SageNTitled 25 Posted June 11, 2016 Whenever the curator game mode module is used, the player acting as game master will get certain tasks such as "create blufor respawn" and "create blufor objective". Is there any way to configure the game mode in order to disable these? 1 Share this post Link to post Share on other sites
SM_BJS 10 Posted September 16, 2016 Yes but you have to make a separate mission for it. So you would have to go in the editor, place your player units and your zues unit as well as your zues game master module and sync it your wanted player, then, when you play the mission zues should be allowed to do anything within the zues interface at any stage ith out any tasks :) Hope this helps :) Share this post Link to post Share on other sites
Bishop1746 0 Posted March 29, 2017 On 9/16/2016 at 0:00 PM, SM_BJS said: Yes but you have to make a separate mission for it. So you would have to go in the editor, place your player units and your zues unit as well as your zues game master module and sync it your wanted player, then, when you play the mission zues should be allowed to do anything within the zues interface at any stage ith out any tasks :) Hope this helps :) Is there another way to remove the task? The task may be causing the scenario to end early because it has detected a "completed objective". I am trying to edit a mission so I don't believe your suggestion of opening it in another scenario will work. Thanks, Share this post Link to post Share on other sites