Dwayne_ 3 Posted May 14, 2016 I'm trying to retexture the AAF officer but I'm running into difficulties with my config. I've defined the hidden selections and the their locations but still my retexture fails to appear - I end up with an invisible chested guy (although the trousers appear). I've professionally (!) retextured original .paa file to a Grenadier Guard as one can see. I've posted my config below for anyone who can spot the issue. I apologize in advance for any obvious mistakes - this is my first shot at retexturing in A3! My config class CfgPatches { class My_Mod_Config { units[] = {"Custom_Uniform_Mod"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; ///////////////////////////////////////////////////////// ///// FACTIONS ////////////////////////////// ///////////////////////////////////////////////////////// class cfgFactionClasses { class Custom_Faction { displayname = "Queens Guard"; priority = 3; // Position in list. side = 1; // Opfor = 0, Blufor = 1, Indep = 2. icon = ""; //Custom Icon }; }; class UniformSlotInfo { slotType = 0; linkProxy = "-"; }; class CfgVehicles { ///////////////////////////////////////////////////////// ///// UNITS //////////////////////////////////// ///////////////////////////////////////////////////////// class I_Story_Colonel_F; class Custom_Grenadier: I_Story_Colonel_F { author = "Mne. Dwayne for 3CB"; _generalMacro = "I_Story_Colonel_F"; scope = 2; displayName = "Grenadier Guard"; IdentityTypes[] = {"Head_NATO", "G_NATO_default"}; genericNames = "NATOmen"; faction = "Custom_Faction"; model = "\A3\characters_f_beta\INDEP\ia_officer.p3d"; uniformClass = "Custom_Camo"; hiddenSelections[] = {"Camo0","Camo1","Insignia"}; hiddenSelectionsTextures[] = {"Grenadier_Guard\Data\QueensGuard_co.paa","Grenadier_Guard\Data\ia_soldier_01_clothing_co.paa"}; // Path to .paa texture file weapons[] = {"Throw","Put"}; respawnweapons[] = {"Throw","Put"}; magazines[] = {"SmokeShell"}; respawnMagazines[] = {"SmokeShell"}; linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnlinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class CfgWeapons { ///////////////////////////////////////////////////////// ////// UNIFORMS ///////////////////////////////// ///////////////////////////////////////////////////////// class ItemCore; class UniformItem; class Uniform_Base: itemcore { class ItemInfo; }; class Custom_Camo: Uniform_Base { scope = 2; displayName = "Queens Guard Grenadier Guard"; picture = "-"; model = "\A3\characters_f_beta\INDEP\ia_officer.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Grenadier_Guard\Data\QueensGuard_co.paa"}; class ItemInfo : UniformItem { uniformClass = "Custom_Grenadier"; containerClass = "Supply50"; mass = 50; }; }; }; ///////////////////////////////////////////////////////// ///// VESTS ///////////////////////////////////////// ///////////////////////////////////////////////////////// Share this post Link to post Share on other sites
Jackal326 1181 Posted May 14, 2016 Try it with a \ at the beginning of the path e.g. hiddenSelectionsTextures[] = {"\Grenadier_Guard\Data\QueensGuard_co.paa","\Grenadier_Guard\Data\ia_soldier_01_clothing_co.paa"}; // Path to .paa texture file Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 15, 2016 The result is still the same - invisible chest. Am I missing something else that I need for this rextexture? Inside my .pbo I have a folder called Data and then the textured officer & vanilla indep solider .paa files in there. Do I need something more? UPDATE Okay so it turns out it was Eliteness that was throwing it off. Solution for people reading this in future - use BinPBO Personal Edition to make your .pbo files, not eliteness! But I still have a problem in the sense the game doesn't use my texture - http://i.imgur.com/igSOhYm.jpg Share this post Link to post Share on other sites
Jackal326 1181 Posted May 15, 2016 But I still have a problem in the sense the game doesn't use my texture - http://i.imgur.com/igSOhYm.jpg Its using something, because that isn't how the uniform looks by default, the camo pattern is off. Its not "Camo0","Camo1" by the way, its "Camo1","Camo2" for your hiddenselections array. Share this post Link to post Share on other sites
Dwayne_ 3 Posted May 16, 2016 Seems to have done the trick. Cheers Jackal. 1 Share this post Link to post Share on other sites