fn_Quiksilver 1633 Posted April 12, 2016 Hi guys, I am finding the command targetsQuery is not working as desired, unless map=1 in the Difficulties menu. for instance this code should return all known targets to the players group: _targets = player targetsQuery [objNull, sideUnknown, "", [], 0]; However, with map=0, that code is only returning sideunknown and civ targets, is not returning east/west/resistance targets. Unfortunately map=1 brings with it the undesirable magic map. Trying to put together a system which reveals certain elements on the map when certain mission conditions are met (IE only showing icons which are spotted by a reconnaissance uav. Share this post Link to post Share on other sites