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acesghost

Multiple actions being enabled set off a trigger

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Basically I have 5 generators spread around the map. So far I have everything working, the only thing i don't have working is the wall collapsing. What I want is a trigger that detects that all 5 generators were activated and then there is a wall that falls down. 

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Trigger with a condition of all your generators activated then setDamage the wall.  How are you activating the generators and what wall exactly?

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