Theodor Schmidt 12 Posted July 29, 2016 Hello, I am currently using the Enemy Occupation System to create a wave defence mission. However the nature of EOS means that (from my experience) I cannot edit the inventories of the units. This leaves me with a problem in that I do not want the units to have grenades. Is there a script which will allow me to remove all grenades from units that have been spawned in after the mission has started? Otherwise is there a way for me to edit inventories via script when defining units for EOS? Share this post Link to post Share on other sites
theend3r 83 Posted July 29, 2016 Try adding _unit removeMagazines "HandGrenade"; _unit removeMagazines "MiniGrenade"; to the for loop in infantry_fnc.sqf Share this post Link to post Share on other sites