Guest Posted April 24, 2016 Newest version frontpaged on the Armaholic homepage. Blood Lust v1.41 Community Base Addons A3 Share this post Link to post Share on other sites
sonsalt6 105 Posted April 24, 2016 Updated mod v1.3.0.5 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 Currently working on bleeding. Share this post Link to post Share on other sites
lordprimate 159 Posted April 24, 2016 hey zooloo check this code out ... crack the mod open and see what he did.. http://steamcommunity.com/sharedfiles/filedetails/?id=606289254&searchtext=bullet+casings youll see he uses create vehicle to creat the casing. you could replace that with particle emmiter or what have you and have it spawn the default in game gib's which are very small by default. its easy to increase the size and live time of these particles. so that opens the door to several options if you use his code as a reference (no offence to your coding skills BY ANY MEANS!!!) by that i mean you could either have someone / or create a few body parts... and have them createvehicle'd in or use particle effects to create a long lasting chunk of meat(in varous sizes and shapes..) you could do this for large calibur bullets , explosives and for vaporization... i know you said you were expanding upon vaporization i am guessing your looking at the slx code for reference. with the deleation and creation of the charred body parts.. I am LOVING where this is going Please take my idea into consideration i know im just a random dude, but i felt i need to put this up. keep up the awesomely good work!! 2 Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 hey zooloo check this code out ... crack the mod open and see what he did.. http://steamcommunity.com/sharedfiles/filedetails/?id=606289254&searchtext=bullet+casings youll see he uses create vehicle to creat the casing. you could replace that with particle emmiter or what have you and have it spawn the default in game gib's which are very small by default. its easy to increase the size and live time of these particles. so that opens the door to several options if you use his code as a reference (no offence to your coding skills BY ANY MEANS!!!) by that i mean you could either have someone / or create a few body parts... and have them createvehicle'd in or use particle effects to create a long lasting chunk of meat(in varous sizes and shapes..) you could do this for large calibur bullets , explosives and for vaporization... i know you said you were expanding upon vaporization i am guessing your looking at the slx code for reference. with the deleation and creation of the charred body parts.. I am LOVING where this is going Please take my idea into consideration i know im just a random dude, but i felt i need to put this up. keep up the awesomely good work!! Thanks for the info. I was planning on doing something similar with gibbing for the vaporization effect. Share this post Link to post Share on other sites
sargken 286 Posted April 24, 2016 Shouldn't this be moved to Complete section on the forums? Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 Shouldn't this be moved to Complete section on the forums? Good point -- just need a moderator to move this. I wouldn't say the mod is complete though. Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 ---UPDATE--- Blood Lust [4-24-2016] v1.5: Added bleeding (units will drip blood). Download now available: http://files.bitdungeon.org/arma/@bloodlust_v1.5.zipRequires CBA! Configurables: MaxBloodSplatters = profileNamespace getVariable ["MaxBloodSplatters_v1.5", 500]; MaxBleedSplatters = profileNamespace getVariable ["MaxBleedSplatters_v1.5", 1500]; BloodSplatterIterations = profileNamespace getVariable ["BloodSplatterIterations_v1.5", 3]; VaporizedBloodSplatterIterations = profileNamespace getVariable ["VaporizedBloodSplatterIterations_v1.5", 6]; VaporizedBloodSplatterJitterAmount = profileNamespace getVariable ["VaporizedBloodSplatterJitterAmount_v1.5", 10]; VaporizationDamageThreshold = profileNamespace getVariable ["VaporizationDamageThreshold_v1.5", 15000]; IsVaporizationEnabled = profileNamespace getVariable ["IsVaporizationEnabled_v1.5", true]; IsVaporizationEnabledOnPlayer = profileNamespace getVariable ["IsVaporizationEnabledOnPlayer_v1.5", false]; MaxHitSelectionsPerEvent = profileNamespace getVariable ["MaxHitSelectionsPerEvent_v1.5", 3]; MaxBloodSplattersPerEvent = profileNamespace getVariable ["MaxBloodSplattersPerEvent_v1.5", 10]; BloodSplatterGroundMaxDistance = profileNamespace getVariable ["BloodSplatterGroundMaxDistance_v1.5", 1.5]; BloodSplatterIntersectionMaxDistance = profileNamespace getVariable ["BloodSplatterIntersectionMaxDistance_v1.5", 4]; BloodSplatterJitterAmount = profileNamespace getVariable ["BloodSplatterJitterAmount_v1.5", 0.25]; BloodLustActivationDistance = profileNamespace getVariable ["BloodLustActivationDistance_v1.5", 2000]; IsBleedingEnabled = profileNamespace getVariable ["IsBleedingEnabled_v1.5", true]; BleedDuration = profileNamespace getVariable ["BleedDuration_v1.5", 15]; BleedFrequency = profileNamespace getVariable ["BleedFrequency_v1.5", 0.05]; BleedFrequencyVariance = profileNamespace getVariable ["BleedFrequencyVariance_v1.5", 0.5]; BloodSplatterIntersectionBlackList = profileNamespace getVariable ["BloodSplatterIntersectionBlackList_v1.5", [ "UserTexture1m_F", "WeaponHolderSimulated", "WeaponHolder", "Thing", "Man", "AllVehicles", "Default" ]]; Share this post Link to post Share on other sites
sonsalt6 105 Posted April 24, 2016 Updated mod v1.3.0.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted April 24, 2016 so that opens the door to several options if you use his code as a reference (no offence to your coding skills BY ANY MEANS!!!) by that i mean you could either have someone / or create a few body parts... and have them createvehicle'd in or use particle effects to create a long lasting chunk of meat(in varous sizes and shapes..) you could do this for large calibur bullets , explosives and for vaporization... i know you said you were expanding upon vaporization i am guessing your looking at the slx code for reference. with the deleation and creation of the charred body parts.. I smell features from COSLX in the air ;) Share this post Link to post Share on other sites
khaosmatical 237 Posted April 24, 2016 Zooloo you are on fire with these updates! Bleeding? Hell yeah being able to track enemies again will be awesome!But on a side not, are you aware that bloodstains seem to remain being bright even in shadowed areas? Share this post Link to post Share on other sites
zooloo75 834 Posted April 24, 2016 Zooloo you are on fire with these updates! Bleeding? Hell yeah being able to track enemies again will be awesome! But on a side not, are you aware that bloodstains seem to remain being bright even in shadowed areas? Yes, this is a limitation of using the UserTexture object for the splatter decals. I don't have experience importing or modifying models for ArmA3. Will need to find a tutorial on this. Also for gibbing, I can try to make my own 3D models in Blender -- just have to learn how to get it into ArmA. Maybe someone else with expertise in this area can point me in the right direction. EDIT: Perhaps this will be of use -- http://friedenhq.org/?page_id=236 Share this post Link to post Share on other sites
lordprimate 159 Posted April 25, 2016 i personally think you should use the charred body parts objects from COSLX as place holders.... :) Share this post Link to post Share on other sites
zooloo75 834 Posted April 25, 2016 i personally think you should use the charred body parts objects from COSLX as place holders.... :) Would most likely be frowned upon for stealing assets. 1 Share this post Link to post Share on other sites
zooloo75 834 Posted April 25, 2016 Just recorded a video of v1.5, showing off the new bleeding feature. 2 Share this post Link to post Share on other sites
froggyluv 2136 Posted April 25, 2016 Love it man - paints a story. 2 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 25, 2016 This is fantastic! *evil grin* Share this post Link to post Share on other sites
Capt Childs 178 Posted April 25, 2016 What controls whether the individual is producing the continuous bleeding effect or not? If it hasn't already been considered, perhaps an optional link to the ACE3 medical system, to check against whether or not that has the individual bleeding? I can imagine any number of co-op situations involving the whole, "Hey man you're bleeding!" / "Ain't got time to bleed" :D Share this post Link to post Share on other sites
Guest Posted April 25, 2016 Newest version frontpaged on the Armaholic homepage. Blood Lust v1.5 Community Base Addons A3 Share this post Link to post Share on other sites
lordprimate 159 Posted April 25, 2016 Would most likely be frowned upon for stealing assets. yes this is true but you could just ask Gunter if you could use it.... :) right Gunter? Share this post Link to post Share on other sites
warden_1 1070 Posted April 25, 2016 Does the blood show under FLIR? Share this post Link to post Share on other sites
St. Jimmy 272 Posted April 25, 2016 It just adds that little needed touch. Good job. Share this post Link to post Share on other sites
froggyluv 2136 Posted April 25, 2016 yes this is true but you could just ask Gunter if you could use it.... :) right Gunter? Those models belong to solus as he is creator of SLX mod - tho he did hand the reins to the community once he said he was done and that was some years ago. As said before, they are fun but not always appropriate aka for a rifle shot to charr-broil and explode somebody. Would be great to have some new ones but he said he needs help with transferring models from Blender to Arma3. 1 Share this post Link to post Share on other sites
disab 12 Posted April 25, 2016 Good day! Now we can use this mod in multiplayer? I connected this mod in multiplayer but it did not work fully. Splashes of blood work, but can not see stains on the ground and surfaces. Share this post Link to post Share on other sites
zooloo75 834 Posted April 25, 2016 Those models belong to solus as he is creator of SLX mod - tho he did hand the reins to the community once he said he was done and that was some years ago. As said before, they are fun but not always appropriate aka for a rifle shot to charr-broil and explode somebody. Would be great to have some new ones but he said he needs help with transferring models from Blender to Arma3. Yep yep! Was planning on creating chunks of meat, flesh, bits of bone, and perhaps burned cloth to scatter around from an explosion. I personally didn't like the piece of charcoal that spawned in SLX (no offense). Share this post Link to post Share on other sites