Hey guys, I'm trying to put something together that will prevent players (Co-op) from picking up the weapons off a dead AI. It was easy enough to prevent them going into a dead AI's inventory but I'm stuck for a solid idea on how to stop them getting the weapon that gets dropped on the ground.   At the moment I can use this on an AI once it dies: {_x enableSimulationGlobal false} forEach (nearestObjects [_unit,["WeaponHolderSimulated"],5]); This works, but it causes the player to level their view horizontally for what seems to be one frame, which is kind of distracting. Is there a batter way to achieve this?