tortuosit 483 Posted May 23, 2016 Hi, in an SP environment I usually start Zeus when testing missions. Placing objects, looking, fun things, whatever. All AI spawns are listed in Zeus, but not the player. Can I add it via some init command in the editor object of the player? I'd like to see the player listed in Zeus, simply, because I'm sometimes struggling to find the player after moving the camera to other places. Share this post Link to post Share on other sites
flyinpenguin 30 Posted May 23, 2016 https://community.bistudio.com/wiki/addCuratorEditableObjects Share this post Link to post Share on other sites
tortuosit 483 Posted May 24, 2016 Yeah, I have seen that command, but don't understand it at all. I do not understand the parameters. What do I have to put into the players init? Do I add specific objects here or a type of objects? I'm not a master of mission making and referencing "things" in ArmA... this|player addCuratorEditableObjects [[What?],addcrew?!? ]; Share this post Link to post Share on other sites
flyinpenguin 30 Posted May 24, 2016 { _x addCuratorEditableObjects [[player],true]; } forEach allCurators; 1 Share this post Link to post Share on other sites