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Good thing BI is lazy, thanks for the info.

 

Yup, still waiting for the Apex templates that were "just around the corner" three weeks ago. :D

 

To be fair though, the texture of the stealth uniforms might have some differences, i.e. that triangle imprint put into it already. I don't actually know. But the layout is the same.

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Updated mod v1.30 available at withSIX. Download now by clicking:

banner-420x120.png

Hey IndeedPete , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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I know, it's been ages. Almost - HALF A YEAR, JESUS F****** CHRIST! Well, I have some good excuses. Finished Master's degree, moved halfway across the country, and took on a full-time job in the German industry. Which unfortuanely means that I don't have much time left for my Arma projects. But since I'm slowly settling in at my new HQ, I got around to do the LSVs over the weekend. I can vaguely remember I also had some uniform improvements and helicopters queued. There's a bit of a need to review what I actually did since the last update. I'm not entirely sure how fast I can (or want) to progress - so, no promises on releases anytime soon. :)

 

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20170306225218_1uduou.jpg

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Me and my friends really like using this mod for some of or missions, fits in very well with the Vanilla Arma 3 setting. I was wondering if you are considering adding the new Bundeswehr Multitarn camo for use with the more arid maps that are part of Arma 3, if you're still working on this mod of course. Kind regards o7
 

Spoiler

ee1f6c75658789a361928e78a7d9aad8.png 3-format2101.jpg

 

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Thank you, I've actually created sort of my own Multicam derivate somewhat tailored to the Altian colour scheme as I couldn't find a decent sample for Multitarn. However, time flies and I wasn't able to push the update yet. And I'm too anxious to announce anything as I really don't know when the next time slot is where I can actually work on anything.

 

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great looking screenshots mate! take your time, we're enjoying your mod and will be happy whenever we get an update

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Update! I know it's been like one and a half year but there we go. Most notable changes are probably the KSK Arid faction suited mainly to Altis and Malden environments, and the KSK Showcase taking you out to a public exhibition on Tanoa.

 

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Version

v1.40


Changelog

 

1.40 22.04.2018

CHANGED: Texture improvements to personal gear and uniforms.

CHANGED: Provided all weapons used with their real names.

ADDED: KSK Loading Screen Icon

ADDED: KSK Prowler Unarmed (Tropic)

ADDED: KSK Prowler MMG (Tropic)

ADDED: KSK UH-80 Ghost Hawk (Tropic)

ADDED: KSK AW101 Merlin (Tropic)

ADDED: KSK Sig 556 DMR 7.62mm (Tropic)

ADDED: KSK Stealth Balaclava (Tropic)

ADDED: Marksman (Sig)

ADDED: Recon Marksman (Sig)

ADDED: KSK Showcase

ADDED: KSK 2035 (Arid)

 

Known Issues

The thermal-imaging-proof facewear clips through soft headgear such as booniehats and caps.

Both Pandur II and Leopard 2 show AAF-coloured elements due to missing hidden selections (https://feedback.bistudio.com/T119594).

 

Licence
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

 

Download

Dropbox v1.40

Steam Workshop v1.40

 

Credits

Road Runner for allowing me to re-texture his awesome 6094 vests!

Igor Nikolaev for his Russian translation!

Bohemia for the splendid game that is Arma 3!

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Nice to see you're still with us :)

 

Update is also looking pretty neat, but I have to admit, I liked your Euroforce addon more. Is an update for them planed?

 

many thx for your awesome addons again, they still are a must have for me

 

a quick question that popped up in my mind right now: IF you are planning on an update for Eufor, would it be possible to add an alternative config that puts them on the Independent side?

Edited by flv*venom*
Had a question and didn't see the need to spam the thread
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Thank you.

 

No, I don't think I will update EUROFORCE anymore. My capacity is rather limited and I'm not inclined to work on mods I'm not using (anymore) in my own content or my clan's missions.

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Hi there,

 

with the Arma 3 Contact update, I began to adapt KSK 2035 to a woodland environment. Aside from small updates on the tropic and arid schemes, this update features a new faction in woodland colours. I mostly relied on the original Bundeswehr colour palette. However, the light green wasn't going to fit the Livonia environment so I had to fiddle a bit with that one. Hope you like it. Find the download links at the end of this post.

 

Enjoy!

 

Version

v1.50

 

Media

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20190831160823_1sxjrm.jpg20190831164105_10hjs2.jpg

 

20190831172532_13wkvr.jpg20190831175038_1byjoy.jpg

 

Changelog

1.50 - 01.09.2019

FIXED: Misconfiguration of Arid gear to place in Eden.

FIXED: Localisation mistakes in KSK Showcase.

CHANGED: Replaced weapon names by designated BW names. Made up some for the equipment not in service as of today.

ADDED: KSK 2035 (Woodland) Faction

ADDED: KSK Arid Combat Pants & Black Shirt

ADDED: KSK Prowler AT (Tropic)

ADDED: KSK Prowler AT (Arid)

ADDED: KSK Light Combat Pants & Black Pullover

ADDED: KSK Light Combat Pants & Green Pullover

 

Known Issues

The thermal-imaging-proof facewear clips through soft headgear such as booniehats and caps.

Both Pandur II and Leopard 2 show AAF-coloured elements due to missing hidden selections (https://feedback.bistudio.com/T119594).

 

Licence
Content created by IndeedPete is published under the "Arma Public License Share Alike (APL-SA)". You are free to take or change anything you can use, just give me a mention in the credits.

 

Download

Dropbox v1.50

Steam Workshop v1.50

 

Credits

Road Runner for allowing me to re-texture his awesome 6094 vests!

Igor Nikolaev for his Russian translation!

Bohemia for the splendid game that is Arma 3!

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