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J0K3R 5

Insurgency - Tanoa

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Done a quick update, Ive put all the 3rd party scripts on a parameter.

By default they are all disabled, you just need to select which ones you want when you start the mission.

 

 

Ive noticed the VCOMAI is acting a bit strange, but as genesis92x says its an overhaul of the system and needs a bit more testing.

 

https://forums.bistudio.com/topic/166374-vcom-ai-v20-ai-overhaul/page-49

 

 

 

So Ive removed it at the moment a put in custom skill levels for the AI.

 

 

this setSkill ["aimingAccuracy", 0.25]; 
this setSkill ["aimingShake", 0.25]; 
this setSkill ["aimingSpeed", 0.25]; 
this setSkill ["reloadSpeed", 1]; 
this setSkill ["spotDistance", 0.75]; 
this setSkill ["spotTime", 0.75]; 
this setSkill ["courage", 1]; 
this setSkill ["commanding", 1];

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New info script added with permission from phronk

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Downloaded it, but it seems not to like DEV version or the addons that I run.  I'll do more testing.  Thanks.

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Yup it's broken.  Running only CBA and JSRS_Apex I get quite a few errors and cannot recruit infantry.  RPT entry in spolier.

 

12:42:38 Global namespace not passed during: AddAll
12:42:38 Global namespace not passed during: AddAll
12:42:38 Error in expression
12:42:38 Error position:
12:42:38 Error Local variable in global space
12:42:38 Global namespace not passed during: AddAll
12:42:38 Global namespace not passed during: AddAll
12:42:38 Error in expression
12:42:38 Error position:
12:42:38 Error Local variable in global space
12:42:39 Mission Insurgency_nato.Tanoa: Number of roles (95) is different from 'description.ext::Header::maxPlayer' (53)
12:42:47 Starting mission:

then ...

12:43:23 Error in expression < {!isNull player};



player addUniform vUniform;
player addVest vVest;
player a>
12:43:23 Error position: player addVest vVest;
player a>
12:43:23 Error Undefined variable in expression: vuniform
12:43:23 File mpmissions\__cur_mp.Tanoa\scripts\gearload.sqf, line 5
12:43:32 Error in expression
disableSerialization;

if (bon_dynamic_list) then {
_scripthandler >
12:43:32 Error position: _scripthandler >
12:43:32 Error Undefined variable in expression: bon_dynamic_list
12:43:32 File mpmissions\__cur_mp.Tanoa\bon_recruit_units\build_unitlist.sqf, line 7
12:45:55 soldier[i_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:45:55 soldier[i_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
12:45:55 "Advanced Sling Loading Loading..."
12:45:55 "Advanced Sling Loading Loaded"

 

EDIT:  It seems to correct itself once loaded however.  Perhaps someway to lets the mission setup first before letting players loose OR not allowing any actions (like recruit) until game loaded.

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Yup it's broken.  Running only CBA and JSRS_Apex I get quite a few errors and cannot recruit infantry.  RPT entry in spolier.

 

12:42:38 Global namespace not passed during: AddAll

12:42:38 Global namespace not passed during: AddAll

12:42:38 Error in expression

12:42:38 Error position:

12:42:38 Error Local variable in global space

12:42:38 Global namespace not passed during: AddAll

12:42:38 Global namespace not passed during: AddAll

12:42:38 Error in expression

12:42:38 Error position:

12:42:38 Error Local variable in global space

12:42:39 Mission Insurgency_nato.Tanoa: Number of roles (95) is different from 'description.ext::Header::maxPlayer' (53)

12:42:47 Starting mission:

then ...

12:43:23 Error in expression < {!isNull player};

player addUniform vUniform;

player addVest vVest;

player a>

12:43:23 Error position: player addVest vVest;

player a>

12:43:23 Error Undefined variable in expression: vuniform

12:43:23 File mpmissions\__cur_mp.Tanoa\scripts\gearload.sqf, line 5

12:43:32 Error in expression

disableSerialization;

if (bon_dynamic_list) then {

_scripthandler >

12:43:32 Error position: _scripthandler >

12:43:32 Error Undefined variable in expression: bon_dynamic_list

12:43:32 File mpmissions\__cur_mp.Tanoa\bon_recruit_units\build_unitlist.sqf, line 7

12:45:55 soldier[i_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?

12:45:55 soldier[i_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?

12:45:55 "Advanced Sling Loading Loading..."

12:45:55 "Advanced Sling Loading Loaded"

 

EDIT:  It seems to correct itself once loaded however.  Perhaps someway to lets the mission setup first before letting players loose OR not allowing any actions (like recruit) until game loaded.

 

 

 

mmm, thats an old version that your running.

You can tell by the save load gear script error, I removed it a few version back.

 

Did download from my google drive or steam ?

 

I will re-upload on my end, just to make sure Im not uploading an old version.

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Yes I get the briefing section, but I think there is a problem with DEV version - those errors keep popping up prior to the mission actually fully loading.  Although the AddAll variable bug pops right at the start.

 

EDIT:  Just downloaded the latest version .. MUCH better.  No errors on start now.  However there is an error in recruit  build_unitlist.sqf

 

15:09:36 Error in expression
disableSerialization;

if (bon_dynamic_list) then {
_scripthandler >
15:09:36 Error position: _scripthandler >
15:09:36 Error Undefined variable in expression: bon_dynamic_list
15:09:36 File mpmissions\__cur_mp.Tanoa\bon_recruit_units\build_unitlist.sqf, line 7
15:09:49 Error in expression )>"

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OK I will look into this, on the plus side of things I was contacted by steam member called Holo.

He has managed to fix and working an AI para script.

 

 

The code is much better in this version, as X39 has gave me access to his latest code.

It runs faster and lot smoother than before.

 

 

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Would it be possible to respawn into one of your AI (then remote connect to the AI recruiter - so that you can get more)?

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New update up for downloading.

 

 

The Halo drop has been fixed, you are now able to halo your ai.

Updated the ai recruitment, hopefully this fixes errors.

 

 

I know about the error that pops up when you start when you just start, {line 23}

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Would it be possible to respawn into one of your AI (then remote connect to the AI recruiter - so that you can get more)?

 

 

How many ai do you want ???

 

I can change how many you can recruit or I can look into take control of ai

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// ============================================================================================

 

class CfgAISkill 

{

aimingAccuracy[] = {0,0, 1,0.8};   // {0,0,1,1};   

aimingShake[]    = {0,0, 1,0.6};   // {0,0,1,1};

aimingSpeed[]    = {0,0, 1,0.7};   // {0,0.5,1,1};

commanding[]     = {0,0, 1,0.8};   // {0,0,1,1};

courage[]        = {0,0, 1,0.7};   // {0,0,1,1};

endurance[]      = {0,0, 1,0.7};   // {0,0,1,1};

general[]        = {0,0, 1,0.9};   // {0,0,1,1};

//reloadSpeed[]    = {0,0, 1,0.8};  // {0,0,1,1};

spotDistance[]   = {0,0, 1,0.9};   // {0,0.2,1,0.4};

spotTime[]       = {0,0, 1,0.7};   // {0,0,1,0.7};

};

 

// ============================================================================================

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What I think would be good is, on respawn to be able to select an AI already in your team.  However out in the battlefield it would be cool to be able to recruit (via radio - basically it opens bon_recruit) to spawn back at base. 

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What I think would be good is, on respawn to be able to select an AI already in your team.  However out in the battlefield it would be cool to be able to recruit (via radio - basically it opens bon_recruit) to spawn back at base. 

 

 

I could expand on this and have a mobile hq, which would allow you to access different things link recruitment and so on.

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Just finished coding for 2 mobile hq's, that you can teleport to each other and to the base.

You can also spawn on them, recruit ai + virtual arsenal.

 

 

I will upload later today after I get some sleep.

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New version uploaded, links on first post

 

* Mobile HQ's added

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A quick hotfix done, a script clash......now fixed.

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bug fixed and stray code removed, links on 1st post

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These configurations you should still with insert:

  • Day Duration                ( "4", "6", "8", "12", "14", "16", "20")
  • Shorter Nights             ( Enabled / Disabled)
  • Revive                          ( "Only medics can revive", "Everyone can revive", "Everyone can revive using a MedKit", "Disabled" )
  • Civilians                       ( Enabled / Disabled)
  • ....
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Updated link on first post.

 

* removed vcomai - just wouldnt play nice with others.

* tracking icon added to mobile mhq's

* tweaked params.

* changed intro

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