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Import "sqf" to eden?

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Have any mode to import "sqf code" to edem editor?
Code is like this:

    ["Tuna_F",[8896.88,7716.97,38.408],316.534,0,0,false],
    ["Tuna_F",[8896.02,7717.63,41.7601],315.478,0,0,false], 
    ["Land_Pier_wall_F",[8989.36,7638.82,50],179.181,0,0,false],
    ["Land_Cargo_Tower_V1_No4_F",[8974.31,7646.3,52.3298],88.1196,0,0,false],
    ["MetalBarrel_burning_F",[8970.99,7643.51,52.3242],0,0,0,false],
    ["MetalBarrel_burning_F",[8978.74,7643.86,52.3246],0,0,0,false],
    ["Land_Pier_wall_F",[8965.67,7658.71,50],269.067,0,0,false],
    ["Land_Pier_F",[8999.81,7689.59,50],179.196,0,0,false],
    ["Land_Research_HQ_F",[8989.5,7681.07,51.7491],40.465,0,0,false],
    ["Land_Canal_Wall_Stairs_F",[8966.34,7687.98,51.7772],88.4203,0,0,false],
    ["Land_PierLadder_F",[8980.72,7668.04,49.5974],0,0,0,false],
    ["Flag_UNO_F",[8965.16,7680.92,52.2853],0,0,0,false],
    ["Land_Mil_WallBig_4m_F",[8983.45,7669.71,52.939],0.405,0,0,false],
    ["Land_Mil_WallBig_4m_F",[8987.43,7669.69,52.939],0.405,0,0,false],

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Thats not an Eden composition, looks more like an objectGrabber array although the last element of each array is not what a objectGrabber puts out as it should be a pitchBank or blank array, not a boolean.

Ignoring the last three elements of each array (and the Tuna as these seem to CTD Arma) you can spawn it in Eden as editable objects from the debugConsole using....

collect3DENHistory{
    {
        private[ "_obj" ];
        _x params[ "_type", "_pos", "_rot" ];

        _obj = create3DENEntity [ "Object", _type, _pos, true ];
        _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ];

    }forEach [
        ["Land_Pier_wall_F",[8989.36,7638.82,50],179.181,0,0,false],
        ["Land_Cargo_Tower_V1_No4_F",[8974.31,7646.3,52.3298],88.1196,0,0,false],
        ["MetalBarrel_burning_F",[8970.99,7643.51,52.3242],0,0,0,false],
        ["MetalBarrel_burning_F",[8978.74,7643.86,52.3246],0,0,0,false],
        ["Land_Pier_wall_F",[8965.67,7658.71,50],269.067,0,0,false],
        ["Land_Pier_F",[8999.81,7689.59,50],179.196,0,0,false],
        ["Land_Research_HQ_F",[8989.5,7681.07,51.7491],40.465,0,0,false],
        ["Land_Canal_Wall_Stairs_F",[8966.34,7687.98,51.7772],88.4203,0,0,false],
        ["Land_PierLadder_F",[8980.72,7668.04,49.5974],0,0,0,false],
        ["Flag_UNO_F",[8965.16,7680.92,52.2853],0,0,0,false],
        ["Land_Mil_WallBig_4m_F",[8983.45,7669.71,52.939],0.405,0,0,false],
        ["Land_Mil_WallBig_4m_F",[8987.43,7669.69,52.939],0.405,0,0,false]
    ];
};

Although im not sure what those positions are for as they do not seem to fit Altis or Stratis? Maybe you saved them from a different terrain? If so they need checking if they are correct ASL/ATL? and some of the objects seem placed weirdly like the burning barrels are inside some of the other objects. Where did this output come from?

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Its from the M3editor. You need to EXPORT it because if you just save it doesn't put in the codes need to be imported into eden such as...

 

private ["_objs"];
_objs = [
    ["Land_Pier_F",[14061.7,16790.9,7.48518],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14045.7,16828.6,7.06664],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14029.6,16866.2,7.31839],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14013.6,16903.9,7.05377],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[13997.6,16941.5,7.51037],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],

 

];

 

Save the sqf as for example base.sqf. Then create init.sqf if not already in directory and put in [] execVM "base.sqf"

 

It will load into eden whenever you open the map. But the objects selected and moved within the Eden Editor. Don't know why just yet as I am trying to figure this one out..
 

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cheers,

 

I'm completely new to the Eden editor and Zeus and have a question related to this thread.

I was trying to combine creating a mission with Zeus (with Ares mod) and Eden editor because some of the objects are, for me at least, easier to create in Zeus than in Eden.

So the question is how do you import Zeus objects to the Eden so that they are interactable and that you can save them to a mission file?

 

This is what i tried to do: I created a base in Zeus and put a few units in it. I generated mission sqf file (there is an option to do that with Ares mod) and copied it to clipboard. Then i entered Eden editor, went to tools>debug conslole, pasted the sqf code and clicked "local exec". All the object and units apeared in editor but i could not interact with them. i could not select them or do anything with them, and when i tried to save or go to a "play scenario", the objects dissapeared.

 

Can you please explain me what i have to do step by step because I'm quite new to this.

 

Thanks

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Ok, I figured it out. For all the newbs this is how you do it.

If you create some objects with Zeus and you want to save them (for them to appear next time you play the mission), you need to generate sqf code in Zeus (there is an option to do that with Ares mod), save it to clipboard (CTRL+C), open Notepad and paste the code inside the Notepad. Then you need to save that file as init.sqf (this is how you do it

). After that you copy and paste the sqf file to your mission folder (for multiplayer missions the default location in windows 10 is: C:\Users\"your user name"\Documents\Arma 3\mpmissions\"name of the mission") and that's it.

 

These objects won't appear in Eden editor but they will appear when playing the mission, and you can interact with them via Zeus.

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Is there anyway a person could import trader NPC's into eden, I believe the code is m3editor

 

_workBench = "Land_Workbench_01_F" createVehicleLocal [0,0,0];
_workBench setDir 204.239;
_workBench setPosATL [3816.36,8954.08,0.0464783];

_trader = 
[
    "Exile_Trader_Hardware",
	"Exile_Trader_Hardware",
    "WhiteHead_17",
    ["InBaseMoves_sitHighUp1"],
    [0, 0, -0.5],
    170,
    _workBench
]
call ExileClient_object_trader_create;

would be something like this

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On 7/5/2016 at 11:43 AM, whatsupdoc_1_27 said:

Its from the M3editor. You need to EXPORT it because if you just save it doesn't put in the codes need to be imported into eden such as...

 

private ["_objs"];
_objs = [
    ["Land_Pier_F",[14061.7,16790.9,7.48518],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14045.7,16828.6,7.06664],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14029.6,16866.2,7.31839],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[14013.6,16903.9,7.05377],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],
    ["Land_Pier_F",[13997.6,16941.5,7.51037],246.944,[[-0.920123,-0.39163,0],[-0,0,1]],false],

 

];

 

Save the sqf as for example base.sqf. Then create init.sqf if not already in directory and put in [] execVM "base.sqf"

 

It will load into eden whenever you open the map. But the objects selected and moved within the Eden Editor. Don't know why just yet as I am trying to figure this one out..
 

So i did a test but I cannot get my eden to import via this method, no idea why.

 

I created an object within eden, then I exported into initserver.sqf code

 

then I tried to import some other items back into the map, but none are showing up

Spoiler

 


	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]

 

So the top line is what was exported.

I then created a file objects.sqf

and in the init.sqf I added [] execVm "objects.sqf";

 

these 2 files are in the same folder as my mission.sqm

 

but when I load the mission.sqm, the objects do not appear on the map as defined as this objects file.

 

In the object file I have tried the actual initserver.sqf code.

I have tried

Spoiler

collect3DENHistory{
    {
        private[ "_obj" ];
        _x params[ "_type", "_pos", "_rot" ];

        _obj = create3DENEntity [ "Object", _type, _pos, true ];
        _obj set3DENAttribute [ "rotation",[ 0,0,_rot ] ];

    }forEach [
	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]

   ];
};

 

I have tried

Spoiler

private _vehicles = [

	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]
	
];
{
	private _object = (_x select 0) createVehicle [0,0,0];
	_object setPosASL (_x select 1);
	_object setVectorDirAndUp (_x select 2);
	_object enableSimulationGlobal ((_x select 3) select 0);
	_object allowDamage ((_x select 3) select 1);
} forEach _objects;

 

and I have tried

Spoiler

private ["_objs"];
_objs = [

	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]
	
];

 

I am trying to import a bunch of objects that was created using m3editor

Spoiler

  _objects = 
[
    ["Exile_Sign_TraderCity",[12205.7,12597.3,3.975],202.663,0,0,false],                        // Air control tower sign
    ["Exile_Sign_TraderCity",[12139.4,12604.7,0],20.144,0,0,false], 
    ["Exile_Sign_Aircraft",[12190.6,12601.6,9.419],292.639,0,0,false],    
    ["Exile_Sign_AircraftCustoms",[12155.8,12609.4,0],201.982,0,0,false],    
    ["Land_Camping_Light_F",[12189.8,12598.8,10.114],0,0,0,false],    
    ["CargoNet_01_barrels_F",[12161.4,12608.2,0],200.092,0,0,false],
    ["Land_ToolTrolley_01_F",[12159.5,12608.6,0],289.7,0,0,false],
    ["Land_Canister_EP1",[12157.2,12609.3,0],294.311,0,0,false],
    ["Land_Canister_EP1",[12156.5,12609.5,0],0,0,0,false],
    ["Barrel1",[12154.6,12610.4,0],0,0,0,false],
    ["Land_fort_bagfence_round",[12138.6,12602.4,0],197.399,0,0,false],
    ["Land_Wreck_Heli_Attack_02_F",[12173,12588.9,0],0,0,0,false],
    ["Land_HelipadCircle_F",[12168.4,12638,0],19,0,0,false],
    ["Land_HelipadSquare_F",[12205,12625.7,0],19,0,0,false],
    ["ZavoraAnim",[4084.43,11655.7,0],17.3713,[[0.298563,0.95439,0],[0,0,1]],false],
    ["Land_Hlidac_Budka_EP1",[4091.78,11659.7,-0.139038],200.763,[[-0.354503,-0.935055,0],[-0,0,1]],false],
    ["Hhedgehog_concreteBig",[4080,11646.7,-0.0551147],108.116,[[0.950429,-0.310942,0],[0,-0,1]],false],
    ["Hhedgehog_concreteBig",[4098.91,11661.2,-0.0551147],108.116,[[0.950429,-0.310942,0],[0,-0,1]],false],
    ["Land_Market_stalls_01_EP1",[6300.68,7794.98,-0.00488281],212.923,[[-0.543512,-0.839402,0],[-0,0,1]],false],
    ["Land_Garaz_mala",[6287.11,7808.02,0.04776],299.614,[[-0.869374,0.494155,0],[0,0,1]],false],
    ["Land_Garaz_mala",[6293.11,7818.34,0.0489502],299.2,[[-0.872922,0.48786,0],[0,0,1]],false],
    ["Land_fort_bagfence_round",[6285.18,7815.96,-0.0683289],299.614,[[-0.869374,0.494155,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6295.38,7829.33,0],298.373,[[-0.879873,0.475209,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6286.08,7799.32,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
    ["Land_HBarrier1",[6282.01,7806.71,0.0304565],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
    ["Land_HBarrier1",[6282.03,7806.62,0],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
    ["Land_HBarrier1",[6281.18,7805.17,0.0803223],31.4338,[[0.521513,0.853243,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6299.35,7790.85,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6312.63,7782.3,-0.0758972],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6325.76,7773.83,0],32.6746,[[0.539867,0.84175,0],[0,0,1]],false],
    ["Land_Market_stalls_01_EP1",[6307.45,7806.07,0.119141],28.0423,[[0.470123,0.882601,0],[0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6304.24,7813.49,0.0209351],211.517,[[-0.522752,-0.852485,0],[-0,0,1]],false],
    ["CDF_WarfareBBarrier10xTall",[6317.62,7805.27,0.0209351],211.517,[[-0.522752,-0.852485,0],[-0,0,1]],false],
    ["Misc_cargo_cont_net1",[6319.6,7781.44,0],0,[[0,1,0],[0,0,1]],false],
    ["PowGen_Big",[6305.58,7819.9,0],0,[[0,1,0],[0,0,1]],false],
    ["Land_tent_east",[6318.27,7815.07,0],31.8474,[[0.527659,0.849456,0],[0,0,1]],false],
    ["Land_tent_east",[6339.1,7801.1,0.0643311],31.8474,[[0.527659,0.849456,0],[0,0,1]],false],
    ["Misc_cargo_cont_net1",[6322.39,7779.64,0],0,[[0,1,0],[0,0,1]],false],
    ["Misc_cargo_cont_net1",[6321.49,7783.24,0],0,[[0,1,0],[0,0,1]],false],
    ["Misc_cargo_cont_net1",[6313.01,7785.28,0],0,[[0,1,0],[0,0,1]],false],
    ["Misc_cargo_cont_net1",[6315.81,7786.28,0],0,[[0,1,0],[0,0,1]],false],
    ["Land_CncBarrier_F",[6323.91,7797.85,-0.327026],265.285,[[-0.996616,-0.0821992,0],[-0,0,1]],false],
    ["Land_CncBarrier_F",[6324.3,7794.14,-0.314545],263.217,[[-0.993001,-0.118109,0],[-0,0,1]],false],
    ["Land_CncBarrier_F",[6324.69,7790.54,-0.295929],263.217,[[-0.993001,-0.118109,0],[-0,0,1]],false],
    ["Land_CncBarrier_F",[6325.1,7786.67,-0.307251],267.353,[[-0.998933,-0.0461824,0],[-0,0,1]],false],
    ["Land_CncBarrier_F",[6325.32,7782.91,-0.308167],268.594,[[-0.999699,-0.024537,0],[-0,0,1]],false],
    ["Land_CncBarrier_F",[6325.07,7779.24,-0.304657],280.175,[[-0.984273,0.176655,0],[0,0,1]],false],
    ["Land_CratesWooden_F",[6320.99,7808.21,0],0,[[0,1,0],[0,0,1]],false],
    ["Land_CratesWooden_F",[6325.32,7814.16,0],122.178,[[0.846398,-0.532552,0],[0,-0,1]],false],
    ["CampEast",[6293.6,7849.87,-0.111481],30.6066,[[0.509141,0.860683,0],[0,0,1]],false],
    ["Land_TBox_F",[6355.6,7798.04,0.138367],120.358,[[0.862884,-0.505401,0],[0,-0,1]],false],
    ["Land_Water_source_F",[6351.32,7791.04,0],31.0202,[[0.51534,0.856986,0],[0,0,1]],false],
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    ["Land_Pipe_fence_4m_F",[13236.3,3389.23,8.41114],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13238.5,3385.68,7.42999],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13240.6,3382.12,6.4202],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13242.8,3378.57,5.27352],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13245,3375.01,4.12592],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13195.4,3471.76,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13197.6,3468.19,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13199.7,3464.71,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13201.8,3461.12,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13204,3457.52,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13206.2,3453.91,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13208.3,3450.33,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13210.5,3446.74,12.8535],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13212.7,3443.15,12.8342],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13214.8,3439.55,12.8096],59.1452,0,0,false],
    ["Land_Pipe_fence_4m_F",[13217,3435.95,12.77],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13219.2,3432.39,12.7108],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13221.3,3428.84,12.6411],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13223.5,3425.28,12.537],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13227.8,3418.17,12.2267],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13230,3414.58,12.0002],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13232.2,3410.99,11.6951],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13234.4,3407.41,11.3066],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13236.5,3403.85,10.8713],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13238.7,3400.3,10.2901],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13240.9,3396.74,9.64574],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13243,3393.19,8.83338],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13245.2,3389.63,8.00261],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13247.3,3386.07,6.9854],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13249.5,3382.52,5.97036],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13251.6,3378.96,4.84241],58.7316,0,0,false],
    ["Land_Pipe_fence_4m_F",[13225.6,3421.73,12.405],58.7316,0,0,false],
    ["Land_LampHarbour_F",[13080.3,3648.14,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13072.8,3673.13,12.4638],238.566,0,0,false],
    ["Land_LampHarbour_F",[13056.1,3688,11.4559],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13052,3707.71,9.28533],237.739,0,0,false],
    ["Land_LampHarbour_F",[13092.8,3640.33,12.661],239.393,0,0,false],
    ["Land_LampHarbour_F",[13094.4,3625.07,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13107,3616.8,12.661],239.393,0,0,false],
    ["Land_LampHarbour_F",[13109,3600.78,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13122.4,3591.4,12.661],239.807,0,0,false],
    ["Land_LampHarbour_F",[13123.6,3576.82,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13139.7,3562.82,12.661],240.634,0,0,false],
    ["Land_LampHarbour_F",[13141.1,3547.73,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13154.7,3538.12,12.661],241.461,0,0,false],
    ["Land_LampHarbour_F",[13156.3,3522.82,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13169.5,3513.58,12.661],238.153,0,0,false],
    ["Land_LampHarbour_F",[13171.9,3497.16,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13183.6,3490.32,12.661],239.393,0,0,false],
    ["Land_LampHarbour_F",[13188.2,3469.76,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13202.1,3459.49,12.661],239.807,0,0,false],
    ["Land_LampHarbour_F",[13204.1,3443.49,12.661],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13217.7,3433.88,12.4934],240.221,0,0,false],
    ["Land_LampHarbour_F",[13219.6,3417.89,12.1039],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13232.8,3408.94,11.2375],239.807,0,0,false],
    ["Land_LampHarbour_F",[13234.4,3393.53,9.0932],58.4835,0,0,false],
    ["Land_LampHarbour_F",[13250.7,3379.13,4.71357],240.634,0,0,false],
    ["Misc_concrete_High",[13092.5,3672.47,12.4293],76.5165,0,0,false],
    ["Misc_concrete_High",[13085.2,3659.38,12.4293],32.261,0,0,false],
    ["Misc_concrete_High",[13093.1,3665.71,12.4293],141.866,0,0,false],
    ["Misc_concrete_High",[13156.4,3529.64,12.4293],64.1084,0,0,false],
    ["Land_Ind_BoardsPack1",[13204.9,3486.08,12.5385],0,0,0,false],
    ["Land_Ind_BoardsPack1",[13192.8,3481.79,12.5385],53.7684,0,0,false],
    ["Land_Ind_BoardsPack1",[13194.2,3491.79,12.5385],224.338,0,0,false],
    ["Land_Ind_BoardsPack1",[13197.7,3485.88,12.5385],276.866,0,0,false],
    ["Land_Ind_BoardsPack1",[13102.3,3619.13,12.5385],0,0,0,false],
    ["Land_Ind_BoardsPack2",[13114.3,3557.15,12.5586],58.7316,0,0,false],
    ["Land_Ind_BoardsPack2",[13115.4,3564.39,12.5586],355.864,0,0,false],
    ["Land_Ind_BoardsPack2",[13129.8,3571.79,12.5586],6.61764,0,0,false],
    ["Land_Bricks_V1_F",[13123.4,3556.64,12.5132],0,0,0,false],
    ["Land_Bricks_V1_F",[13183,3482.79,12.5132],0,0,0,false],
    ["Land_Bricks_V1_F",[13089.5,3661.19,12.5132],0,0,0,false],
    ["Misc_concrete_High",[13025.6,3748.01,0.356706],21.5073,0,0,false],
    ["Misc_concrete_High",[13024.9,3744.5,1.12669],56.6636,0,0,false]
	
];

{
    private _vehicle = (_x select 0) createVehicle (_x select 1);
    _vehicle allowDamage false;
    _vehicle setPosWorld (_x select 1);
    _vehicle setVectorDirAndUp [_x select 2, _x select 3];
    _vehicle enableSimulationGlobal (_x select 4);
    _vehicle setVariable ["ExileIsLocked", -1, true];
    
    if (_vehicle isKindOf "Exile_RussianRouletteChair") then
    {
        ExileRouletteChairs pushBack _vehicle;
        ExileRouletteChairPositions pushBack [_x select 1, getDir _vehicle];
    };
}
forEach _vehicles;

// 0 Simple Objects
private _invisibleSelections = ["zasleh", "zasleh2", "box_nato_grenades_sign_f", "box_nato_ammoord_sign_f", "box_nato_support_sign_f"];
private _simpleObjects = [

];

{
    private _simpleObject = createSimpleObject [_x select 0, _x select 1];
    _simpleObject setVectorDirAndUp [_x select 2, _x select 3];
    
    {
        if ((toLower _x) in _invisibleSelections) then 
        {
            _simpleObject hideSelection [_x, true];
        };
    }
    forEach (selectionNames _simpleObject);
}
forEach _simpleObjects;

 

 

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	["Exile_Sign_Vehicles", [3779.91,8962.18,312.126], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["Exile_Sign_TraderCity", [3799.154,8947.738,113.26], [-0.910467, 0.413581, 0], [0, 0, 1], true] 
    ["AmmoCrates_NoInteractive_Large", [3802.47,8946.22,72.9643], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Misc_TyreHeapEP1", [3804.7,8966.37,72.4673], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Cosmetic_MG", [3802.58,8950.61,304.089], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_WasteDump", [3802.79,8964.72,293.317], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Office", [3807.03,8952.7,113.109], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_VehicleCustoms", [3800.93,8954.41,112.794], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Exile_Sign_Armory", [3799.06,8948.96,293.236], [-0.910467, 0.413581, 0], [0, 0, 1], true]
    ["Land_GarbageContainer_closed_F", [3809.77,8964.76,205.073], [-0.910467, 0.413581, 0], [0, 0, 1], true]

You are missing a coma after each line. You MUST have the coma because its called  separator or line break.

 

BTW you can get the objects to show up in the eden editor if you copy [] execVM "base.sqf  for example in the debug window then click on execute. The objects will not be movable or even clickable because they are loaded through an sqf. That is the limitation.

 

I use to use the m3editor but I can build bases just as fast now.

 

Here is a tip for people if you didn't know this. If you use the R3F addon this is what I copy into the init of every object I place on my maps:

 

this  setVectorDirAndUp [[0, 0, 0],[0, 1, 0]];this addEventHandler ["HandleDamage", {false}]; this setVariable ["R3F_LOG_disabled",true];

This is all for Wasteland BTW....

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there were commas after each line, i just was copy and pasting from an example file.

 

I got it to work, ended up being the extended base mod which was not allowing the import.

so fyi do not load this mod with the eden editor.

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Hi, I'm trying to import several thousand objects into the eden editor, and all i've got is an sqf. Their position and everything is all recorded like this where it creates a vehicle followed by setposASL and setVectorDirAndUp. Each and every single one is called _newObject, they all repeat right after each other creating a new vehicle for each new object. My question is how do i convert this to a create3denentity command and have them place in the same spot? The map their on is Stratis.

_newObject = createVehicle ['OfficeTable_01_new_F', [1951.09,5702.63,1.90735e-006], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [1951.09,5702.63,6.24668]; _newObject setVectorDirAndUp [[0.968601,-0.24862,0], [0,0,1]];

 

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