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D3F3CT3D

Dang Satellite HD Textures....

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satellite image look to big in buldozer / ingame    it looks way over stretched and blotchy when packed.. any tips for getting a clean texture on 40x40km terrain , with 4 tiles 20480x20480 -------- shouldnt the satellite be identical to the one in photoshop ? im doing 4 tiles to get the full terrain covered and im seeing stretching / brown color some how and other less quality features.....

 

 

ingame : AB7E5B1CB499B859C8021F052822833F8079D8E3

 

 

 

 

26eb102304d8d86e9be8485d854b2e4e.jpg

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When you resized your image to 40960x40960, you did do it from hi res image didn't you? You didn't just re size your old low res image?

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When you resized your image to 40960x40960, you did do it from hi res image didn't you? You didn't just re size your old low res image?

When you resized your image to 40960x40960,

- Not sure what that means , Im using 4 tiles 20480x20480 to make 40960x40960.

 

I have each tile 20480x20480 at a nice resolution on the second picture above , tiled for terrain builder.

 

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Anyway im processing the 1 m  Per Pixel now and ill post an image of it

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When you resized your image to 40960x40960,

- Not sure what that means , Im using 4 tiles 20480x20480 to make 40960x40960.

 

I have each tile 20480x20480 at a nice resolution on the second picture above , tiled for terrain builder.

 

 

I mean when you made the 20480x20480 image, does it come from a picture the same size or larger? If it's smaller then you will not get a clear picture, as images don't upscale very well

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I mean when you made the 20480x20480 image, does it come from a picture the same size or larger? If it's smaller then you will not get a clear picture, as images don't upscale very well

 

Yeah it can zoom in good , the zoom has qualtiy , it was a pattern overlay seamless... [ Yeah the texture was a little larger then it was noticable ] everythings coming along great for my arctic map >:)

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