J0K3R 5 93 Posted June 16, 2016 INSURGENCY Tanoa ============================================================= Capture the red zones, turn them green by killing the enemy. Locate the intel to find the ammo caches. ============================================================= Halo incertion + AI Recruit AI IED's Drag + Drop Load into vehicles Vcomai Caching Pre-made loadouts Flak Earplugs Intro - can be disabled in params Nametags Fastrope Advanced rappelling Sling loading Spawn protection Virtual ammobox Virtual repair + reload vehicles Selectable opposing army Selectable time Selectable weather Selectable fog Selectable grass density Selectable player fatigue Selectable wind Group management [press u] Commander has access to arty + air drop + cas + pickup [press 0 then 8] Zeus Mobile HQ Vehicle spawner Urban Rappelling Selectable civs + traffic Selectable bleedout timer ============================================================= Tips: * The intel can be hard to find as its a small item, best chances to find them is to walk around the dead bodies of the rebels. * You can play the mission without finding any intel, you just have to search every building in the capture zone for the caches. * The caches can only be destroyed with explosives. * Save player loadout saves your current loadout as you die, so if you have used ammo clips thats what you spawn with. ============================================================= Insurgency Tanoa http://steamcommunity.com/sharedfiles/filedetails/?id=715316356 Insurgency Takistan http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=770142992 Google Drive https://drive.google.com/open?id=0B7f7inkZ9lkaNU0yMTlpMFViSlE 4 Share this post Link to post Share on other sites
kremator 1065 Posted June 19, 2016 Thanks for making this ... downloading. EDIT: Been playing it for a little while ... any way to get AI to join with me ? Share this post Link to post Share on other sites
Big Daddy Grimm 7 Posted June 20, 2016 I can not open it either Share this post Link to post Share on other sites
KokaKolaA3 394 Posted June 20, 2016 Mikero tools says that its "obfuscated" so i can't open it too Share this post Link to post Share on other sites
yxman 90 Posted June 20, 2016 unpack works with bankrev from arma 3 tools (http://store.steampowered.com/app/233800/) 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 21, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=706978406 Share this post Link to post Share on other sites
kremator 1065 Posted June 22, 2016 Any way to get AI to play along in our group? Can see no way of recruting so far. Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 22, 2016 Any way to get AI to play along in our group? Can see no way of recruting so far. Ive enabled AI on the latest version on steam workshop. But to your answer I will add recruitment in the next update. Got a recruitment script working, but cant find a working script to para drop ai when you select "halo" Share this post Link to post Share on other sites
kremator 1065 Posted June 23, 2016 Thanks mate ... loving it so far, but I need AI that I can command :) 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 23, 2016 The steam workshop version has bugged out, it seems it fail to download everytime. It doesnt matter how many times I try to over-write it, so anyone knows a fix for it please let me know. Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 23, 2016 Thanks mate ... loving it so far, but I need AI that I can command :) High command has been enabled, you need the AI enabled and pick Commander in the list ( at the very bottom ), it was enabled several updates ago. If thats not to your taste, let me know and I can make a version for you that suit your needs. To enable High command : press ctrl + space Share this post Link to post Share on other sites
dystopian 25 Posted June 24, 2016 Sweet thank you, how would one go about changing the units to the rebel and paramilitary groups with technical's only maybe a helicopter of reinforcement and some AA? 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 24, 2016 The spawning is wierd now, as ALL the friendly AI are there in the hangar at the start. I just want to be able to recruit a few AI for my squad. Just limit it to 3 others, as the Bon_Recruit didnt seem to be working. Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 24, 2016 The spawning is wierd now, as ALL the friendly AI are there in the hangar at the start. I just want to be able to recruit a few AI for my squad. Just limit it to 3 others, as the Bon_Recruit didnt seem to be working. You need to disable AI when you select your slot, as its on by default. I going to change this as I dont like it, Im working on a better version just bug testing it. 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 24, 2016 Sweet thank you, how would one go about changing the units to the rebel and paramilitary groups with technical's only maybe a helicopter of reinforcement and some AA? https://drive.google.com/open?id=0B7f7inkZ9lkaSm1vcE11NkQ5R2M 1 Share this post Link to post Share on other sites
kremator 1065 Posted June 24, 2016 Nice one ... will try it now :) Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 25, 2016 Fixed a little error, moved the vehicles spawn location. You were spawning on top of a roof, now fixed Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2016 I found that the aircraft were spawning in a strange direction ... could we have aircraft spawn on the runway (or at least point the right direction :) ) ? 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 25, 2016 I found that the aircraft were spawning in a strange direction ... could we have aircraft spawn on the runway (or at least point the right direction :) ) ? Ive removed the download links until I fix them. Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2016 Appreciate the effort .... while you are at it, would it be possible to have a RANDOM start airport (as there are a few to choose from) ? 1 Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 25, 2016 Appreciate the effort .... while you are at it, would it be possible to have a RANDOM start airport (as there are a few to choose from) ? Links backup and missions files fixed. Thats a good idea, will look into random start points Share this post Link to post Share on other sites
Gotziem 6 Posted June 26, 2016 Are the grids not supposed to be red then green when cleared in this version or am i just not being patient enough to let the mission load? :) edit: Tried using the light version and everything works great, this is just what i wanted in arma, thanks! edit2: Tried hosting on a dedicated server and now the red squares wont show up, thinking this could have something to do with the loadorder of the init (https://community.bistudio.com/wiki/Initialization_Order) , or maybe its just the bug with map markers that got introduced with tanoa. Share this post Link to post Share on other sites
J0K3R 5 93 Posted June 26, 2016 Are the grids not supposed to be red then green when cleared in this version or am i just not being patient enough to let the mission load? :) edit: Tried using the light version and everything works great, this is just what i wanted in arma, thanks! It takes a bit of time for the mission to fully load, did you see a hint popup in the top right saying "Finished loading mission......" Another check is if you try to recruit ai at the HQ, it doesnt work until the mission is fully loaded. https://youtu.be/tves4X_3RXc Share this post Link to post Share on other sites