Ixian 0 Posted October 31, 2002 I'm making a cool mission using King Homers version of the F-117. Anyways the blackop is searching for a hidden scud somwhere on the island. I set it up so my guy can call the F-117 to take off and go and destroy the scud but I don't want him to be able to do it pre-maturally. I either want the option to be available when hes in the area. I tried setting up a trigger activated by west then syncronize it when the event but I guess I'm doipng something wrong. any helP? Share this post Link to post Share on other sites
Bart.Jan 0 Posted November 1, 2002 to init line of player or into init.sqs put : 0 setRadioMsg "Null" It disables Alpha code. Then make trigger with 0,0 axis with condition : (player knwsabout scudName)>=2 an on activation : 0 setRadioMsg "Call F-117" Share this post Link to post Share on other sites
iNeo 0 Posted November 1, 2002 Or... Place a trigger covering the area where you want the team to be to be able to call for the F-117. Group it to the team leader, and set "Any group member", "Present", in the trigger. In the On Activation field, put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">teamAreInTheArea = true<span id='postcolor'> You can change "teamAreInTheArea" to whatever you like. Now, in the trigger you already have in the purpose of calling in the F-117, put in its Condition field: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">teamAreInTheArea<span id='postcolor'> Share this post Link to post Share on other sites