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Dynamic Sound AI - RUG DSAI A3

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5 hours ago, mjolnir66 said:

Is it possible to change the rate at which people speak? I'd like to make it a bit more common.

Nope :(

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Hello. I have a question. 

I tried to create a unit in the config.cpp. This unit should talk RUG_DSAIGER.

I wrote in my config.cpp:

RUG_DSAI_OVERRIDE = 1;
RUG_DSAI_LANG = "rug_dsaiger";

class EventHandlers
{
  class CBA_Extended_EventHandlers
  {
    dummy = 1;
  };
  class sdk_I_Heer_Voices
  {
    init = "(_this select 0) setVariable ['cba_xeh_isprocessed', true]; _unit setVariable ["RUG_DSAI_LANG", "RUG_DSAIGER"];";
  };
};

But nothing work. It is a Indpendend Unit. 

 

Or would that be possible:   (_this select 0) setVariable ["RUG_DSAI_LANG", "RUG_DSAIGER"]   ?

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the OPFOR vanilla speeches only work when it is in the squad, alone they do not speak, is there any command to put in them?

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Please read first page about CSAT and how to allow them to speak

 

 

 

 

 

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14 hours ago, AirShark said:

is there any progress or future plans ...and is this the mod that makes the vehicle commands silent ?

Any plan for future at this point.

 

Sentences are auto diseabled in CBA settings to evoid mixing languages that can be enabled in CBA addon configuration

 

Distopian1 is in charge of the mod now I'm not more involved in Arma from months

 

  • Sad 1

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19 hours ago, AirShark said:

can you please send this error to Distopian1

picture :https://imgur.com/GWTnhOe

 

 

I'm here but unfortunately I'm out of arma for some weeks. I rarely can post, sorry, but I read this forum.

 

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If someone else is working on a mod.
That's the mistake) I see it often enough.

 

 

Dmt5kAD2YOQ.jpg

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4 hours ago, 0Y0 said:

If someone else is working on a mod.
That's the mistake) I see it often enough.

Could you describe it? Editor/SP/MP/dedi? Maybe some repro steps?

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2 hours ago, dystopian1 said:

Could you describe it? Editor/SP/MP/dedi? Maybe some repro steps?

 

SP

3 RHS russian unit in map and 1 standart US unit)

When start mission in Eden editor.

 

 

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