redarmy 422 Posted January 16, 2017 25 minutes ago, duda123 said: No, but let me see if I can make that work That would be amazing from a RTS tactical point of view and make life much easier for the player commanding AI. Thanks for looking into it. Share this post Link to post Share on other sites
miller 49 Posted January 16, 2017 Thanks duda123 ArmA3.de Mirror updated: Advanced AI Command by duda123 (v1.5) Kind regards Miller Share this post Link to post Share on other sites
Guest Posted January 16, 2017 New version frontpaged on the Armaholic homepage. Advanced AI Command v1.5 Share this post Link to post Share on other sites
duda123 1341 Posted January 16, 2017 4 hours ago, redarmy said: That would be amazing from a RTS tactical point of view and make life much easier for the player commanding AI. Thanks for looking into it. Got it working... new release soon 1 Share this post Link to post Share on other sites
redarmy 422 Posted January 16, 2017 Just now, duda123 said: Got it working... new release soon Wow that was fast! Well done man,i just had a look at the view mode,very very nice and just enough camera control(fighting group leaders direction facing) to have a realistic amount of information based on what that group would actually see. Share this post Link to post Share on other sites
duda123 1341 Posted January 16, 2017 v1.5.1 Released. Get it on github or steam Changes: Updated remote view camera logic to smooth out the camera movement. Extended max remote view camera distance to 60m. Added support for using the map while in remote view. Share this post Link to post Share on other sites
duda123 1341 Posted January 16, 2017 17 minutes ago, redarmy said: Wow that was fast! Well done man,i just had a look at the view mode,very very nice and just enough camera control(fighting group leaders direction facing) to have a realistic amount of information based on what that group would actually see. Oh, I've also updated the camera in the 1.5.1 release so that it don't follow the unit's direction. Found it too annoying :) 1 Share this post Link to post Share on other sites
Guest Posted January 16, 2017 New version frontpaged on the Armaholic homepage. Advanced AI Command v1.5.1 Share this post Link to post Share on other sites
Jnr4817 215 Posted January 16, 2017 Duda, Anyway to update the INS Revive on your GitHub and integrate with AIC? Share this post Link to post Share on other sites
duda123 1341 Posted January 16, 2017 36 minutes ago, Jnr4817 said: Duda, Anyway to update the INS Revive on your GitHub and integrate with AIC? That's not my project, but how would you want ins integrated? Share this post Link to post Share on other sites
duda123 1341 Posted January 17, 2017 Gave an AI heli the order to land via AIC... they decided to land (successfully!) on top of the power lines! That's a first. 3 Share this post Link to post Share on other sites
Jnr4817 215 Posted January 17, 2017 On 1/16/2017 at 5:48 PM, duda123 said: That's not my project, but how would you want ins integrated? I really haven't found an all-in-one revive mod. INS_Revive does an excellent job, but appears it could be updated and optimized for current Arma 3, as it is still checking for Arma 2 and other older methods of scripting. The ability to revive players, revive AI, heal players, heal AI, and respawn is key. Also, have the AI complete all of these task on other players or AI, alike. Then add the ability to drag, carry, and load/unload bodies of player or AI into a vehicle for transport, while dead or in an unconscious state. Example, need to get player/ai back to a med tent or kill/capture scenario with HVT. When killed, having your loadout saved and then reapplied when revived or respawned. BIS Revive is getting better, but still has glitches and is not very robust. Just a few ideas to being all of these feature into one place. Coupling this with AI_Revive and AIC present a total package of AI control, revive, respawn, and loadout saving. My humble opinion, Reed Share this post Link to post Share on other sites
redarmy 422 Posted January 23, 2017 Duda i was just running a scenario and i noticed some issues in a nutshell,the command functions including remote controle of groups stopped functioning entirely,i could select add waypoint for example,but then no marker would appear to select destination. I am trying to reproduce.Can you tell me if there is any reason all functionality might suddenly cease working?I was thinking,too much stress on cpu or scripts running.But im only using GAIA from MCC(Not on the groups in question who i am commanding obviously) there wasnt alot happening at the time i lost control,so im a little stumped Share this post Link to post Share on other sites
old_painless 183 Posted January 23, 2017 You are not by any chance on of these presets, where the normal press of the space bar has been changed? I came across this with AIC and thought that something was wrong, but it turns out that the new Apex preset (IIRC) changes what key to press when selecting from menus. Had to remap "Selected Action" key. Share this post Link to post Share on other sites
john111 76 Posted January 24, 2017 Can you add a RTB-button? Maybe,even make a group request a transport helo? Or a helicopter that can fly a Search-pattern-type flight pattern ,searching for a unit for a while? This is a great mod ,thank you. Share this post Link to post Share on other sites
redarmy 422 Posted January 29, 2017 Duda i noticed an issue with remote control. Once the AI you have assumed control of takes any damage,you are switched back to player.Is this intentional? I was under impression its only when unit is outright killed. Share this post Link to post Share on other sites
duda123 1341 Posted January 29, 2017 20 minutes ago, redarmy said: Duda i noticed an issue with remote control. Once the AI you have assumed control of takes any damage,you are switched back to player.Is this intentional? I was under impression its only when unit is outright killed. That's expected - it has to switch you back to your original player before dying, otherwise you end up respawning. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 2, 2017 Hello, is there a script version-only of this mod ? Thx. Share this post Link to post Share on other sites
duda123 1341 Posted February 2, 2017 18 minutes ago, 1212PDMCDMPPM said: Hello, is there a script version-only of this mod ? Thx. Yes, take a look at the GitHub project. It has a sample mission. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted February 4, 2017 @duda123 I just tried doing a test mission with the script version. It's working perfectly except I don't have any intel on OPFOR detected by my troops (I play without any troop marker on the map). Is this coming from the script version or is it something that is not covered by AIC ? Share this post Link to post Share on other sites
duda123 1341 Posted February 4, 2017 25 minutes ago, 1212PDMCDMPPM said: @duda123 I just tried doing a test mission with the script version. It's working perfectly except I don't have any intel on OPFOR detected by my troops (I play without any troop marker on the map). Is this coming from the script version or is it something that is not covered by AIC ? Not currently supported by the addon Share this post Link to post Share on other sites
woofer808 74 Posted February 17, 2017 Hey duda! Just gotta say thanks a lot for the hard work on the mod. It gave me back the fun in playing single player on scale larger than squad command. There's one thing I've found that I haven't seen in the thread. It's where I use C2 or vanilla controls to get a remote controlled squad into precise positions before an attack or whatever. If I release controls of that squad, it's commander will order the squad back into formation and whatever else state they are set to. I usually want to switch to a drone or a helo to gain intel or soften defenses before taking the squad into a compound or through a town. But them going back to formation usually means unmasking. Is there a possibility to add something like a formation type which is "freeze formation" or maybe "no formation" that will just leave each squad member as they are when I relinquish control? That way I can come back to them and continue from where I left off. Thanks again! Share this post Link to post Share on other sites
DEV614 33 Posted March 11, 2017 On 1/5/2017 at 5:34 PM, duda123 said: Yeah, we're working together on some stuff to make the two addons works seamlessly together. Here's how you can set a group's color (using the default colors): [_group,AIC_COLOR_RED] call AIC_fnc_setGroupColor; [_group,AIC_COLOR_BLUE] call AIC_fnc_setGroupColor; [_group,AIC_COLOR_GREEN] call AIC_fnc_setGroupColor; [_group,AIC_COLOR_BLACK] call AIC_fnc_setGroupColor; [_group,AIC_COLOR_WHITE] call AIC_fnc_setGroupColor; If you want some custom color, you can do that as well (array of numbers are RBB values - e.g. [1,0,0] is red): [_group,["CUSTOMCOLOR1",[1,0.5,0.5]]] call AIC_fnc_setGroupColor; You should be able to place these in unit init fields. e.g. [group this,AIC_COLOR_WHITE] call AIC_fnc_setGroupColor; Can't seem to get this to work. I get an error saying the "group" part is supposed to be an object, not a group. I tried just "this" to no avail as well. Share this post Link to post Share on other sites
Jnr4817 215 Posted April 5, 2017 Duda, I am getting the following errors. Thanks Spoiler 12:51:37 Error in expression <private ["_group"]; _group = param [0]; _group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error position: <_group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\groupData\fn_getAllWaypoints.sqf [AIC_fnc_getAllWaypoints], line 363 12:51:37 Error in expression <,(_groupControlId)],0]; _waypoints = [_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error position: <_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 373 12:51:37 Error in expression <private ["_group"]; _group = param [0]; _group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error position: <_group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\groupData\fn_getAllWaypoints.sqf [AIC_fnc_getAllWaypoints], line 363 12:51:37 Error in expression <,(_groupControlId)],0]; _waypoints = [_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error position: <_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 373 12:51:37 Error in expression <",(_groupControlId)],""]; _groupType = _group call AIC_fnc_getGroupIconType; if> 12:51:37 Error position: <_group call AIC_fnc_getGroupIconType; if> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 393 12:51:37 Error in expression <",(_groupControlId)],""]; _groupType = _group call AIC_fnc_getGroupIconType; if> 12:51:37 Error position: <_group call AIC_fnc_getGroupIconType; if> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 393 _isDead = false; while {_condition} do { _who_taking_care_of_inj> 7:52:38 Error position: <_condition} do { _who_taking_care_of_inj> 7:52:38 Error Undefined variable in expression: _condition 7:52:38 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\SATemplate_6%2e0%20Bravo.Tanoa\SA\scripts\ins_ai_revive_init.sqf, line 294 _isDead = false; while {_condition} do { _who_taking_care_of_inj> 7:52:46 Error position: <_condition} do { _who_taking_care_of_inj> 7:52:46 Error Undefined variable in expression: _condition 7:52:46 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\SATemplate_6%2e0%20Bravo.Tanoa\SA\scripts\ins_ai_revive_init.sqf, line 294 Share this post Link to post Share on other sites
duda123 1341 Posted April 5, 2017 10 minutes ago, Jnr4817 said: Duda, I am getting the following errors. Thanks Hide contents 12:51:37 Error in expression <private ["_group"]; _group = param [0]; _group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error position: <_group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\groupData\fn_getAllWaypoints.sqf [AIC_fnc_getAllWaypoints], line 363 12:51:37 Error in expression <,(_groupControlId)],0]; _waypoints = [_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error position: <_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 373 12:51:37 Error in expression <private ["_group"]; _group = param [0]; _group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error position: <_group getVariable ["AIC_Waypoints",[0,[> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\groupData\fn_getAllWaypoints.sqf [AIC_fnc_getAllWaypoints], line 363 12:51:37 Error in expression <,(_groupControlId)],0]; _waypoints = [_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error position: <_group] call AIC_fnc_getAllWaypoints; _c> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 373 12:51:37 Error in expression <",(_groupControlId)],""]; _groupType = _group call AIC_fnc_getGroupIconType; if> 12:51:37 Error position: <_group call AIC_fnc_getGroupIconType; if> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 393 12:51:37 Error in expression <",(_groupControlId)],""]; _groupType = _group call AIC_fnc_getGroupIconType; if> 12:51:37 Error position: <_group call AIC_fnc_getGroupIconType; if> 12:51:37 Error Undefined variable in expression: _group 12:51:37 File AICommand\functions\mapElements\groupControl\fn_groupControlManager.sqf [AIC_fnc_groupControlManager], line 393 _isDead = false; while {_condition} do { _who_taking_care_of_inj> 7:52:38 Error position: <_condition} do { _who_taking_care_of_inj> 7:52:38 Error Undefined variable in expression: _condition 7:52:38 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\SATemplate_6%2e0%20Bravo.Tanoa\SA\scripts\ins_ai_revive_init.sqf, line 294 _isDead = false; while {_condition} do { _who_taking_care_of_inj> 7:52:46 Error position: <_condition} do { _who_taking_care_of_inj> 7:52:46 Error Undefined variable in expression: _condition 7:52:46 File C:\Users\Jason Reed\Documents\Arma 3 - Other Profiles\[SA]Reed\mpmissions\SATemplate_6%2e0%20Bravo.Tanoa\SA\scripts\ins_ai_revive_init.sqf, line 294 Getting the errors when groups die? Share this post Link to post Share on other sites