Malwit 2 Posted July 20, 2016 Hey guys, im working on a mission inculding a protesting mob. Is there some kind of protest animation, i vaguely seem to remember there has been one, but cant seem to find it. Share this post Link to post Share on other sites
donelsarjo 60 Posted July 20, 2016 null = [] spawn {sleep 1; disableSerialization; call BIS_fnc_animViewer;}; Look for your self. Share this post Link to post Share on other sites
dragon01 903 Posted July 20, 2016 If you're on dev branch (dunno if it's so on stable, haven't used that in a long time), you can open the anim viewer from the pause menu. Look under "Cutscene" animations, it's probably there. Share this post Link to post Share on other sites
twistking 204 Posted July 20, 2016 what would be the correct syntax for a units init field to play the animation and can it be configured to stop animation, once a unit goes to combat mode or similar? Share this post Link to post Share on other sites
kylania 568 Posted July 20, 2016 Init fields aren't for animations, but you can run a script from there that can activate animations. BIS_fnc_ambientAnimCombat is a function that can run ambient animations for you and the units will break out of them when combat starts. 1 Share this post Link to post Share on other sites
theend3r 83 Posted July 20, 2016 what would be the correct syntax for a units init field to play the animation and can it be configured to stop animation, once a unit goes to combat mode or similar? PlayMove or switchMove (usually switchMove as many animations don't have a transition). Some require you to check when it ends and use disableAI "ANIM". Using the anims from a .sqf script is better but if you really want to avoid that then you can use something like _nul = this spawn {_this switchMove "someAnimation"; waitUntil {sleep 0.1; someCondition}; _this switchMove ""}; in the unit's init field. 1 Share this post Link to post Share on other sites
Kydoimos 916 Posted July 20, 2016 Hi mate, I'm afraid you're not going to find an animation for a protesting mob - though there are some in Arma 2 - I'd recommend using IndeedPete's A2 animations mod, which is a series of ported anims from the game. 1 Share this post Link to post Share on other sites
Malwit 2 Posted July 20, 2016 Hi mate, I'm afraid you're not going to find an animation for a protesting mob - though there are some in Arma 2 - I'd recommend using IndeedPete's A2 animations mod, which is a series of ported anims from the game. Thanks mate that really helps. I was looking trough the animation viewer a couple of days ago and did not find any thats why i started this topic. The ones i remember seeing were from arma 2 then. I hope i will find something apropriate in the pack u mentioned Share this post Link to post Share on other sites