trickshady 55 Posted June 8, 2016 Von im getting the same errors as stburr91 posted with the cargo drop the weird thing is i had none of these yesterday when testing. Ah there's nothing like arma to make you scratch and wonder what the hell is going on lol. Im on main branch with no addons apart from newest cba 2.41 i even tried the cba 2.31 same issues. On a side note jumping in 3rd person stopped the helmet bug for me. Share this post Link to post Share on other sites
Von Quest 1163 Posted June 9, 2016 Solid copy on all coms. I'll fix in the next day or two. I can see one is only a spelling error. Maybe try the latest from my Dropbox download. I made a couple quick fixes and re-uploaded an hour after the last update. So if you downloaded it too quick, you may have got the broken one. Will look into it when I get home. Thanks! can you add the HANO High Alt No Opening? its the best/only way for tacticool operators to operate operationally in operations.For Sale - Used Parachute. Never Opened. Small Stain. Share this post Link to post Share on other sites
pirkleawesome 8 Posted June 9, 2016 Do you intend on making this work for dedi multiplayer at some point? Share this post Link to post Share on other sites
Von Quest 1163 Posted June 9, 2016 : :UPDATE : : v0.2.3 Beta=======================FIXED: Several Cargo Drop BugsFIXED: A.I. Backpack ItemsFIXED: Possible Helmet Bug (?) Share this post Link to post Share on other sites
khaosmatical 237 Posted June 9, 2016 I really need to update and play with the new versions, the idea of jumping with AI seems really damn cool! Share this post Link to post Share on other sites
T. Ditch 472 Posted June 9, 2016 Just tested can confirm Helmet bug is fixed thanks alot :D Share this post Link to post Share on other sites
trickshady 55 Posted June 9, 2016 Hi Von thanks for the quick update just had a quick play and can confirm the helmet bug has been fixed and so have 2 of the error codes but im still getting 1 error code. Share this post Link to post Share on other sites
Guest Posted June 9, 2016 New version frontpaged on the Armaholic homepage. L.E.A.P - Low and Extreme Altitude ParaJumps v0.2.3 Beta Community Base addons A3 Share this post Link to post Share on other sites
Von Quest 1163 Posted June 10, 2016 Hi Von thanks for the quick update just had a quick play and can confirm the helmet bug has been fixed and so have 2 of the error codes but im still getting 1 error code. *pshhhhh*.... Sprays Bug Spray... Got him! Sorry. I'm racing through these last little upgrades without testing. Forgot to add the Default Variable. Until I upload the fix, You can just set the Timer manually to avoid that pop-up error. New version frontpaged on the Armaholic homepage. Thanks Bud. ;) Share this post Link to post Share on other sites
Capt Childs 178 Posted June 10, 2016 A lot of nice features in here, good mod. Do you have plans to add MP & dedicated server functionality? Share this post Link to post Share on other sites
bigpoppablunts 53 Posted June 11, 2016 Thank you very much Von for your continued work in the Arma mod community. Using your Dropbox version the helmet bug is gone! Whoohoo! However, the AI still loses their inventory contents once you start the flight. Checked the inventories while still in the air with them seated in the plane. As a workaround I just have a trigger/script replace the items at the LZ. Share this post Link to post Share on other sites
Von Quest 1163 Posted June 12, 2016 Thanks! But they have Parachutes in the plane. So yes, their gear is gone only during the ride. But then returned after they land. Try checking AFTER they land and get back to me. Only tested my dev version. Not a full in-game jump. I never played with A.I. I hope I didn't flip-flop the order of code. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted June 12, 2016 Steps I took: 1. Double checked to make sure I had the latest from DropBox. 2. Opened the mission in 3den>Previewed Module settings : https://www.dropbox.com/home/Pubpics?preview=settings.png 3. Set HALO mission insertion point on the map, then do halo inspection. This box pops up https://www.dropbox.com/home/Pubpics?preview=window.png 4. Order Unit #2 to approach for inspection (I know he is already in the plane) His reply: https://www.dropbox.com/home/Pubpics?preview=noammo1.png 5. Land at LZ all three AI start spamming No Ammo! Check their packs, all empty. The packs are there just no contents. Hope that helps. Question: This is a multiplayer mission but tested in SP preview. Does it matter that they are set to playable? Share this post Link to post Share on other sites
stburr91 1004 Posted June 13, 2016 I did a cargo drop with the ammo crate, and the crate never landed, it stopped, and was floating in the air about 100 meters of the ground. Has anyone else had this happen? Share this post Link to post Share on other sites
T. Ditch 472 Posted June 13, 2016 Had the same ammo drop issue if you shoot it it falls to the ground as a quick work around :) Share this post Link to post Share on other sites
GrooveDJ 38 Posted June 13, 2016 Is there also a detailed readme on how to use it? I keep getting the remark from the loadmaster that my gear is broken and that I need to fix it? Can anyone tell me what is wrong? Share this post Link to post Share on other sites
Von Quest 1163 Posted June 14, 2016 There are pages and pages and pages in the DOCs folder... Use your scroll-wheel to see all menu options. You need a minimum of the Helmet, Jumpsuit, and ReBreather (with O2 Bottle inside) to pass (HALO) inspection. Talk to the JumpMaster standing behind the plane first. Set your FlightPlan, then Gear-Up with the minimum gear (HALO ONLY) for the jump. Request a HALO or ParaJump Inspection depending on the FlightPlan you setup. Then go talk to the LoadMaster inside the plane to start the flight. He won't give the okay, until the JumpMaster issues your your Parachute after the Inspection. Share this post Link to post Share on other sites
GrooveDJ 38 Posted June 14, 2016 There are pages and pages and pages in the DOCs folder... Use your scroll-wheel to see all menu options. You need a minimum of the Helmet, Jumpsuit, and ReBreather (with O2 Bottle inside) to pass (HALO) inspection. Talk to the JumpMaster standing behind the plane first. Set your FlightPlan, then Gear-Up with the minimum gear (HALO ONLY) for the jump. Request a HALO or ParaJump Inspection depending on the FlightPlan you setup. Then go talk to the LoadMaster inside the plane to start the flight. He won't give the okay, until the JumpMaster issues your your Parachute after the Inspection. Thanks! I think I had my wrong glasses on... I will check it out! Share this post Link to post Share on other sites
KENNETH03 13 Posted July 2, 2016 Question how add MOD to USS NIMITZ with out c-130, the c-130 is to BIG! NOTE:Sorry man not work,please is hard to say, but can you make smal aircraft to add on NIMTZ flydeck, like CV-22 Osprey :D I love your MOD man, thank alot for you work and time Share this post Link to post Share on other sites
Von Quest 1163 Posted July 2, 2016 Place a Reference Object on the Nimitz and name it VQI_HALO_MC130 (if you have USAF Mod Pack) or VQI_HALO_XC130, but you'll have some extra stuff you don't need. Try that and go from there. Then set Module to System Only. Share this post Link to post Share on other sites
KENNETH03 13 Posted July 3, 2016 Sorry man not work,please is hard to say, but can you make smal aircraft to add on NIMTZ flydeck, like CV-22 Osprey :D I love your MOD man, thank alot for you work and time Share this post Link to post Share on other sites
Von Quest 1163 Posted July 9, 2016 The C-130s should fit on the back just fine. And yes, I do plan on adding more Aircraft like the Ospray and more Starting Options for the player. Share this post Link to post Share on other sites
KENNETH03 13 Posted July 9, 2016 I am happy that for man, thank alot for you time and work, guys like you make the Arma 3 better game :notworthy: :notworthy: :notworthy: Share this post Link to post Share on other sites
stburr91 1004 Posted July 9, 2016 The C-130s should fit on the back just fine. And yes, I do plan on adding more Aircraft like the Ospray and more Starting Options for the player. What about using the new V-44 Blackfish. Also, would it be possable to add the prowler to the paradrop options? I don't know how well it would fit in the C-130, I think it should fit. Share this post Link to post Share on other sites
ski2060 167 Posted July 14, 2016 So, I've been trying to test out all of the VQI mods in a simple test mission on Altis, just the VQI mods to check for spawning, Opcenter, HALO etc issues.When doing a HALO, I've noticed that my HellJumper Altimeter watch appears to be broken when in a dedi server environment. The altitude will only show at the level it currently is when I press my show watch keybind. When testing the mission and self hosting, the altimeter functions normally, showing a constant change in altitude while it is on screen (default 20 second setting).Is anyone else noticing the Altimeter being broken at the current time? Share this post Link to post Share on other sites