badluckburt 78 Posted June 7, 2016 Some people in this thread definitely have issues, I have patience :P Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 i said not every building has interior, not that no building has interior. Understand that for the purpose of this map (not your NYC one) what they did is enough. You want skyscrapers with interior, no one is stopping you to produce these here's just a few of the buildings interiors, not an exhaustive list though i have yet to find some easter egs bellow surface, but i didn't spend a lot of time under tbh Maybe I should have put it better but I did understand that they are at least partially enterable. Also, I´m not expecting completely enterable skyscraper nor do I want them. I´m talking about the same level of enterability (is that even a word) like the arma 3 vanilla ones (which btw, looks like they are according to your pics) so please don´t put it like I expect BI to cater to my specific or anyone elses specific wishes. Anyway, thanks for the pics :) Share this post Link to post Share on other sites
Idomass 11 Posted June 7, 2016 @PuFu can you screenshot destruction (if exist) of bridges and the towers? Share this post Link to post Share on other sites
DnA 5154 Posted June 7, 2016 We're in the process of testing a different and unorthodox approach after discussing the situation with our Steam partners. This involves various large file uploads, so it may take some time to complete. Without it being live, we cannot yet guarantee it will work, but it's looking hopeful. 35 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 7, 2016 We're in the process of testing a different and unorthodox approach after discussing the situation with our Steam partners. This involves various large file uploads, so it may take some time to complete. Without it being live, we cannot yet guarantee it will work, but it's looking hopeful. Thanks for the update DnA, appreciate the communication and commitment to get this working. Share this post Link to post Share on other sites
killzone_kid 1331 Posted June 7, 2016 The mess up has to be big, as BI's CEO himself is making videos to try to entertain people and free the team from some fanboys Or maybe he is simply excited? 5 Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 Thanks for all the screeshots PuFu. Any chance we could see more of the bunkers (or the remains of them)? And maybe some other jungle structures. http://imgur.com/a/n3XEl 6 Share this post Link to post Share on other sites
KokaKolaA3 394 Posted June 7, 2016 We're in the process of testing a different and unorthodox approach after discussing the situation with our Steam partners. This involves various large file uploads, so it may take some time to complete. Without it being live, we cannot yet guarantee it will work, but it's looking hopeful. +1 (i have no more likes for today^^) http://imgur.com/a/n3XEl Looks amazing! Can you take a few pics of the vulcano? 2 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 7, 2016 since my afternoon meeting was canceled and i am sort of done for today, and since i am the only one active that can use the Tanoa in the dev build, i will take screens for you if needed, at least give you a preview before everything is sorted out by Steam. Don't ask for live streams Thanks again Pufu, for taking personal time to take screenshots. I have a question for you though. In the screenshots you have taken so far, especially of the interior i get the sense that there are quite a bit more UNIQUE structures than we had on Altis or Stratis. Would you agree with that early assumption ? Seems to be quite a bit of variety, in buildings, structures, terrain assets. Share this post Link to post Share on other sites
en3x 209 Posted June 7, 2016 Discussion about non enterable structures took place months ago.It's the freedom of every building enterable with cons of emptiness no furnitures and with performance downside attached to it. For that reason they decided for mix of both.I have agreed.It's up for the real test now when tanoa is presented to the dev branch testing. Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 Those bunkers and houses look amazing, they will definitely make for interesting terrains :) Share this post Link to post Share on other sites
nikiforos 450 Posted June 7, 2016 Judging by the images it looks like Tanoa is a serious upgrade , visual wise, from Altis and Stratis .. Share this post Link to post Share on other sites
Fanatic72 181 Posted June 7, 2016 The more of the island i see the more I like it. :) BI's maps never disappoint. :) 2 Share this post Link to post Share on other sites
roberthammer 582 Posted June 7, 2016 I get the feeling , i will like the Tanoa more than Altis/Stratis - because it has more colors , jungle and nostalgia from A2 Lingor island and also reminds me the map from Boiling Point: Road to Hell mainly those bridges heh 2 Share this post Link to post Share on other sites
ziele 1 Posted June 7, 2016 this DLC will increase FPS ?? Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 In the screenshots you have taken so far, especially of the interior i get the sense that there are quite a bit more UNIQUE structures than we had on Altis or Stratis. Would you agree with that early assumption ? Seems to be quite a bit of variety, in buildings, structures, terrain assets. there is more variety in the sense of building typology, material used etc. from the thatching roof houses, slump looking metal sheet ones (plus patchwork) to the brick ones and shops to small office buildings and everything in between.It's more diverse, and a lot more convincing that way. having had the pleasure to have make my own small contribution towards it and worked as an external 3d artist (still not a BI dev to whoever stated that) on some of these (hence my account still being more special i assume)), i can humbly say that this island is the best work done so far by the artists and terrain people @BI. My hats of to them all, plus everyone else that worked from the shadows from project leads to the ppl that got the fantastic vis upgrade ready for it http://imgur.com/a/GfZRu 8 Share this post Link to post Share on other sites
bars91 956 Posted June 7, 2016 and also reminds me the map from Boiling Point: Road to Hell mainly those bridges heh WE NEED TO REMAKE IT AS A DYNAMIC SPAWN MISSION ON TANOA!!! Share this post Link to post Share on other sites
dna_uk 30 Posted June 7, 2016 this DLC will increase FPS ?? ... Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 7, 2016 Or maybe he is simply excited? this Apex was/is a significant investment for BI. Lots of man hours. Always nice to see people enjoying stuff you helped build 1 Share this post Link to post Share on other sites
_Hawkeye_ 43 Posted June 7, 2016 We're in the process of testing a different and unorthodox approach after discussing the situation with our Steam partners. This involves various large file uploads, so it may take some time to complete. Without it being live, we cannot yet guarantee it will work, but it's looking hopeful. Thanx for the update...waiting :D Share this post Link to post Share on other sites
en3x 209 Posted June 7, 2016 Pufu those 2 pictures were your work? Share this post Link to post Share on other sites
_Hawkeye_ 43 Posted June 7, 2016 there is more variety in the sense of building typology, material used etc. from the thatching roof houses, slump looking metal sheet ones (plus patchwork) to the brick ones and shops to small office buildings and everything in between.It's more diverse, and a lot more convincing that way. having had the pleasure to have make my own small contribution towards it and worked as an external 3d artist (still not a BI dev to whoever stated that) on some of these (hence my account still being more special i assume)), i can humbly say that this island is the best work done so far by the artists and terrain people @BI. My hats of to them all, plus everyone else that worked from the shadows from project leads to the ppl that got the fantastic vis upgrade ready for it http://imgur.com/a/GfZRu So much for hiding from 6.5 lmg's inside these :lol: Share this post Link to post Share on other sites
lumnuon 295 Posted June 7, 2016 The interiors definitely look very intersting and a lot more lively then the vanilla ones Share this post Link to post Share on other sites
PuFu 4600 Posted June 7, 2016 Pufu those 2 pictures were your work? no idea which one you talking about tbh, not the thatched ones in any case. i will eventually update my portfolio to include some of the work i did in the past 2 years for arma3 (BI and other personal projects including RHS), most likely after final release. Share this post Link to post Share on other sites
EO 11277 Posted June 7, 2016 We're in the process of testing a different and unorthodox approach after discussing the situation with our Steam partners. This involves various large file uploads, so it may take some time to complete. Without it being live, we cannot yet guarantee it will work, but it's looking hopeful. Body ready, dick hard....... :pray: 1 Share this post Link to post Share on other sites