jaynic 1 Posted July 21, 2016 Hi all, Is it possible to add a global init handler to any object where an init handler is possible? Ideally something like: class BaseObject{ class EventHandlers:EventHandlers{ init="(_this) execVM ""myModpack\fnc\globalInit.sqf"""; } } I'd like to add my own init and not override any current ones. If I have to harcode object types, then I guess it would be all the main gameplay ones: vehicles, men, players Is this even possible? Share this post Link to post Share on other sites
DrSova 46 Posted August 17, 2016 I think, you can get it by use CBAfunctions, they are useful in EH. Share this post Link to post Share on other sites