Jolf 0 Posted December 11, 2024 Hello together, I just started to play the mission in SP RU/CH and it worked smoothly. Awesome Mission btw thanks a lot for that ! Yesterday I also started a coop mission with a friend of mine. We used Task Force Radio BETA. What I noticed as follow: I was playing the platoon leader, my character talked English, that wasn‘t the case when I was playing SP. Which is a hint to me that sth. Doesn’t work right here. Secondly, the proximity chat of task force radio worked fine, though we weren‘t able to communicate through our radios. CTRL+P didn’t work and the „OPEN SW“ Button was grey, looked disabled. We tried to do a second run with ACRE2, we could use the radio but didn’t hear our voices, you can say that this was completely the opposite. No voip chat possible, not through the radio and no proximity chat as well. Can someone please help us here ? Really wanna play this mission COOP but with a functional radio, especially is someone is taking over the second squad. thank you Share this post Link to post Share on other sites
KingN 251 Posted December 11, 2024 Hello, I have no experience with TFR but the mission should work fine with ACRE2. At least it has worked before. I will take another look at this soon. Share this post Link to post Share on other sites
Atlas01Actual 2 Posted January 6 Hello @KingN, I would like to know if you remember and could possibly tell me the variable names for the AI units used in scripts for the player's side (Jackal, air assets,ground convoy and possibly more that I omit). Figured I'd ask before digging in scripts 🙂 I want to do some testing with headless clients and in order to not break scripts, I need to exclude the units and it can only be done using their variable name. If it requires any effort that you deem excessive, don't do it. I'll be fine! Thanks! Share this post Link to post Share on other sites
KingN 251 Posted January 6 11 hours ago, Atlas01Actual said: Hello @KingN, I would like to know if you remember and could possibly tell me the variable names for the AI units used in scripts for the player's side (Jackal, air assets,ground convoy and possibly more that I omit). Figured I'd ask before digging in scripts 🙂 I want to do some testing with headless clients and in order to not break scripts, I need to exclude the units and it can only be done using their variable name. If it requires any effort that you deem excessive, don't do it. I'll be fine! Thanks! All the AI units are deleted between missions. Only the playable units are editor placed and those are named ph1,ph2,ph3...ph12. If you need an unplayable editor placed unit that remains untouched you'll need to add one manually. Share this post Link to post Share on other sites
Atlas01Actual 2 Posted January 6 10 hours ago, KingN said: All the AI units are deleted between missions. Only the playable units are editor placed and those are named ph1,ph2,ph3...ph12. If you need an unplayable editor placed unit that remains untouched you'll need to add one manually. Alright thank you, that settles it! Share this post Link to post Share on other sites