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I wrote a small program to generate camouflage textures.

I began with hexagons because they are based on triangles which makes them easy to change in shape.
As basecolours in this example I used colours from the BWMod for Arma 3 (Flecktarn).
https://github.com/Codingboy/HexPat/blob/master/fleck_hexI.svg

To make the pattern more irregular the shape of each hexagon is changed.
https://github.com/Codingboy/HexPat/blob/master/fleck_hexII.svg

To blur it even more, colours of different hexagons are interpolated and mixed to draw triangles.
Version 3 is blured most.
Version 4 has slightly decreased blur.
https://github.com/Codingboy/HexPat/blob/master/fleck_hexIII.svg
https://github.com/Codingboy/HexPat/blob/master/fleck_hexIV.svg

What do you think of it?
Is anybody willed to make an experimental test uniform with it?

 

Can be really cheap, just to see something ingame to evaluate...

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Cool! It would be great if you have more options than only the hexagons, maybe something like "digital", "tiger"... 

I would like to test it, can you upload the tool or do you want  to improve first?

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Actually it is a dev build and i will work on it if i feel to...

In general I would like to know if the pattern works. Thats difficult to say if i only see the texture...

Forgot the link...

https://github.com/Codingboy/HexPat

you need python ~3.4

Colours can be changed easy in the first lines of code

other things are not that easy to change :D

Feel free to use the code under cc by nc sa license

Digital may come, Tiger not.

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