president obama 10 Posted June 24, 2016 I am currently on the preview branch editing on Tanoa. I have a very simple mission with just this in the description.ext: respawn = 3;respawnDelay = 10;respawnTemplates[] = {"Revive", "MenuPosition"};respawnOnStart = -1; Every time a unit is wounded it comes with up ""Revive" not found" or "Unable to find "Revive", something along those lines. Just wondering if anyone is having this issue on the normal branch or if its because I'm on the preview branch. Share this post Link to post Share on other sites
phronk 895 Posted June 25, 2016 Add these to your description.ext reviveDelay = 6; // The time it takes to revive a unit. Will be halved if you have a Medikit. (Default: 6 seconds.) reviveForceRespawnDelay = 3; // The time it takes to force your respawn while incapacitated. (Default: 3 seconds.) reviveBleedOutDelay = 120; // The time it takes for a unit to bleed out. (Default: 2 minutes.) Share this post Link to post Share on other sites
president obama 10 Posted June 25, 2016 Didn't work. Wiki mentions those parameters are optional. Error is still along the lines of Respawn Template "Revive" not found. Share this post Link to post Share on other sites