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autigergrad

"Maximum Number of Players have been reached"

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So this is what makes me, as a mission maker who spends countless hours building missions, agitated.

 

I have a mission that my group played on Gorgona last night on our dedicated server.  Launched the mission, played it, had a great time.

 

Then...this afternoon, I made a couple of slight tweaks to the mission.  No additional mods added or anything like that...I simply moved some of the troops around on the map.  That's it.  

 

Now...when I relaunch the server...I can't get into the mission.  I get a "maximum number of players have been reached" message, even though I haven't added or changed a single thing in the mission since last night, other than moving some troops a few yards here and there.

 

What in the world could be causing this? 

 

This is the 3rd mission this has occured like this for me and it's becoming more disheartening to continue to pour time and effort into building missions, only to have random stuff like this occur.

 

Has anyone else experienced something like this?  Even when you make a change to a mission that doesn't involve changing files or mods?

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Your server is probably configured incorrectly. Check the 'max players' entry in server.cfg if its a dedicated box or contact your host to figure out what is happening. Possibly mission has maxplayers set to 0 in description.ext as well.

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Only 2 possible scenarios as Austin indicated.

Either

  1. The number of playable slots in your mission has changed when you edited it. (Happens when you copy n paste playable units)
  2. The server config hasnt been set to allow the number of players you need

So this is something you have inadvertently done or omitted to do

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Same thing just happened to me. I built a fresh 6-slot Coop mission and tried it out on my server. Same problem. My server.cfg is set to maxplayers = 6 and I checked if I accidently added additional player units. But no. Any other ideas?

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You will NOT have 6 units set to playable in the mission editor

 

The server sets the maximum number of players who can connect to a mission

However the mission has to support that many number of players or when the last playable slot is full, nobody else will be able to connect

 

So either the server isn't reading from the server.cfg you think it is or the mission doesn't have enough playable slots.

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