<<FIXED IT!>>   Hello! So I just started to try out some scripting in Arma 3, and it's been fun so far. But I have stumbled upon a little issue that I can't get by.

To test, I'm running two versions of Arma 3 on my PC, where one of them is hosting a local server. When I enable Dead Man's Switch (further abbreviated as 'DMS') on the host player game, it removes both of the actions as it should, but when I enable DMS on the player that is connected to the local server, it only removes the DMS action, and not my "blow up" action. I also added debug hints in the init.sqf file, but the connected local client didn't see those hints, only the host player.
In the end, I will use this on my dedicated server.
I have other classes too, but I reckon those won't be necessary.

Dead Man's Switch Class: //the suicide bomber _bomber = _this select 0; if((_bomber getVariable "is_dead_man") == "false") then { _bomber setVariable["is_dead_man", "true"]; //Check if player dies //[player] execVM "scripts\suicide_bomber\explode.sqf"; //[[[player], "scripts\suicide_bomber\explode.sqf"], "BIS_fnc_execVM", false, true] call BIS_fnc_MP; _bomber addEventHandler ["Killed", { _pl = _this select 0; _pl execVM "scripts\suicide_bomber\allahu_akbar.sqf"; }]; //Remove Dead Man's Switch _id = _bomber getVariable "DeadMansSwitch"; _bomber removeAction (_id); _id2 = _bomber getVariable "AllahuAkbar"; _bomber removeAction (_id2); hint "Dead Man's Switch has been enabled!"; sleep 4; hint ""; } Explode Class: //if (!hasInterface || isServer) exitWith {}; //the suicide _bomber _bomber = _this select 0; //player; if ((!isServer) && (_bomber != player)) then { waitUntil {_bomber == player}; }; explodeFunc = { _ammoType = "Bo_GBU12_LGB_MI10"; _bombLoc = GetPos _bomber; _bombLocX = _bombLoc select 0; _bombLocY = _bombLoc select 1; _bombLocZ = _bombLoc select 2; //suicide action _ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]; _bomber setdammage 1; }; explode = { _bomber say "allahu"; //playSound "allahu"; sleep 1.7; call explodeFunc; }; immediate_explode = { call explodeFunc; }; if("SatchelCharge_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "ATMine_Range_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "APERSMine_Range_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "APERSBoundingMine_Range_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "SLAMDirectionalMine_Wire_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "APERSTripMine_Wire_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "ClaymoreDirectionalMine_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "DemoCharge_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "IEDUrbanBig_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "IEDLandBig_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "IEDUrbanSmall_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "IEDLandSmall_Remote_Mag" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "HandGrenade" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "MiniGrenade" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber) || "HandGrenade_Stone" in (items _bomber + assignedItems _bomber + backpackitems _bomber + vestItems _bomber)) then { if((_bomber getVariable "is_dead_man") == "true") then { call immediate_explode; //Remove EventHandler from player _bomber removeEventHandler["Killed", 0]; _bomber setVariable["is_dead_man", "false"]; _bomber setVariable["DeadMansSwitch", _bomber addAction["<t color='#FF0000'>Dead Man's Switch</t>", "scripts\suicide_bomber\dead_mans_switch_exec.sqf"]]; } else { call explode; } } else { hint "You don't have any explosives on you!"; _bomber addItem "DemoCharge_Remote_Mag"; sleep 4; hint ""; }