jaynic 1 Posted July 22, 2016 Hi all, As the title suggests: can I dynamically enable or disable the revive system across the entire mission without the mission having it set up in the first place? I know there are respawnTemplates[] {"Revive"} (or whatever it is) but I don't know about adding those, or removing them at will. In addition, if I do add or remove them: would I need to enable it to work again on all players? Thanks Share this post Link to post Share on other sites
kylania 568 Posted July 22, 2016 There's probably variables you can set to disable it but we're still waiting on documentation for the new system. It's coming, just no ETA. Share this post Link to post Share on other sites
phronk 898 Posted July 22, 2016 I use this in my Takistan Insurgency mission, I use it in the initPlayerLocal.sqf: if(!isClass(configFile>>"cfgPatches">>"ace_common"))then{ player setVariable["BIS_revive_disableRevive",false];}else{ player setVariable["BIS_revive_disableRevive",true];}; Basically, if the client does not have ACE, then the vanilla revive system is enabled. Otherwise, the vanilla revive system is disabled. 1 Share this post Link to post Share on other sites
jwllorens 43 Posted July 23, 2016 I can't even get it working at all. https://forums.bistudio.com/topic/192834-bis-revive-working/#entry3067379 Share this post Link to post Share on other sites
ussrlongbow 116 Posted July 23, 2016 https://community.bistudio.com/wiki/Revive_remastered Share this post Link to post Share on other sites