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Payment now required to run dedicated servers??

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Can someone please confirm if we need to now pay to offer dedicated servers, when running the Apex expansion / Tanoa missions?

 

Ie; as opposed to the current situation where we can install and run dedicated servers via Steam for free.

 

Trying to test a Tanoa mission I'm developing but when testing the dedicated server logs contain errors about the mission's template not being installed. I've tried 1.62 RC beta codes "apex_sneak_preview", "Arma3Update162RC" and "Arma3Update162" using appid 107410.

Sorry if this has been covered I did search for 'apex dedicated server'..

 

Server logs are below:

14:34:44 BattlEye Server: Initialized (v1.213)
14:34:44 Host identity created.
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 107410
14:34:44 Game Port: 2302, Steam Query Port: 2303
2016/06/17, 14:34:44 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
Arma 3 Console version 1.62 : port 2302
14:34:44 BattlEye Server: Ping detection currently not working, MaxPing command disabled
2016/06/17, 14:34:45 Connected to Steam servers
14:36:40 foo uses modified data file
14:36:40 BattlEye Server: Player #0 foo (203.0.113.0:2304) connected
14:36:40 Player foo connecting.
2016/06/17, 14:36:40 Can't find a mission with template name: 'TanoaInsurgency.Tanoa.pbo', skipping to next mission.
2016/06/17, 14:36:41 Can't find a mission with template name: 'TanoaInsurgency.Tanoa.pbo', skipping to next mission.
2016/06/17, 14:36:42 Can't find a mission with template name: 'TanoaInsurgency.Tanoa.pbo', skipping to next mission.
2016/06/17, 14:36:42 In last 1000 miliseconds was lost another 49 these messages.
14:36:43 BattlEye Server: Player #0 foo - GUID: 2788a85ec97341459d8639dd8b1064c2 (unverified)
14:36:43 Player foo connected (id=76007447966839801).
14:36:43 BattlEye Server: Verified GUID (2788a85ec97341459d8639dd8b1064c2) of player #0 foo
2016/06/17, 14:36:43 Can't find a mission with template name: 'TanoaInsurgency.Tanoa.pbo', skipping to next mission.
2016/06/17, 14:36:43 In last 1000 miliseconds was lost another 49 these messages.

When connecting the client just hangs, server appears in the browser OK it's just failing to load the mission. What does this 'can't find mission' error relate to exactly? I have the mission pbo in mpmissions/

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You wont have to pay to host the server version of Apex when  it is released.

 

Maybe there is a mismatch in branches at the moment making issues like this

Maybe its an issue with the mission.

 

  1. Try creating a simple mission, just 1 playable unit to test,
  2. make sure it is the only mission in the Mpmissions folder
  3. Make sure the mission cycle class is empty

and then see if that works instead of throwing a mission in which has many more elements that may be borked in some way

 

When debugging and testing always roll back to the simplest set up you can, prove that before adding complexity

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thanks terox, found the issue.

if I use PBO manager to pack the mission it's fine, was using another tool.

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