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kerodan

[Source Files] Sosopol

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Dear all,

 

I would like to share the source files for our map project Sosopol with you. The project was started by a clan mate and me in 2015 and was actively developed for a couple of months. At this point in time, development has, however, been dormant for over a year and we both do not see us coming back to it. Therefore, I would like to contribute the source files to the community and, especially, everybody interested in creating maps for ARMA.

 

sosopolSat.jpg        sosopolMask.jpg

 

For the people who want to see a higher resoultion picture click: here

 

The source files include the SatMap, MaskImage, Heightmap, Configfiles and some placed objects (mainly forests and the like), While the mask and height map are not finished, the SatMap is completely reworked including the removal of buildings, the replacements of huge forests areas and the inclusion of additional islands to enhance the gameplay potential of the map (would only need some updates concerning the road network). It is, in my opinion, the hidden gem in this file package and I would be glad to see it included in ARMA in some way as I put a lot of work into it. ;)

 

Technical Infos:

4096 x 4096 x 2.5m Heightmap
10240x10240 SatMap & MaskImage

 

The config files are not updated for the new visual update! So be advised that this will probably be your first task to handle when you decide to get your hands dirty. ;)

 

Furthermore, you will need the pro version of L3DT to get access to the height map files. The free version does, to my knowledge, not support height map files of resolutions over 2048x2048.

 

Due to size constraints, I was not able to include the reference materials for the SatMap but everything else should be there. If any essentials files are missing, please let me know.

 

Instructions:

 

The map should be ready for TB. Here is a little summary of what the different folders contain.

  • Folder "sosopol": Contains all the relevant data for the map. First, it should still be possilbe to just pack this folder with pboProject to bring the map into the game. Second, you can use the included files (like SatMap, Heightmap, and Mask) to setup a new project in TB. Most of the configs should still be useable. The only exception being the lightning config which is not up-to-date to the new standards introduced by the visual upgrade which was released before APEX.
  • Folder "sosopol.Cache" and "sosopol.v4d": Files that are created and required by TB. Theoretically, you should be able to open the original Project file ("sosopol.tv4p") by copying the complete folder "sosopol.Cache" into the folder "Terrainbuilder" as well as all the files included in "sosopol.v4d". Depending on how forgiving TB is, you maybe have to change the name of the folder "Terrainbuilder" to "sosopol".
  • Folder "SourceData": Includes the heightmap in L3DT Format and the source of the mask file. These do not have to be put in your pDrive and can be opened by L3DT or a photo-editing software of your choice, respectively.
  • Folder "Terrainbuilder": Contains the various layers with already placed objects, road shapes and used object libaries. Can either be used for restoring the original project file or be imported in a new project.

Bring the whole thing into the game can either be achieved by rebuilding the original project structure (as outlined above) or by setting up a new project file and importing/copying all the relevant files from the folder "sosopol" and "Terrainbuilder". The latter is probably the cleanest/safest way. For instructions on how to do that and an overview on the file structure, I advise to have a look at the various guides on map making (like for example The Atlas Guide) or consult the official discord channel on terrain making.

 

Download:

 

Have fun and good luck!

Kero

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Can i possibly have the .Cache?

 

Of course you can. I am already uploading them at the moment but it will take a little while.

I will also upload the .v4d files, however, do not expect them any time soon due to their size. ;)

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Cache files are now included (see first post!)

.v4d files are still uploading and I will add the link to the first post as soon as that upload finishes.

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Of course you can. I am already uploading them at the moment but it will take a little while.

I will also upload the .v4d files, however, do not expect them any time soon due to their size. ;)

 

Thank you. I am attempting to create a dayz-esk map, I have managed to create the map from scratch using your mask and sat, and exporting a .xyz from your heightmap.

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Sorry, I do not mean to flood up you page, however I have a slight problem. I have got A2 objects from CUP inside the map. However, I can see them and place them within terrain builder and buldozer but upon export and viewing in-game, the buildings and trees are not there? Has anyone got a fix? The reason I am posting this here is because I keeps saying I can no not create a new topic! ahhhh.

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To my knowledge you need 3 posts to create a thread. So congratulations, you should now be able to creat a thread. :D

 

Concerning your questions: Have you added the .pbo files for the buildings to the map config (required addons)? That could be the issue but I never used 3rd party mods so it is just a wild guess. 

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have a problem my bulldozer crashes often simply from knowing why?

what are the paramenters you have in TerrainBuilder for BD launching ?

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-buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors

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ehm can anyone help me i can´t activate keypoints in terrainbuilder when i press activate it will crash

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Hello Mr. kerogan

 

   I am just learning how incredibly complicated it is to create a terrain. That said, I am still interested in creating something. I had (have,....maybe :(  ) my sights set on another island but I bumped into this thread and I thought I might investigate. I have two questions

1) how big is this terrain?, and

2) would you be willing to spend a little time to help me get going on it?

   I've downloaded everything but need a bit of help sorting through it so that I can move forward. I've made maps for other games so I have a bit of know how but Arma seems just a bit more complex.

 

Thanks !

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Where do i put all the files. I know the p drive but some of the folder have stuff i dont know where to put them.

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@pvt. partz: The map is 10km², although quite a big portion of it is water.

 

@pvt. partz, @jacobc679 & @ officialxtreme: The map should be ready for TB. Here is a little summary of what the different folders contain.

  • Folder "sosopol": Contains all the relevant data for the map. First, it should still be possilbe to just pack this folder with pboProject to bring the map into the game. Second, you can use the included files (like SatMap, Heightmap, and Mask) to setup a new project in TB. Most of the configs should still be useable. The only exception being the lightning config which is not up-to-date to the new standards introduced by the visual upgrade which was released before APEX.
  • Folder "sosopol.Cache" and "sosopol.v4d": Files that are created and required by TB. Theoretically, you should be able to open the original Project file ("sosopol.tv4p") by copying the complete folder "sosopol.Cache" into the folder "Terrainbuilder" as well as all the files included in "sosopol.v4d". Depending on how forgiving TB is, you maybe have to change the name of the folder "Terrainbuilder" to "sosopol".
  • Folder "SourceData": Includes the heightmap in L3DT Format and the source of the mask file. These do not have to be put in your pDrive and can be opened by L3DT or a photo-editing software of your choice, respectively.
  • Folder "Terrainbuilder": Contains the various layers with already placed objects, road shapes and used object libaries. Can either be used for restoring the original project file or be imported in a new project.

Bring the whole thing into the game can either be achieved by rebuilding the original project structure (as outlined above) or by setting up a new project file and importing/copying all the relevant files from the folder "sosopol" and "Terrainbuilder". The latter is probably the cleanest/safest way. For instructions on how to do that and an overview on the file structure, I advise to have a look at the various guides on map making (like for example The Atlas Guide) or consult the official discord channel on terrain making.

 

Hope I could help a bit.

Kerodan

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Link to discord chat ?

 

Edit : Thanks also by the way :D

 

Just google the official arma 3 discord server and connect to it.

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If you are really stuck on this issue, you could just take the Altis/Stratis Lightning Config as a first reference. If you use the mikero tools, you should have a copy of them in your pDrive (A3/map_altis or A3/map_stratis).

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