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This addon is now part of a larger mod. See my signature.

 

 

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I have no idea, the skin was made by someone called EAGLE in 2015. That's all the information I have : )

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Very Nice buddy, will be a very popular addon for sure

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You certainly have great taste in what you port over ;) Agree with the above, this will be a popular one!

A few questions with the understanding I know nothing of modding;

Is it safe to assume when you've moved on to something like this your previous ports are considered as final versions? I only ask as aside from the inital alpha, I tend not to download the alpha and betas in between.

As the plane in this thread is a transport, is it possible or not to difficult to make it so a certain number of vehicles can be stored in it? Going further out on a wish list, an option of air dropping would be awesome:)

But as I said, thoughts with no knowledge of modding:)

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Thanks mustangdelta, all my addons are somewhere around alpha/beta.

You can use my personal version system as a  guide: 0.5-0.7 alpha, 0.8-0.9 =beta, 1.0 and higher, =better beta.

That being said no way of being safe with my addons.

 

When I move on it means I got bored of the current plane. I ususally go back to it later. But usually frequency of updates decreases over time.

This whole porting business is my way of playing the game. So no way I can tell what I will be doing tomorrow or in a week.

I might fall in love with one of the older addons suddenly though and rework it with half a dozen updates.

 

There are reasons why some people work on a mod for months and years or even have large teams.

A proper, highly detailed model or cockpit for instance would easily take me weeks and months if I did it myself, frustrate me a lot and it might not even look good.

That's why I am sticking to conversion addons ; )

 

finally, about storing stuff or dropping things:

That is scripting/mission maker territory in my opinion.

It would be an endless task for me to update the addons scripts with classnames of possible vehicles all the time.

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some progress has been made:

 

an12_avionics2.jpg

working on the cockpit: moved all other parts into an edit layer for the time being

 

an12_avionics3.jpg

moved flight engineer workplace into another LOD due to poly count

 

an12_avionics4.jpg

remapping textures to the instruments, not sure if I really want to animate them all : P

 

Gear animation is finished too. One of the less exciting tasks : )

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And I have similar feelings for Helijah, who made all of these planes and let's us use them : )

 

Made a sloppy CSAT texture. You are all invited to make a better one and send me.

 

A51BB8394164F00C9A425E65F7E5F5F0E70DE6BF

CSAT

 

DC19D833B6211DEFF904BF5D81154F5D1EA180F1

Fireworks

267D00353CB4A8FE2571B4807A654FB97ECCD0DF

added stairs

 

28D00F34F459FCE00B89D5AAD61962A830163BE7

And here is where I am going to get bored of this plane soon. I really really do not enjoy making turret configs :S

Edited by [Dust]Sabre
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Awesome work mate as always!

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turns out the tail turret is ok after a bit of playing around but the flight engineer is giving me more trouble. I had to delete him :P

 

B9423713C1B6F56E57EEC5E5E5BA4821D3C49EC1

this is something for my UN faction, someday I have to have a look at that addon again : )

 

13E3708EFE2F4054581640FFAF293E53EF8B0F2B

 

305D392DFBEC360A9B973A3137675C161998E5D1

really liking the cockpit, someday I probably will have to animate some of the gauges

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that russian texture looks doable : )

what is that strange thing attached to the fuselage? Is it some sort of sensor pod - anyone know?

 

the gauges...  well idk, might do the falcon 50s first. somtime though.

 

..

..

..

meanwhile:

6F1F1B4F2669CF947807A0CD5137F848576E8C8E

 

F7A3C0327A3DF69E86D6F2AF8C3FC413257FF35E

 

 

9211E6CCBB1B1EF07AA371166613D229463EC73E

 

98A42BFB0746C1B2C6EB35E2B14FC2654226DB7C

while I was at it I made the same liveries for the An-22 : D

Before you all go crazy, the An-12 is the nicer plane. The An-22 has a much simpler cockpit and no cargo interior at all. I will have to make one up

Edited by [Dust]Sabre
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the pod at the front mounted to the fuselage would more than likely be a sensor suite- Radar & such

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I've actually been inside the An-22 of the second picture a few times : )

 

Yea small problem there though, Helijah's An-22 has no interior currently, let's see what I can do about it, but do not expect a miracle

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ty, some more progress

Chairborne helped me to put the engineer and navigator in their own LODs, had some issues with that.

 

And I am very proud I managed to fix the main gear flap animations :D

 

1.jpg

1. extended and flaps closed

2.jpg

2. retracting, flaps open up

3.jpg

3. halfway done

4.jpg

4. retracted, and flaps close again :D

 

currently hitting g key a few dozen times and admiring it : D

 

Had to give the flap two different names in the model, and assign two different animations

Not sure if my way is overly complicated, but it works

(not necessary to assign two selection names, two animation definitions is enough)

 

PS Turns out this was a really minor feat :P

Just realised that my C-130 port has a similar animation on the front gear hatch/flap thing.

Could have looked there all the time and could have done it easier

Sort of reinvented the wheel, anyway still happy I managed :D

Edited by [Dust]Sabre
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released the public alpha version 0.5 : )

 

 

globalheader_logo.png

 

have fun

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I hope no planes were harmed for that scene

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