aseliot 2 Posted July 6, 2016 Thread number 3000 about heli's not landing, can't get this to work. I've tried everything i've found... _insertheli = createVehicle ["B_Heli_Transport_01_F", _helispawnpos, [], 0, "FLY"]; createVehicleCrew _insertheli; _insertheli disableAi "TARGET"; _insertheli disableAi "AUTOTARGET"; _insertheli enableAttack false; _insertheli setCombatMode "BLUE"; _insertheli setBehaviour "CARELESS"; _insertheli allowFleeing 0; player action ["getInCargo", _insertheli]; _iheligrp = group _insertheli; _helispawnx = _helispawnpos select 0; _helispawny = _helispawnpos select 1; _playiposx = _playerinsertpos select 0; _playiposy = _playerinsertpos select 1; _wpmidpos = [((_helispawnx + _playiposx)/2), ((_helispawny + _playiposy)/2)]; _imidwp1 =_iheligrp addWaypoint [_wpmidpos, 50]; _imidwp1 setWaypointBehaviour "CARELESS"; _imidwp1 setWaypointBehaviour "MOVE"; _imidwp1 setWaypointSpeed "FULL"; _landingpad = "Land_HelipadEmpty_F" createVehicle _playerinsertpos; _landingpad setVehicleVarName "helipad"; _imidwp2 =_iheligrp addWaypoint [position _landingpad, 200]; _imidwp2 setWaypointBehaviour "CARELESS"; _imidwp2 setWaypointType "UNLOAD"; _imidwp2 setWaypointSpeed "LIMITED"; _imidwp2 setWaypointStatements ["true","_insertheli land 'helipad';"]; It does everything but hovers at the end. Share this post Link to post Share on other sites
specie 11 Posted July 6, 2016 try this: _imidwp2 setWaypointStatements ["true", "(vehicle this) land 'GET IN'"]; Share this post Link to post Share on other sites
aseliot 2 Posted July 6, 2016 Okay nice that worked. waitUntil {! (player in _insertheli)}; Didnt work to make the heli stop and wait for me to exit, but... waitUntil {isTouchingGround _insertheli && {! (player in _insertheli)}}; This did work? :o Share this post Link to post Share on other sites