https://forums.bistudio.com/topic/186153-alive-coop-25-mp-sp-uk-pathfinders-afghanistan/ recently and I hhad some questions. I'm thinking it's probably better to ask them in here.

 

1. I've turned wind to manual and 0 using advanced Intel. Is this the best way to do it?

2. My Dad uses the Nightstalker scope to make rangefinding more straightforward. How do I make it range continuously without tab button press?

3. When I die I don't respawn. I have to exit in alive menu to character selection screen and he chooses the same person and I choose another as mine is obviously kia. When he dies he comes back to life as the same person but seemingly carrying any injuries he already had. We don't use a dedi server, I just host. We'd like to keep respawning as the same person. When I've practised solo I have always respawned at the base as the same person.

4. I play as leader and him as sniper. What do we need to take to make sure we can heal each other to some degree. Ideally we'd like full medic abilities.

5. Is it possible to assign the red box targets when playing without AI?

Thanks very much           

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2 small questions

 

1.) How to refuel the refuel truck tank? We have a persistent script and safe fuel,damage and so on in the database. That means, we actually have to refuel our cars, tanks, aircraft from time to time. But what when the NATO FUEL HEMMT runs out of fuel (i dont mean his own tank that he is using to drive)

 

2.) How can we add an ACE3 interaction point to a vehicle? We use the CUP CH53 helicopter a lot but it doesnt have that interaction point so i cannot refuel it or interact with the cargo, pax,... also is it possible to move that intersection point, if its already existing?

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2 small questions

 

1.) How to refuel the refuel truck tank? We have a persistent script and safe fuel,damage and so on in the database. That means, we actually have to refuel our cars, tanks, aircraft from time to time. But what when the NATO FUEL HEMMT runs out of fuel (i dont mean his own tank that he is using to drive)

 

2.) How can we add an ACE3 interaction point to a vehicle? We use the CUP CH53 helicopter a lot but it doesnt have that interaction point so i cannot refuel it or interact with the cargo, pax,... also is it possible to move that intersection point, if its already existing?

 

1. A quick look in the Repo points me to this:
 
[fuelTruck, 42] call ace_refuel_fnc_setFuel
Where fuelTruck is your vehicle object and 42 is the amount of litres of fuel you want to add.
 
I don't know about number 2.

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I don't know if this has been asked already but would it be possible to add a third mode to countermeasure dispensers to "Auto" so that a plane/helo would launche a flare automatically every one or two seconds?

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1. A quick look in the Repo points me to this:
 
[fuelTruck, 42] call ace_refuel_fnc_setFuel
Where fuelTruck is your vehicle object and 42 is the amount of litres of fuel you want to add.
 
I don't know about number 2.

 

 

thanks for the info. anyone can still help with my second question? would be quite important for me

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Hi

Started play Coop with some guys but i have a problem with repairing Helicopters as a repair specialist/engineer... 

Engine is bad but only thing i can repair when i look are the front of Heli.. the optics.. and yes i have run around the heli and checking all angels.

Do i have to have something else than Repair kit?

 

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quick update here.. i didnt get it running (refueling the refuel truck).

 

here is what i have in the init of the fuel truck:

 

_m = [] execVM "refillFuel.sqf";

 

and this is my refillFuel.sqf:

 

if (! isServer) exitWith {};

_Fueltruck = _this select 0;

while {alive _Fueltruck} do
{

    [_Fueltruck, 2000] call ace_refuel_fnc_setFuel;

    sleep 60;
};

 

 

it should refill the refuel trucks every 60 seconds by 2000 liters

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quick update here.. i didnt get it running (refueling the refuel truck).

 

here is what i have in the init of the fuel truck:

 

_m = [] execVM "refillFuel.sqf";

 

and this is my refillFuel.sqf:

 

if (! isServer) exitWith {};

_Fueltruck = _this select 0;

while {alive _Fueltruck} do

{

    [_Fueltruck, 2000] call ace_refuel_fnc_setFuel;

    sleep 60;

};

 

 

it should refill the refuel trucks every 60 seconds by 2000 liters

 

The function "ace_refuel_fnc_setFuel" needs to be run on every client.
 
All it does it adjust a variable on the vehicle that holds the fuel amount.
 
You need to run that function on every client in order for it to work.

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ACE team, we found at RHS that ACE causes our 2S25 ligth tank to have 4 crewmembers not 3 as it should when ACE is on.

 

Just informing for the sake of people using both mods. :)

 

Merry Christmas! :)

  • Like 2

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How do i make modded tanks and attack helicopters use the ACE FCS for those respective vehicles?
I had tried  ace_fcs_Enabled =1  but have had no luck. I don't know if this correct

 

Also, making vehicles so you can interact with them. A mod we use in my unit is very old and you cannot interact with it to load people and such.

 

Any help would be appreciated.

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Is it possible to use the PAK for myself?

After wounding at my legs sometimes I am not able to go fast anymore. Is there another way than the PAK (all wounds are treated)?

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ACE team, we found at RHS that ACE causes our 2S25 ligth tank to have 4 crewmembers not 3 as it should when ACE is on.

 

Just informing for the sake of people using both mods. :)

 

Merry Christmas! :)

Screenshot relevant:

EA1CC3B31ECBB70EFE889EA7F2C05937151652E1

  • Like 5

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Hi-just a quick question. When using the flashlight on your map to see it at night,can enemy AI see the light?( In singleplayer?) Thanks :D

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Screenshot relevant:

EA1CC3B31ECBB70EFE889EA7F2C05937151652E1

Well they look like they are having fun! Piggy back tank rides :D

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Why do people copy mod dlls to root folder? I never done that and ace and all other mods with dlls inside modfolder works fine.

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In ACE's case I just assume that's due to where the dll:s used to be placed inside the archive.

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