Jump to content
KingN

[SP/CO12] Dynamic Campaign/Mission - The Forgotten Few 2

Recommended Posts

Quote

This is now fixed. Looks like I broke this after merging two separate scripts to have both functions in one.

 

Legend!

Thanks for still working on this awesome mission!

Share this post


Link to post
Share on other sites

Missions updated:

1.05.03
- ADDED: Eastern European faction - KrAZ-255B1
- ADDED: Caucasian faction - KrAZ-255B1
- ADDED: Chernarus 2020 - new cities added to city pool
- CHANGED: When returning to mission plan dialog after pressing esc or exiting full screen map, the active center window is reopened
- CHANGED: Map automatically opening after pressing esc when selecting insertion point is disabled after first auto-open
- CHANGED: The transition from mission plan dialogs to large map and back to dialog when selecting insertion points
- FIXED: Mission failed to end when all Alpha group members were all dead, leaving players stuck in spectator mode
- FIXED: Possible fix for kill sometimes not registering in operative kill statistics
- FIXED: Chernarus 2020 - showcase units spawned mid-air
- FIXED: Chernarus 2020 - Adjusted bad sector locations
- FIXED: Marine Raiders faction - M1A1 removed from ground escort vehicles due to unreliability

 

  • Like 2

Share this post


Link to post
Share on other sites

Hey man, I really really love this scenario and I have been playing it since Arma 2, one of my favorite ways to play arma 3 now. Awesome work!

I have encountered a bug though where on the arrest missions once you arrest the target he joins your group but doesn't move or do anything really, he just stands there making it impossible to finish the mission. Any fix planned for this or any workarounds I could try?

 

Oh and one more thing, there seems to be an issue with the music at the end of missions when the score is calculated, it just plays 2 seconds of each songs and skips to the other endlessly.
Regarding this but not really, any way to add custom music to the end of missions?

Share this post


Link to post
Share on other sites

Great to hear that! About the arresting issue I think it's just because AI pathfinding, it could help to have some sort of script to reposition him in these kind of cases. One time I got him to get stuck inside a tent and I rammed the tent down an carefully pushed him until he started obeying move orders. About the music bug, are you using some mods other than required by the mission?

Share this post


Link to post
Share on other sites
16 hours ago, KingN said:

Great to hear that! About the arresting issue I think it's just because AI pathfinding, it could help to have some sort of script to reposition him in these kind of cases. One time I got him to get stuck inside a tent and I rammed the tent down an carefully pushed him until he started obeying move orders. About the music bug, are you using some mods other than required by the mission?

The only mods I have that are not required by the scenario are: Blastcore Murr Edition, JSRS Soundmod and Enhanced Movement. I'll try to see if without them it works fine.

Yeah for me the guy was just standing inside a house and would not move no matter how much I tried to push him/shoot him etc. would be nice if there was a script to recognize this and maybe make him teleport a few meters away, I agree.

Anyway, thanks for the quick reply.

 

Oh, and any idea if I could add custom music to the end of missions?

 

EDIT: I just tested it without the extra mods and the music at the end of missions is still bugged.

Share this post


Link to post
Share on other sites
2 hours ago, Hasey said:

The only mods I have that are not required by the scenario are: Blastcore Murr Edition, JSRS Soundmod and Enhanced Movement. I'll try to see if without them it works fine.

Yeah for me the guy was just standing inside a house and would not move no matter how much I tried to push him/shoot him etc. would be nice if there was a script to recognize this and maybe make him teleport a few meters away, I agree.

Anyway, thanks for the quick reply.

 

Oh, and any idea if I could add custom music to the end of missions?

 

EDIT: I just tested it without the extra mods and the music at the end of missions is still bugged.

OK I need to check the music issue, was this single-player? At the moment there is no way to have custom music.

Share this post


Link to post
Share on other sites
On 4/8/2021 at 9:31 AM, KingN said:

OK I need to check the music issue, was this single-player? At the moment there is no way to have custom music.

I've got the exact same problem. Music is starting to play on mission end, but tracks are skipped after 2 seconds. I also noticed that the muisic track that's supposed to play at the mission beginning, right after the faction selection screen, is skipped after 2 seconds and then remains silent. The same thing happens everytime when the map progression screen is being shown, right before you select the next operation. Mission is US-CH, Singleplayer.

The problem persists with and without additional mods. 

Otherwise it's an epic mission! I hope it will never die 🙂

Share this post


Link to post
Share on other sites

Just played a fantastic single building raid mission. Artillery, air support, Jackal squad, all were used to great effect. What a great mission/campaign/framework this still is, the best out there!

 

One little thing didn't work, also in a previous mission. The action on an enemy intel suitcase "Investigate suitcase" was there, however it could not be activated. In other words: the action is there in the action menu, but pressing the perform action button (Space) did nothing. In the previous mission this occurred with the "Examine body" action on an enemy officer. This could be a mod conflict, but its not obvious why. Missions were ran with ACE3, which works fine, and should not mess with such custom actions, but who knows. Perhaps there were earlier reports of such issues?

Share this post


Link to post
Share on other sites
20 hours ago, Kurtosis said:

Just played a fantastic single building raid mission. Artillery, air support, Jackal squad, all were used to great effect. What a great mission/campaign/framework this still is, the best out there!

 

One little thing didn't work, also in a previous mission. The action on an enemy intel suitcase "Investigate suitcase" was there, however it could not be activated. In other words: the action is there in the action menu, but pressing the perform action button (Space) did nothing. In the previous mission this occurred with the "Examine body" action on an enemy officer. This could be a mod conflict, but its not obvious why. Missions were ran with ACE3, which works fine, and should not mess with such custom actions, but who knows. Perhaps there were earlier reports of such issues?

 

Problem found; my bad. I was running a mod that removes the (annoying) default action icons that appear in the middle of the screen. However, then it's no longer obvious that you have to press and hold the action button for a while to search suitcases and bodies. Doh! Sorry for the fluke report.

 

Vleeswolf out.

Share this post


Link to post
Share on other sites

Dear KingN,

 

Would you consider the following feature request: upon death, optionally respawn a player into any still alive AI team member? This would (at least for me) enhance the mission when playing without other players, in either the SP or MP modes (MP mode is better due to higher FPS with dedicated server). Your AI team members sort of serve as "lives" you have remaining.

 

Cheers,

Kurtosis

Share this post


Link to post
Share on other sites
2 hours ago, Kurtosis said:

Dear KingN,

 

Would you consider the following feature request: upon death, optionally respawn a player into any still alive AI team member? This would (at least for me) enhance the mission when playing without other players, in either the SP or MP modes (MP mode is better due to higher FPS with dedicated server). Your AI team members sort of serve as "lives" you have remaining.

 

Cheers,

Kurtosis

 

^ Dear KingN, I'm always a fan of group respawn & would like this also. 🙂

  • Like 1

Share this post


Link to post
Share on other sites
21 hours ago, SpaykerMan said:

Hi,

 

Does it work with RHS content only?

 

The Altis-NATO mission works with just vanilla content, ie. no mods.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×