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greywolf907

BIS_fnc_spawnGroup

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I modified my mission to play on Tanoa it uses BIS_fnc_spawnGroup to populate random AO's on the island but I am having issues with enemy units spawning into rocks and empty structures then they get trapped inside of them. How can you keep units from spawning into empty objects? 

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Thanks that seemed to have fixed the problem I guess I had that line for the vehicle groups and not the foot patrols. Any idea how to make the vehicles use better pathfinding through towns so they don't run into things and get stuck or damaged?

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