john85oc 28 Posted June 6, 2019 Hello, 6 hours ago, omri2050 said: Developer of this mod already applied this issue Okay i not found any text here or now i his Discord 6 hours ago, omri2050 said: That’s a real behaviour You never ever fly a helicopter with full collective Yes, i know that helicopter not all fly with full Collective, i know this mod a bit of A2 but A2 its long time ago, and my unit have used that mod since October 2018. A Pilot have Reported and i Testing it and see what he do wrong. But i not see here or so any infos its not bug. I do have a other Rember on the time befor A3 update. So now ok if it not Bug of that and its It was done with intention then OK for me but means not i not know how to fly. 6 hours ago, omri2050 said: Join the discord, lot of questions are being answered there Thanks for give me the idea to join the Discord i not know he have. Now i am Joined thanks Mate for the Answers 👍 1 Share this post Link to post Share on other sites
LuckyArma 3 Posted December 25, 2019 I can fire AGMs at ground vehicles using "T" to lock targets and the missiles hit their targets, but there's no target indicator box only the text message when I press "T", and of course the vehicle explodes when the missile hits it. Is this a bug or am I not setting up the avionics correctly? Update: I got the target indicator working, now the missiles all land about 100 meters past the targets. ? Share this post Link to post Share on other sites
Sacha 'Voodoo' Oropeza 230 Posted April 10, 2020 Hello everyone, I think most of you guys following me on Discord are aware of this, but we're still working on the project. Couple days ago I posted the first startup video which shows some of the new features, feel free to check it out. That said I'd love to hear from both Franze & Nodunit about it. Regarding changelogs, you'll find those either on Discord or Github for most recent changes and finally on the Steam Workshop when the update is pushed for public release on it. One of the most highly awaited feature which got recently done for instance, was the rework of the FCR. We did it. Now the Apache takes advantages of the vanilla A3 sensors config which greatly helps in terms of performances. That's just one thing amongst others so feel free to take a look. Also, if you have questions, head on our Discord as I can't track all questions everywhere and most of them already got answered. AH-64D Apache Official Project - Discord AH-64D Apache Official Project - GitHub AH-64D Apache Official Project - Steam AH-64D Apache Official Project - YouTube 6 1 Share this post Link to post Share on other sites
venkutox 14 Posted July 5, 2020 Hi Sacha "Voodoo" I am making a helmet, to be able to contribute something for this incredible mod, I would like to do the pilot too 4 Share this post Link to post Share on other sites
omri2050 197 Posted July 6, 2020 (edited) 19 hours ago, venkutox said: Hi Sacha "Voodoo" I am making a helmet, to be able to contribute something for this incredible mod, I would like to do the pilot too Looks AMAZING! Join the Apache Discord, we are waiting for you :))https://discord.gg/rB6yDDy Edited July 6, 2020 by R0adki11 no quoting images Share this post Link to post Share on other sites
Sacha 'Voodoo' Oropeza 230 Posted July 29, 2020 On 7/6/2020 at 12:11 AM, venkutox said: Hi Sacha "Voodoo" I am making a helmet, to be able to contribute something for this incredible mod, I would like to do the pilot too Hey buddy ! Please check your inbox, and hop on Discord, I'd love to have a chat with you there. 😉 1 1 Share this post Link to post Share on other sites
johnnygitarr 7 Posted November 23, 2020 Hi & greetings Sacha, i have a abo of the AH-64 Mod for arma 3 and i love it. https://steamcommunity.com/sharedfiles/filedetails/?id=1351428303&searchtext=ah+64 many thnx for your and nodunit and franzes work. i follow the mod since years. atm i want to play/fly the Apache, once again a little in arma 3. i tried also the Apache of RHS-Mod. The RHS Apache is by far not in a competitor position to the AH-64 mody Apache. But what i think it is not so good in AH-64 mod (maybe it it because of a wrong setup). The AH-64 Mod Apache feels and flies like a much more heavy machine compared to the RHS Apache. In RHS i can set the engine power to 50–55% to stand still in the air. With AH-64 Apache i need close to 100%. I fly with the advanced flight model on and do the setup like the mod description says. I use Arma 3 at the current stable build and the newest AH-64 Mod. The flight model of the RHS Apache is better/more fun i think. The Apache there reacts faster to more engine power (flying up and down) Dunno if the AH-64 flight model is more realistic as the RHS flight model. I think a little bit of more fun than of more realistic (flight model wise) could be a better design decision, if thats my "problem". It feels that in AH-64 mod there is only the half engine addressed or whatsoever!? Is this a known bug. Or can you please help me to fix my problem? Greetings and looking forward to your help. Johnny Share this post Link to post Share on other sites
omri2050 197 Posted November 24, 2020 21 hours ago, johnnygitarr said: Hi & greetings Sacha, i have a abo of the AH-64 Mod for arma 3 and i love it. https://steamcommunity.com/sharedfiles/filedetails/?id=1351428303&searchtext=ah+64 many thnx for your and nodunit and franzes work. i follow the mod since years. atm i want to play/fly the Apache, once again a little in arma 3. i tried also the Apache of RHS-Mod. The RHS Apache is by far not in a competitor position to the AH-64 mody Apache. But what i think it is not so good in AH-64 mod (maybe it it because of a wrong setup). The AH-64 Mod Apache feels and flies like a much more heavy machine compared to the RHS Apache. In RHS i can set the engine power to 50–55% to stand still in the air. With AH-64 Apache i need close to 100%. I fly with the advanced flight model on and do the setup like the mod description says. I use Arma 3 at the current stable build and the newest AH-64 Mod. The flight model of the RHS Apache is better/more fun i think. The Apache there reacts faster to more engine power (flying up and down) Dunno if the AH-64 flight model is more realistic as the RHS flight model. I think a little bit of more fun than of more realistic (flight model wise) could be a better design decision, if thats my "problem". It feels that in AH-64 mod there is only the half engine addressed or whatsoever!? Is this a known bug. Or can you please help me to fix my problem? Greetings and looking forward to your help. Johnny RHS Apache flight model is arcade. It's not real in any way. The whole purpose of the Official Apache mod, is to get as close as possible to the real thing. That is why we have a RL Apache pilots in our discord, as they help and guide the developers about how things should be. Apache without ammunition will fly much easier than a fully loaded one. So the flight model of this mod is pretty close to the real thing. Share this post Link to post Share on other sites
johnnygitarr 7 Posted November 25, 2020 hi omri, greetings and tnx for your answer. i will try out the apache without any ammo. i saw youtube videos where pilots fly a looping with the apache. cant imagine this would be possible with the ah-64 mod flightmodel. i cant believe that i need close to 100% torque just for hovering, as i wrote, the bird feels way to powerless. bit i‘m not a pilot and i need more practise. greetings johnny Share this post Link to post Share on other sites
omri2050 197 Posted November 25, 2020 8 minutes ago, johnnygitarr said: hi omri, greetings and tnx for your answer. i will try out the apache without any ammo. i saw youtube videos where pilots fly a looping with the apache. cant imagine this would be possible with the ah-64 mod flightmodel. i cant believe that i need close to 100% torque just for hovering, as i wrote, the bird feels way to powerless. bit i‘m not a pilot and i need more practise. greetings johnny Again, i'm not a pilot as well, and the flight model is not precise at the moment. But the flight model is being tested by the real apache pilots in our discord, so i guess they know better than you and me. The next update about the AFM will be more accurate though, it had some tweaks that one of the pilots made. And yes, looping was made by one of our testers (no ammo) so it is possible. Share this post Link to post Share on other sites
gatordev 218 Posted November 25, 2020 4 hours ago, johnnygitarr said: i cant believe that i need close to 100% torque just for hovering, as i wrote, the bird feels way to powerless. bit i‘m not a pilot and i need more practise. Keep in mind that in real helicopters, "100%" doesn't mean what you think it means. For example, in the -60 I used to fly, in a hover, you could use as much as 120% power and above 80 knots, you could use 106%. The helo I fly now, max continuous power is 69% with a 5 minute timer up to 78%. The torque % is just kind of made up based on engineering numbers (for example, in the -60, "50%" was equal to 180 ft/ibs of Tq, but you never actually saw that 180 number anywhere). Even with the better engines, I wouldn't be surprised that a -64 with lots of weapons hanging off of it is getting close to max continuous power in a hover. 3 Share this post Link to post Share on other sites
Stix_09 0 Posted December 1, 2020 On 11/25/2020 at 10:50 PM, johnnygitarr said: hi omri, greetings and tnx for your answer. i will try out the apache without any ammo. i saw youtube videos where pilots fly a looping with the apache. cant imagine this would be possible with the ah-64 mod flightmodel. i cant believe that i need close to 100% torque just for hovering, as i wrote, the bird feels way to powerless. bit i‘m not a pilot and i need more practise. greetings johnny Quote "just for hovering" Just as FYI: Hovering Performance: Helicopter performance revolves around whether or not the helicopter can be hovered. More power is required during the hover than in any other flight regime(LINK). You might want to also look up vortex ring state (LINK) So its a correct FM to have most power required in a hover. Share this post Link to post Share on other sites
NightIntruder 710 Posted December 2, 2020 There are many myths & legends or simplifications replicated in different games, to include those "simulating" thing ones when it comes to helicopters. There is a reason for HOGE/HIGE limitation tables in a manual of every single helicopter type, right? RHS is a great mod, but didn't find their helos "realistic" AFM-wise. No wonder, at this scope of work it's almost impossible to achieve high fidelity FM for so many types of aircraft. Which by its own, requires reading of hundreds of pages of official publications related to every of those types (assuming that the data are easily accesible). Devs that have a vast knowledge about AFM configuration and know smth about aviation engineering or can get inputs from RL pilots are very rare, almost like an exclusive club, and on extinction. This Apache's FM is realistic and convincing in my opinion, haven't been flying it much tho. All those involved have done a fantastic job, would love to have such skills, tbh. Share this post Link to post Share on other sites
HBAOplus 14 Posted October 23, 2021 Hi everyone, just curious, will the campain and missions from OA version finally be ported to ARMA3, using CUP or RHS assets? http://mechmodels.com/mas/downloads/ah64v2/manual/ah64dv2_campaign.html Share this post Link to post Share on other sites
Sgt Dogface 0 Posted February 25, 2022 Same. I’m trying to print it for easy reference while learning & even when you close the menu by clicking the tab it hides it on the screen but still shows up on printed version blocking needed content. Share this post Link to post Share on other sites