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Iron Front in Arm3 LITE - preview versions

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Oops 😳 I didn't see the video. I thought the next modeled vehicle.
Btw, very impressive work and I won't tell anyone 🤐

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Preview v38 hotfix 4 is out

 

Changelog:

http://ww2ina3.com/wiki/index.php?title=WW2_Changelog:_Preview_v38_-_2019-09-12#Preview_v38_hotfix_2_-_2019-10-27

 

Download:

N/A

 

Server admin patch (40 MB)

https://drive.google.com/open?id=1P0AOukMhEfbn8Q7J9BjutxuCkMg81MLd

https://mega.nz/file/p1VRnaaJ#ak6jt5QXQwXAyxb6VArigZsco87e5vgAJVojVp4TCro

 

Make sure to delete all bikey and bisign from IFA3 first (use agent ransack tool)!

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LbPmlZo.png


Download
WW2 Wiki: Download

 

Changelog
WW2 Wiki: IFA3 Changelog


Much thanks to Kerc his massive efforts to polish, fix and improve the mod, as well as for the contributions of Jokoho, DontShootMe and the rest of the team to assist for this long overdue QoL update!

Special mention to our community translators to help improve the localized version: Valkyrie, MaxP, michipower, Pedro Medeiros and Klaus Hoffmann!


### Highlights ###


Features

  • Added: ability to order command target or command fire also for driver position when the player is effectiveCommander and can turn the head.

 

20191220011521_1.jpg


Gameplay

  • Changed: adjusted recoil and kickback of most weapons (SMGs and bolts are untouched).
  • Changed: removed massive recoil reduction when resting or deployed. From 0.2 -> 0.5 (default).
  • Updated: Venom RagdollOverhaul to latest version (to minimize infantry flinching and body flipping into the air).

 

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Reskins

  • Added: two new King Tiger camo variants by DontShootMe!
  • Added: no zimmerit normal map for Panzer IV H by DontShootMe!
  • Added: late k98 texture rework by DontShootMe!
  • Added: green and winter texture variants for Austin K5 truck.

 

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-------------------------------------------------------------------------------

lossy-page1-800px-Drop_Your_Ideas_in_the


** Make your voice count **:

 

Drop your biggest annoyance, or your yearning toy, or your brilliant idea into the Suggestion Box today!
Don't miss out voting on already listed items to help prioritize the war effort soldier.  :idea: 

 

PS: You can use your discord/twitch/github account.


800px-%22Here_Lies_a_Good_Idea._Don%27t_


To report issues please head this way: 
WW2 Wiki: Issue reporting

 

For more official WIP media and excellent fan made media, or to have a nice chat or to get assistance, make sure join our discord server.


Enjoy!


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Making a great mod even better. Thanks for your hard work Team.:slayer:

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Wow, great update & huge list of fixes and improvements!  This one in particular very much appreciated (helping keep that vehicle AI fluid):

 

Quote

Changed: speed limiter is to run only on player vehicle (no more for AI).

 

(Click fixes link to see them all, quite extensive/impressive.)

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A very impressive update. Thank you very much for your hard work and commitment to the IFA3 mod.
I have a question. @kju, is there anything already known about the release of the higher quality version of the mod as payable DLC?

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15 minutes ago, nikiforos said:

Hello and thanks for a great update.


Any idea why I'm getting this error message every time I fire the tank gun

 

https://prnt.sc/s88n7x

 

 

 

 

that looks like a script from liberation mod - not us.

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Thank you guys/team for your continuous hard work and effort regarding this amazing mod ....and updates !!! 👍

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Dear Arma 3 Community,

 

Recently it was brought to our attention that a series of models used in our project was, in fact, the intellectual property of multiple third parties. Upon identifying the offending material we have taken all the steps to remove all of it from the IFA3 project effective immediately.

 

After an internal investigation, we have concluded that one of the members of our team has acted in a manner contrary to what we believe in. With works being presented as his own despite being based off of others. We feel it is now impossible to maintain our relationship with this artist and will, effective immediately, seek to remove all his work from our project, regardless if original IP or not.

 

We at the IFA3 team are fervent supporters of IP rights and take matters of IP violations very seriously. The works of our contributors are vetted and checked to the best of our abilities to ensure that such violations do not occur. Yet, This event has highlighted our need to be more stringent in our vetting process going forward.

We would like to reassure everyone that at no point did anyone within the IFA3 team knowingly seek to mislead, circumvent IP rights or deceive the community.
The team knows all too well the difficulties and frustrations involved when it comes to protecting your intellectual property and we are deeply saddened that we find ourselves at the center of this issue.

 

To ensure that everything involved in the IFA3 project is being used legally and respecting other artists’ work., we’ve already begun conducting further rigorous checks on all models and assets.

If any further assets should be found to be of questionable origins, they will be removed from the project without hesitation.

 

It would be easy to say that with a project this size, things can ‘slip through the net’. However, we do not believe this to be an acceptable excuse and we admit that we should have ensured that this was not possible.

All of our team want to apologize to those artists, teams and projects whose work was taken from them and used in our project without their consent nor our knowledge: we are sincerely sorry.

 

We ask for your patience and understanding whilst we conduct this review. Due to the scale of the project and its team, it will take some time to ensure that all aspects have been checked thoroughly.

 

Thank you for your continued support throughout these years.

 

Best regards,

 

The IFA3 Team

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Would this explain why I suddenly have UK Desert Rats with invisible Lee Enfields and invisible PIATs in recent missions?  

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Guys check it out if you need it

IFA3 Virtual Arsenal Whitelist script!

 

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1 hour ago, Dogone said:

@ El Tyranos,  regarding your last post would this issue (see pic) have something to do with what you mention in your recent post and recent update ? thank you.

 

http://www.mediafire.com/view/h4tfitbesvrmydd/Objects structures.jpg

 

https://imgur.com/a/zubTYCL

Instead of using your phone to take pictures of your screen; If you press F12 Steam takes a screenshot which you can then upload.

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WW2_Objects_c_Misc_WW2_Falloffs_c should be in V39 hotfix 1.

 

please join our discord for support

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22 hours ago, klima said:

Instead of using your phone to take pictures of your screen; If you press F12 Steam takes a screenshot which you can then upload.

 

Ok thank you for the tip.

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19 hours ago, .kju said:

WW2_Objects_c_Misc_WW2_Falloffs_c should be in V39 hotfix 1.

 

please join our discord for support

 

Hello .kju

 

Will do....dont want to lose my work.

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Wow, beautiful detailing on the Sten.  Sorry to see you've had to remove some objects from the mod, especially the Crusader's and the trucks😭 they were really nice, was it the models or the textures or both that were 'borrowed'?

 

I fully believe in the integrity of your mod, good luck going forward.

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At this point, one can't praise everyone involved in the weapon replacement enough - a big shoutout to everyone, especially @El Tyranos who spent pretty much any free second modelling 🙏

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It's been a while since I showed off any progress!

Here is a short glimpse at/listen to what your average firefight will sound like with the complete sound overhaul. 🙂

 

 

 

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IFA3 Team wishes you an happy VE day. Don't forget that real war is not a game.

 

And we have of course  something special for you.

 

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Hmm wasn't there something like a livonia Update mentioned before? If yes, how is it going? Will we see it soon? And will you replace everything (lightning, clutter, ground textures, bushes, trees, rocks) or just certain things? Please replace the ground textures...

Thanks for your wonderful work. Stay healthy and wash your hands!

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