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akm74

S.T.A.L.K.E.R.: Oblivion Lost

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I´ve said it before, but Holy S**t this game looks good. smile_o.gif I hope it isn´t really buggy and unfinished when it comes out, that can often happen to otherwise promising games.

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And also interesting: The Requirements; surprisingly low wow_o.gif

That's outdated info.  These days, the game uses directX 9 graphics rendering.

the hell your talking about?! you really don't know how to read do you? theyre are going to be DirectX 9 yes, but the game will also have DirectX 8 and maybe 7 too renderings so that people with GF2 videocards can play the game aswell

but if you play with a GF2, you won't get all of the eyecandy stuff you see on those pics, but atleast you'll be able to play the same gameplay as someone with a Radeon 9800 XT smile_o.gif

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This game looks fantastic. I watched the trailer with my jaw dangling about my ankles. The theme... the ... everything. The way it started was great, with all the live action footage, and the way it changed from live action to in game was almost seamless!

The game also has the VSS Vintorez. My faveorite russian sniper rifle. biggrin_o.gif

And why is everyone in such a huff about the weapon ports on the wrong side? I barely noticed, and I'm a gun nut. (Though, they should have had it so the main character is left handed. tounge_o.gif)

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Quote[/b] ]§2)No discussion about illegally obtained software

All discussions about warez, piracy or leaked software are strictly forbidden, such threads will be closed and will most likely result in a permanent ban for the instigator

Sometimes I feel it is a pity this rules exists, although I can understand why. Of course, there's no real reason for this post, in this particular topic.... wink_o.gif

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nice model.

hopefully it's one manufactured in Italy, not here in US. tounge_o.gif and do not use +P ammo too much. tounge_o.gif

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They also added a few screenshots and concept art of the winners's creations of the Monster's Ball Contest.(They had the community come up with monsters and they picked the best 10 to be in the game.)

Tark (former horse)

Snark(Former Human)

The list can be found here.

I suggested the killer bunny rabbit from Monty Python in their forums. biggrin_o.giftounge_o.gifbiggrin_o.giftounge_o.gif

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I suggested the killer bunny rabbit from Monty Python in their forums. biggrin_o.gif  tounge_o.gif  biggrin_o.gif  tounge_o.gif

hehehe, maybe as a level boss or something biggrin_o.gif

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Cheers....looks like a good site. smile_o.gif

Also found this lying around...somewhere. smile_o.gif

Quote[/b] ]

"XRay Engine" build 1114

Compilation date: May 19 2002

Initializing geometry pipeline and mathematic routines...

* Detected CPU: GenuineIntel , F15/M2/S4, 2277 mhz, 84 clk overhead

* CPU Features: RDTSC, MMX, SSE, SSE2

Loading PSGP: xrCPU_Pipe.dll

Initializing File System...

FS: 1063 files cached

Compiling scripts...

Initializing Engine...

* FS: Decompress particles.xr

* FS: Download 9 particle system(s).

Loading game: xrGame.dll

Executing config-script "startup.ltx"...

Executing config-script "user.ltx"...

* FS: Download system.ltx

Starting INPUT device...

Starting SOUND device...

DirectSound info...

* DirectSound: available.

* Max HW mix buf all: 64, stat: 64, strm: 64

* Free HW mix buf all: 62, stat: 62, strm: 62

* Max 3D HW buf all: 64, stat: 64, strm: 64

* Free 3D HW buf all: 62, stat: 62, strm: 62

* Total HW Mem kbytes: 0

* Free HW Mem kbytes: 0

* Max HW block size kbytes: 0

* Max HW transfer rate kb/s: 0

* CPU overhead SW buffers: 0

Starting RENDER device...

* Video board: NVIDIA GeForce4 MX 440

Assertion failed in file C:\Projects\xr3DA\HW.cpp, line 179.

Expression was 'D3DERR_INVALIDCALL'

Couldn't even begin to guess what that all means wink_o.gif

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Yes, what could it mean? I think I'll do some research into the matter. smile_o.gif

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Also found this lying around...somewhere.  smile_o.gif

Couldn't even begin to guess what that all means  wink_o.gif

Here is one that is a lot longer I ran accross, what does it mean? smile_o.gif

Quote[/b] ]"XRay Engine" build 1114

Compilation date: May 19 2002

Initializing geometry pipeline and mathematic routines...

* Detected CPU: AuthenticAMD K7 Unknown, F6/M10/S0, 1833 mhz, 11 clk overhead

* CPU Features: RDTSC, MMX, 3DNow!, SSE

Loading PSGP: xrCPU_Pipe.dll

Initializing File System...

FS: 1064 files cached

Compiling scripts...

Initializing Engine...

* FS: Decompress  particles.xr

* FS: Download 9 particle system(s).

Loading game: xrGame.dll

Executing config-script "startup.ltx"...

Executing config-script "user.ltx"...

* FS: Download  system.ltx

Starting INPUT device...

Starting SOUND device...

DirectSound info...

* DirectSound:                  available.

* Max  HW mix buf               all: 33, stat: 33, strm: 33

* Free HW mix buf               all: 31, stat: 31, strm: 31

* Max  3D HW buf                all: 33, stat: 33, strm: 33

* Free 3D HW buf                all: 31, stat: 31, strm: 31

* Total HW Mem kbytes:          0

* Free  HW Mem kbytes:          0

* Max   HW block size kbytes:   0

* Max   HW transfer rate kb/s:  0

* CPU overhead SW buffers:      0

Starting RENDER device...

* Video board: NVIDIA GeForce4 Ti 4200

* Geometry Processor: PURE HARDWARE

* FS: Decompress  shaders.xr

* FS: Texture:  data\textures\fonts\small.dds

Starting engine...

* FS: Texture:  data\textures\ui\hud_group_list_bottom.dds

* FS: Texture:  data\textures\ui\hud_group_list_item_health.dds

* FS: Texture:  data\textures\ui\hud_map_back.dds

* FS: Texture:  data\textures\ui\hud_map_arrow.dds

* FS: Texture:  data\textures\ui\hud_map_point.dds

* FS: Texture:  data\textures\ui\hud_weapon_back.dds

* FS: Texture:  data\textures\ui\hud_health_back.dds

* FS: Texture:  data\textures\ui\hud_health_bar_health.dds

* FS: Texture:  data\textures\ui\hud_health_bar_armor.dds

* FS: Texture:  data\textures\effects\bullet_tracer.dds

* FS: Download  data\sounds\amb_rain.wav

* FS: Download  data\meshes\dm\rain.dm

* FS: Texture:  data\textures\fx\fx_rainsplash1.dds

* FS: Texture:  data\textures\fx\rain.dds

* FS: Texture:  data\textures\ui\logo.dds

* DVB created: 512K, 18725 verts.

SERVER: Starting...

CLIENT: Connecting to 'localhost'...

- SERVER: Player 'oles' connected

* New reparse point received

* FS: Download  data\levels\escape_koanyvrot\level.ltx

Opening virtual stream:  data\levels\escape_koanyvrot\level.

* FS: Download  data\levels\escape_koanyvrot\$sky.ogf

* FS: Download  data\levels\escape_koanyvrot\$sky#8.ogf

Description string:  Unnamed place

Loading CFORM...

* Alloc: 817888, Init: 817887, TPL: 2

* Level CFORM memory usage: 76188K

Loading vertex buffers...

* [Loading VB] 65524 verts, 1535 Kb

* [Loading VB] 65535 verts, 1791 Kb

* [Loading VB] 65534 verts, 1791 Kb

* [Loading VB] 56772 verts, 1552 Kb

* [Loading VB] 9952 verts, 194 Kb

* [Loading VB] 65529 verts, 1535 Kb

* [Loading VB] 65524 verts, 1535 Kb

* [Loading VB] 65523 verts, 1535 Kb

* [Loading VB] 65499 verts, 1535 Kb

* [Loading VB] 65529 verts, 1535 Kb

* [Loading VB] 65513 verts, 1535 Kb

* [Loading VB] 65516 verts, 1535 Kb

* [Loading VB] 65500 verts, 1535 Kb

* [Loading VB] 65498 verts, 1535 Kb

* [Loading VB] 65530 verts, 1535 Kb

* [Loading VB] 65310 verts, 1530 Kb

* [Loading VB] 65288 verts, 1530 Kb

* [Loading VB] 15001 verts, 351 Kb

Loading subdivisions...

Loading lights...

* Total number of light sources on level:  2

Loading sectors & portals...

* Alloc: 184, Init: 183, TPL: 2

Loading details...

Loading entities...

Loading AI space...

Loading sound and music...

* FS: Download  data\sounds\amb\waterdrops1.wav

* FS: Download  data\sounds\rnd_distantmortar3.wav

Syncronizing...

CLIENT: Spawning...

- SERVER: Spawning 'oles'(0,0,0) as #0, on 'oles'

Loading actor: actor

* FS: Download  data\meshes\actors\stalker\stalker.ogf

* FS: Download  data\meshes\weapon\fn2000\wpn_fn2000_hud.ltx

* FS: Download  data\sounds\weapons\fn2000_draw.wav

* FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud.ogf

* FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#0.ogf

* FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#1.ogf

* FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud#2.ogf

* FS: Download  data\meshes\weapon\lr300\wpn_lr300_hud.ltx

* FS: Download  data\meshes\weapon\m134\wpn_m134_hud.ogf

* FS: Download  data\meshes\weapon\m134\wpn_m134_hud#0.ogf

* FS: Download  data\meshes\weapon\m134\wpn_m134_hud#1.ogf

* FS: Download  data\meshes\weapon\m134\wpn_m134_hud.ltx

* FS: Download  data\sounds\actor\stepl.wav

* FS: Download  data\sounds\actor\die3.wav

Loading textures...

* FS: Texture:  data\textures\act\act_eye.dds

* FS: Texture:  data\textures\prop\prop_vagon02a.dds

* FS: Texture:  data\textures\prop\prop_waterpump1_step.dds

* FS: Texture:  data\textures\prop\prop_wheel1_small.dds

* FS: Texture:  data\textures\ston\ston_walls4_border.dds

* FS: Texture:  data\levels\escape_koanyvrot\terrain\terrain_l1escape.dds

* FS: Texture:  data\textures\trees\trees_bark.dds

* FS: Texture:  data\textures\weapons\ak74\shotflame3.dds

* FS: Texture:  data\textures\weapons\generic\shotflame1.dds

* FS: Texture:  data\textures\weapons\generic\shotflame2.dds

* FS: Texture:  data\textures\weapons\generic\shotflame3.dds

* FS: Texture:  data\textures\weapons\lr300\shotflame1.dds

* FS: Texture:  data\textures\wpn_m134.dds

CLIENT: Syncronising...

start

* DVB created: 512K, 21846 verts.

* DVB created: 512K, 16384 verts.

* DIB created: 512K, 262144 indices

* FS: Texture:  data\textures\pfx\pfx_shells1.dds

* FS: Texture:  data\textures\pfx_stonedebris1.dds

* FS: Texture:  data\textures\pfx_smokepuffs1.dds

* DVB created: 512K, 26215 verts.

* DVB created: 960K, 24576 verts.

- Disconnect

- SERVER: Player 'oles' disconnected

- Destroying level

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damn im no big fan of Monster Weird mutants radioactive modified beings killing game but i'll give this one a try when its released

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Guest

Gees HitSqdMaximus.....it's all a little bit....strange...isn't it? wink_o.gif

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Gees HitSqdMaximus.....it's all a little bit....strange...isn't it?  wink_o.gif

I really like what I have seen so far...of screenshots. smile_o.gif

Looks great, did you know there was an M134 minigun in there?

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Gees HitSqdMaximus.....it's all a little bit....strange...isn't it?  wink_o.gif

I really like what I have seen so far...of screenshots. smile_o.gif

Looks great, did you know there was an M134 minigun in there?

M134 is the ideal tool to mow down those hordes of rats ... i can imagine smile_o.gif

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Gees HitSqdMaximus.....it's all a little bit....strange...isn't it?  wink_o.gif

I really like what I have seen so far...of screenshots. smile_o.gif

Looks great, did you know there was an M134 minigun in there?

M134 is the ideal tool to mow down those hordes of rats ... i can imagine  smile_o.gif

wink_o.gif

All weapons you can buy from the "dealer"

A stalker

BM-16 Breakover Double barrel shotgun

Board Game

Rat killing Superweapon

Radiated vehicles

WTF is that helo?

Indoors

I dont get this, an atzec temple?

Flying a helo

Flashlight

Grenade?

Knife in the back

Anom

RPG

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EDIT: MUHAH! Did it before I could get PRed!

Can't wait for this badboy.

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