nodunit 397 Posted June 27, 2016 They're still working on Apex; since such retextures are more time-consuming than they are difficult it seems likely they're slowly working through vanilla A3 content, and happened to work on csat first. I would be surprised if they weren't all completed by the final release. Is this a different NATO group? CSAT makes perfect sense since its a different division based on the fact that the aircraft cockpits are in mandarin versus previous in russian. Share this post Link to post Share on other sites
bek 744 Posted June 27, 2016 Well the bluefor weapons at least have gotten new camo's, so my assumption is that trend will continue. Share this post Link to post Share on other sites
zukov 483 Posted June 27, 2016 to be honest the both VTOL are too glossy Share this post Link to post Share on other sites
x3kj 1247 Posted June 27, 2016 Seems the NATO prowler is clipping with the ground - wheels are always just below the surface - not by much, only about a couple of inches. it's a heavy plane, consider it tire deformation ;) Share this post Link to post Share on other sites
somesangheili 111 Posted June 27, 2016 it's a heavy plane, consider it tire deformation ;) Plane...? :huh: Prowler = LSV Share this post Link to post Share on other sites
R3vo 2652 Posted June 27, 2016 Is this a different NATO group? CSAT makes perfect sense since its a different division based on the fact that the aircraft cockpits are in mandarin versus previous in russian. I have to disagree. The camo has nothing to do with the faction. Every army in this world has different camos for different terrains. For the NATO Pacific units I'd really like to see some sort of Tropentarn Share this post Link to post Share on other sites
kylania 567 Posted June 27, 2016 They're still working on Apex; since such retextures are more time-consuming than they are difficult it seems likely they're slowly working through vanilla A3 content, and happened to work on csat first. I would be surprised if they weren't all completed by the final release. They only do what they need for the campaign. If something isn't used in the campaign it doesn't get done, or gets done way later. Share this post Link to post Share on other sites
zukov 483 Posted June 27, 2016 the chinese VTOL is still too glossy seems innatural Share this post Link to post Share on other sites
danny96 79 Posted June 27, 2016 Team switch causes vectoring to go OFF in VTOLs even tho the AI is turned off on playable characters Share this post Link to post Share on other sites
instagoat 133 Posted June 28, 2016 The NATO Gunship VTOL really needs to be fixed, right now it is unuseable. It needs a few things to work properly. 1: Give it a laser designator and make it able to lock onto that 2: Stabilize its sights like a UAV, or at least turn the tank-style stabilizer it has off, trying to stay on target when orbiting is a pain. 3: Increase gun elevation downwards so you can hit the center of your orbit at 1500 meters altitude and 1250 meters orbit radius. 4: Make it ignore hills when orbiting, so the AI stops flailing around. You don't need to do ground following at over 1000 meters altitude. The stabilization and gun elevation are the most critical things. 5 Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted June 28, 2016 Water Scooter (Jet-Ski) is performing extremely weird. It should be more like a fast Speedboat. But currently, it performs like a souped up Rescue Boat, which feels extremely weird. Share this post Link to post Share on other sites
dragon01 902 Posted June 28, 2016 The NATO Gunship VTOL really needs to be fixed, right now it is unuseable. It needs a few things to work properly. 1: Give it a laser designator and make it able to lock onto that 2: Stabilize its sights like a UAV, or at least turn the tank-style stabilizer it has off, trying to stay on target when orbiting is a pain. 3: Increase gun elevation downwards so you can hit the center of your orbit at 1500 meters altitude and 1250 meters orbit radius. 4: Make it ignore hills when orbiting, so the AI stops flailing around. You don't need to do ground following at over 1000 meters altitude. The stabilization and gun elevation are the most critical things. IIRC, 1000m range and 500m altitude worked just fine for me, at least as far as being able to elevate the gun goes (putting rounds on target is a different matter...). Share this post Link to post Share on other sites
snoops_213 74 Posted June 29, 2016 i find the V-44 Gunship constantly approaches the target head on like a forward firing helo/plane would and then bank the opposite direction of their guns out of the target area. Every so often they will fire a few rounds but thats about it. Would like to see them approach with its guns in mind and circle out and around the target. Share this post Link to post Share on other sites
dragon01 902 Posted June 29, 2016 Don't give it straight "attack" orders, it has to be set to loiter in a fixed distance around the target. See my post above for an example altitude/distance combination. It would be great if attack orders would do that automatically, but it's a very peculiar setup. Share this post Link to post Share on other sites
probad 44 Posted June 29, 2016 every time i tell the gunship to loiter it circles with the guns pointing the wrong way... Share this post Link to post Share on other sites
BomosBoy 13 Posted June 29, 2016 Here are some suggestions for vehicle animations, bugs, ... 1. Offroad: switch between aiming and not aiming isnt smooth and looks strange 2. Prowler: Driver arm disappears 3. Jeep: rearview mirror has clipping issues 4. Jeep: No turn in animation 5. Jeep: if turn out the character is levitating Video: https://youtu.be/dSX9eomx5BI Share this post Link to post Share on other sites
ConnorP613 8 Posted June 29, 2016 Squad XML issues for MANY vehicles that have prevailed since they were implemented. Highly annoying. These vehicles all fail to reverse the squad logo for the starboard (RIGHT) side of the vehicle. For context on how these logos are MEANT to appear, this is the logo. https://i.gyazo.com/f1d6a82ab1c06bc8f88e080234f40ced.png 1. Ghosthawk - All camo variants http://i.imgur.com/XhhA2Y1.jpg http://i.imgur.com/jCZ7fsd.jpg http://i.imgur.com/FDRBntP.jpg 2. Huron http://i.imgur.com/z4NxlK4.jpg 3. Kajman - All camo variants http://i.imgur.com/jaD5wP8.jpg 4. Blackfoot http://i.imgur.com/09UVBt8.jpg The following vehicles all have specific issues detailed beside them. 1. Zamak - Logo clips off the rear end of the cab http://i.imgur.com/EpI31Tu.jpg 2. Taru - All variants lacking a squad xml logo entirely http://i.imgur.com/Cr9y9v9.jpg 3. Armed Offroad - All variants lacking a squad xml logo entirely http://i.imgur.com/r76DAua.jpg http://i.imgur.com/38Ikdvs.jpg 4. Mora - Lacking a squad xml logo entirely http://i.imgur.com/omYXu2e.jpg http://i.imgur.com/JGqKWRC.jpg 5. Civ/Guerilla Trucks - Logo transparency is EXTREMELY glitchy, and is mirrored incorrectly on the port side (LEFT) but manages to do it okay for the starboard (RIGHT) http://i.imgur.com/bqQsk8o.jpg http://i.imgur.com/TlAWWcX.jpg 6. Kuma - Logos are mirrored correctly but the transparency is EXTREMELY glitchy http://i.imgur.com/gD8Rr0h.jpg 7. MB 4WD - Logo floats too far away from vehicle body 8. Prowler - All variants - Logo spawns even when doors aren't on the vehicle http://i.imgur.com/j5CyEDd.jpg http://i.imgur.com/tvYFWD0.jpg (might wanna just move it like on the offroads that actually work) 9. All boats - Lack logos entirely 10. All jets/planes - lack logos entirely I realise this isn't the most used feature in the game, but not a single one of these vehicles has had the issue fixed since they were implemented (looking at you Beta and Alpha vehicles) 2 and a half years ago. 6 Share this post Link to post Share on other sites
R3vo 2652 Posted June 29, 2016 Squad.xmls will become more important once Arma 3 Units is officially released. Thus, I'd personally would like to see a fix for that, too. 3 Share this post Link to post Share on other sites
ConnorP613 8 Posted June 29, 2016 Squad.xmls will become more important once Arma 3 Units is officially released. Thus, I'd personally would like to see a fix for that, too. Agreed. Bit annoying that Units is being pushed as this big thing, while the in-game existing system to actually USE these logos properly is faulty. 2 Share this post Link to post Share on other sites
pr9inichek 133 Posted June 29, 2016 Squad XML issues for MANY vehicles that have prevailed since they were implemented. Highly annoying. These vehicles all fail to reverse the squad logo for the starboard (RIGHT) side of the vehicle. For context on how these logos are MEANT to appear, this is the logo. https://i.gyazo.com/f1d6a82ab1c06bc8f88e080234f40ced.png 1. Ghosthawk - All camo variants http://i.imgur.com/XhhA2Y1.jpg http://i.imgur.com/jCZ7fsd.jpg http://i.imgur.com/FDRBntP.jpg 2. Huron http://i.imgur.com/z4NxlK4.jpg 3. Kajman - All camo variants http://i.imgur.com/jaD5wP8.jpg 4. Blackfoot http://i.imgur.com/09UVBt8.jpg The following vehicles all have specific issues detailed beside them. 1. Zamak - Logo clips off the rear end of the cab http://i.imgur.com/EpI31Tu.jpg 2. Taru - All variants lacking a squad xml logo entirely http://i.imgur.com/Cr9y9v9.jpg 3. Armed Offroad - All variants lacking a squad xml logo entirely http://i.imgur.com/r76DAua.jpg http://i.imgur.com/38Ikdvs.jpg 4. Mora - Lacking a squad xml logo entirely http://i.imgur.com/omYXu2e.jpg http://i.imgur.com/JGqKWRC.jpg 5. Civ/Guerilla Trucks - Logo transparency is EXTREMELY glitchy, and is mirrored incorrectly on the port side (LEFT) but manages to do it okay for the starboard (RIGHT) http://i.imgur.com/bqQsk8o.jpg http://i.imgur.com/TlAWWcX.jpg 6. Kuma - Logos are mirrored correctly but the transparency is EXTREMELY glitchy http://i.imgur.com/gD8Rr0h.jpg 7. MB 4WD - Logo floats too far away from vehicle body 8. Prowler - All variants - Logo spawns even when doors aren't on the vehicle http://i.imgur.com/j5CyEDd.jpg http://i.imgur.com/tvYFWD0.jpg (might wanna just move it like on the offroads that actually work) 9. All boats - Lack logos entirely 10. All jets/planes - lack logos entirely I realise this isn't the most used feature in the game, but not a single one of these vehicles has had the issue fixed since they were implemented (looking at you Beta and Alpha vehicles) 2 and a half years ago. Are you trying to use Squad logo + Insignia? https://community.bistudio.com/wiki/Arma_3_Unit_Insignia Share this post Link to post Share on other sites
agent556 5 Posted June 30, 2016 I haven't seen it in this thread yet so sorry this is buried in there somewhere, but as I reported in https://feedback.bistudio.com/T118441, the Y-32's artificial horizon functions completely backwards which makes flight in heavy fog disorienting. Share this post Link to post Share on other sites
ConnorP613 8 Posted June 30, 2016 Are you trying to use Squad logo + Insignia? https://community.bistudio.com/wiki/Arma_3_Unit_Insignia Nope, the entire post is referring to the logos implemented via the squad XML config. I mostly play on public servers so the unit insignia stuff is a bit irrelevant for me Share this post Link to post Share on other sites
runekn 3 Posted June 30, 2016 every time i tell the gunship to loiter it circles with the guns pointing the wrong way... If you double click the waypoint, you can choose which direction it should turn. 1 Share this post Link to post Share on other sites
badger3859 11 Posted June 30, 2016 I've noticed that the Y-32 Xi'an and the V-44 Blackfish Gunship don't have the necessary sensor pods to look through in first person, The position of the view is Either directly under the gun or in front of it. You should be realistically looking through a sensor pod not an invisible camera under the turret... I've also found the same problem with the AH-99 Blackfoot... 1 Share this post Link to post Share on other sites
Electricleash 133 Posted June 30, 2016 It would be great to eventually see an FFV position for the passenger seat of the Jet-ski (Water scooter). As it is now it merely serves as a 'water taxi', which is fine, however the inclusion of said FFV would open up some interesting scenarios, and give the jet ski some form of attack/defensibility. Mechanically: Firing over the drivers shoulder when FFV is active, then have the turn out action wheel the passenger around in his seat to fire to the rear. Some black/camo versions would be great also. E 4 Share this post Link to post Share on other sites