greywolf907 20 Posted July 21, 2016 I modified my mission to play on Tanoa it uses BIS_fnc_spawnGroup to populate random AO's on the island but I am having issues with enemy units spawning into rocks and empty structures then they get trapped inside of them. How can you keep units from spawning into empty objects? Share this post Link to post Share on other sites
theend3r 83 Posted July 21, 2016 https://community.bistudio.com/wiki/BIS_fnc_findSafePos Share this post Link to post Share on other sites
greywolf907 20 Posted July 21, 2016 Thanks that seemed to have fixed the problem I guess I had that line for the vehicle groups and not the foot patrols. Any idea how to make the vehicles use better pathfinding through towns so they don't run into things and get stuck or damaged? Share this post Link to post Share on other sites
Razius 0 Posted July 21, 2016 How do I can execute any scripts in Multiplayer? Share this post Link to post Share on other sites